#devblog
Happy Halloween!
On this day of ghouls and ghosts
I bring you some themed BREAK!! DevBlog Posts!
OoooooOOooo
October 31, 2026 at 3:45 PM
The original snowstorm in Block and Snow didn't feel very stormy, so I reworked it. Before vs after, which one do you prefer? #indiedev #gamedev #blockandsnow #devblog
November 2, 2026 at 12:52 AM
New upgrade: a board carousel at the resort entrance! What board design would you want to see next? Drop your idea in the comments and it might end up in the game. #indiedev #gamedev #blockandsnow #devblog
November 1, 2026 at 12:05 AM
Week 308 of our Dev Blog is live!

The exciting news this week is more progress on Project Iris and many new puzzle games!

#indiegames #indiedev #devblog
youtu.be/x7WRMZvDfRQ
October 30, 2026 at 11:01 AM
this refactor is mostly going over the very jank code i made this from currently refactored are:
*camera
*movement
*"inventory"
and some object interactions are partially finished

#gamedev #indiedev #devblog #indiegamedev #indie #devlog #solodev #godot
October 30, 2026 at 8:33 AM
🔥 OCTOBER DEV JOURNAL IS HERE! 🎮

Things are heating up in Joe Chronicles!

👑 Oven Boss battle updates
👾 Grizelda's boss level & animations
🔤 New fonts
🎵 New music

Check out what we've been cooking up! 👀

ko-fi.com/post/DEV-JOU...

#IndieDev #IndieGame #gaming #devblog
November 1, 2026 at 6:43 AM
Another Saturday, another weekly development report from my #opensource projects (not spooky 😛). A roguelike game and a #Nim biding to Nuklear GUI library got some changes this week. More info: www.laeran.pl.eu.org/blog/devblog...

Happy Halloween or weekend for everyone. 👻
October 31, 2026 at 5:29 AM
Oh my glod!

Would you look at that, Frank! Those Big Boy Produktion folks sure work fast!

More colours! Easier nicknames! Threads!

What will they come up with next?!

#bashbbs #bbs #retrocomputing #ansiart #ssh #opensource #indieweb #terminal #demoscene #microblog
November 1, 2026 at 2:52 PM
Items flying all over the place? We've got you!

In our latest devblog, we go through some of the changes coming in the next update, including cargo nets to help keep your objects safely on the shelves.

If you missed it, you can read it here: https://bit.ly/4sfSSRJ
October 30, 2026 at 5:00 PM
Devblog #14 is out! Meet Hazel and learn what’s in store for her in Chapter 2.

www.patreon.com/MaliciousInt...
October 30, 2026 at 6:00 PM
That and also as we've seen with the PSP emulation, some emulator devs can too fall into AI madness and act like their lives were impossible before AI

Dude doesn't even write his own devblog anymore

It's a drug addiction
October 30, 2026 at 11:25 AM
🫷 Bulkhead is slowing things down with Wardogs Season 3, the devblog covering Season 2 results and the Season 3 preview has been put on hold.

#Gamechosis #Season #Community
November 2, 2026 at 7:40 PM
Witchbrook recently annouced their official release date for the game will be January 28, 2027 on PC and several other platforms. Let's take a look at the devblog update to see what we can expect for release day.

Full video here 👉🏽 youtu.be/wYdqod5cNI4
November 2, 2026 at 7:31 PM
I asked Claude when I first used AI on my blog. The first answer was wrong, so we checked all 231 of my posts. The result: a writing-style skill in my blog repo, plus lessons about AI claims that sound like you.

msicc.net/building-a-w...

#AI #AgentSkills #Jekyll #DevBlog
Building a writing-style skill for my blog
In this post, I explain how I built a writing-style skill for my blog with Claude, and what checking it against all of my human-written posts corrected along the way.
msicc.net
October 29, 2026 at 5:50 PM
What should a character remember? What happens when you let them make their own decisions?
Our new video brings together months of devblog and Patreon posts on the personalities, memories and decisions we’re developing.
youtu.be/6hVYE7R1eKY
A Life Sim Where Characters Have a Life of Their Own? | VirtualSociety
YouTube video by VirtualSociety
youtu.be
October 25, 2026 at 12:09 PM
Here we are again, the new weekly development report from my #opensource projects is ready to read. As usual, a roguelike game and #Nim binding to Nuklear GUI library got some changes. More information: www.laeran.pl.eu.org/blog/devblog...

Happy weekend, everyone. ☂️
October 24, 2026 at 4:52 AM
Turn 4 · 1 player moved
🏅 @conantheyossarian.bsky.social +3

46 cells left, 3 spares, 6 flagged.
Reply a coordinate, A1 to K11. Everyone who replies opens one.
30 min.
#Minesweeper #collectiveintelligence #devblog #indiedev #playtogether #probability
October 30, 2026 at 2:14 AM
Week 307 of our Dev Blog is live!

A week of Halloween DLC creation is broken up by our day trip to Middlesborough to attend the Game Republic New Horizons event!

#indiegames #indiedev #devblog
youtu.be/nxA-4c8WcTU
October 23, 2026 at 10:01 AM
The ocean is very important to the wolves of the Katmai Coast -- they know that it provides much of their food, and they know how the tides affect their access to food. Find out how we are bringing a tide cycle to the WolfQuest Katmai Coast game expansion in this week's devblog! youtu.be/fxIx5cI2BqQ
Katmai Tidal Rave
YouTube video by WolfQuest
youtu.be
October 22, 2026 at 10:21 PM
Did you know that, by a slim margin, more languages put the Object (not the Subject) of their sentence before the Verb than after?

Read more about me going crazy about languages with my latest devblog on Zaehbet, Draad:
boxronite.dev/2026/10/23/d...
October 23, 2026 at 6:49 PM