#dailycodinghabit
September 23, 2026 at 9:31 PM
For day 1359 of coding, the player can now successfully exit the inventory screen without worrying about the item still being held

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
September 25, 2026 at 8:16 PM
For day 1360 of coding, I've applied the item slot memory function to the storage inventory so there'll be no worry of still holding the item upon exiting

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
September 26, 2026 at 4:21 PM
For day 1356 of coding, I've gotten most of the pause functionality in the menu state machine. There's just one bug that I need to fix before it should be ready

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
September 23, 2026 at 5:04 AM
September 18, 2026 at 8:04 PM
May 29, 2026 at 5:06 AM
February 6, 2026 at 4:26 PM
February 12, 2026 at 5:55 AM
April 29, 2026 at 12:11 AM
For day 1119 of coding; following a suggestion by @paulohpbender.bsky.social, I made an object that will draw speech bubbles for a calling instance

Thank you

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
January 29, 2026 at 6:05 AM
For day 1294 of coding, I've learned that the deactivate and activate object functions does not work with persistent objects

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
July 23, 2026 at 5:04 AM
September 9, 2026 at 9:09 PM
For day 1348 of coding, I have made sure the switches to the menu display states happen once instead of consistently checking states

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
September 15, 2026 at 3:53 AM
June 9, 2026 at 4:55 AM
For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
March 17, 2026 at 5:01 AM
September 1, 2026 at 6:22 AM
For day 1354 of coding; to better handle menus, I am currently working on integrating the pause menu into the object handling pop-up menus

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
September 20, 2026 at 6:28 PM
For day 1244 of coding, I tried using rectangle_in_triangle() to see how it looks. The results seem promising

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #GMS #gamemakerstudio #gamemakerstudio2
June 3, 2026 at 5:15 AM
August 17, 2026 at 4:10 AM
June 2, 2026 at 2:45 AM
June 9, 2026 at 8:36 PM