#enemyai
The refactoring broke the combat.
Needed proper logging to diagnose the EnemyAI, the dice rolls and the stats🥲

ToHit = d20+Stat vs AC
Dmg = dice+Stat*DmgType
Affliction = d20+Stat vs 1d20+Mod
EnemyAI = d20+(INT+WIS)/2 vs [Score for the ability]

Finally fixed 🥰

#programming #unity #gamedev
March 26, 2026 at 3:41 PM
Damn you Elias for attacking the Crypt during the Day! Had to redraw the scene because of you!

Had my revenge by stacking Taunts on him while testing the EnemyAI with the new mechanics.

A limit on debuffs would be reasonable, but where's the fun in that😅

#indiedev #gamedev #pixelart #ドット絵
January 17, 2026 at 3:53 PM
Looking for a snowball fight?
The kids laying in the snow will be fine... they're just resting...

#SnowmanMo #madewithunity #IndieGameDev #EnemyAI #indiegame #Steam
January 27, 2026 at 2:54 AM
I have been working really hard on enemyAI/weapons and they work pretty nice! hopefuly Ill show both in action soon, for now there is this.
#gamedev
August 26, 2025 at 2:46 AM
Been playing around with new ways to make NPC chases more exciting... what do you think of these one-way barriers? 🚧

#godot #gamedev #npc #enemyai #chase
July 26, 2025 at 12:21 PM
I've been away for the last weeks trying to figure out how to proper build enemy #AI. Here we have skely, the first #enemyAI, he's taking care of his own business before you try to stab him! 🏹☠️
#gamedev #solodev #indiegames #indie #solodev #cozy #roguelike #pixelart #2d
April 17, 2025 at 11:42 PM
Now that we have enemies that sniff. We can place stinky bombs around to confuse them!

#gamedev #indiedev #bombs #enemyAI #AI
January 8, 2025 at 5:33 PM
Trying my best to get EnemyAI to play nicely with UMA. Still a way to go but getting closer!

#indiegames #lewdgames #unity

www.youtube.com/watch?v=XxgP...
No Mercy Vixen: EnemyAI and UMA
YouTube video by VulvaInteractive
www.youtube.com
January 11, 2025 at 4:15 PM
Well I started the journey to learn #AI in #UnrealEngine. Right now they're doing basic reactions with a retriggerable delays after hits. Need to learn behavior tree next #EnemyAI #UE5 #Pawns #NiagaraParticles #ShootOut #FireFight #ActionMovies #Explosion #GasTank #GameDev #SoloStudio #IndieDev
May 5, 2025 at 7:23 PM
Can an enemy chasing a player be a diffusion problem?

I gave a stink component to the player, a sniff component to the enemy and dispersed the player's stink🦨

player.stinks()
scent.diffuses()
enemy.sniffs()

#gamedev #enemyAI #behaviorAI #indiedev #AI #diffusion
January 7, 2025 at 9:09 PM
1 New Unity Tip For You Everyday!

Keep your scripts modular. 🧩 Write single-purpose scripts (e.g., PlayerMovement, EnemyAI) for easier debugging and reusability.

#unity #gamedev
January 3, 2025 at 8:35 AM
Enemies can be powerful as long as they're fair

Mr X chases you relentlessly

But his attack only takes half your health and the player is faster than him

So he's scary, but it's fair

This is key for powerful enemies

#gamedev #enemyai #indiegamedev
November 17, 2025 at 7:02 PM
Enemies in Kristala now communicate, strategize, and attack with purpose thanks so improvements to the game's core combat and stealth systems. 🔥

Take 40% off Kristala - our biggest discount yet! - for a limited time on Steam.

#steamearlyaccess #darkfantasy #enemyai #actionrpg #soulslike
April 3, 2025 at 3:51 AM
Alright, enemies are working now, they have AI, can attack and die.

Now to polish a little (at least make them finish the attack if they started it) and make the player have health and be able to die too.

#gamedev #gamedevelopment #indiegame #indiegamedev #enemyai
December 22, 2025 at 2:41 PM
Been quiet, but busy 👀

Working on enemy brains so the imps can wander, aggro, and finally fight back 😅

Soon they might even get personalities!

#EnemyAI #ActionGame #IndieGame
June 15, 2026 at 4:32 PM
Want to make your enemies memorable through mechanics?

Mr X is ALWAYS chasing you, meaning he's always on your mind

And that stays with you

Doing a puzzle? Be quick, Mr X will be there soon

It sticks in the players mind long after playing

#gamedev #indiegamedev #enemyai
November 19, 2025 at 7:03 PM
Brain only wants to procrastinate because it can't decide if the EnemyAI should define values of behaviors internally or externally.

I KNOW! The result will be the same, but apparently the result is a plain FREEZE! NOBODY WILL NOTICE WE'RE NOT DOING ANYTHING!

Tiring, really.

#GameDev #Indie #Blah
April 15, 2025 at 5:49 PM
Some ways to make a basic "wild animal" enemy interesting:

1. Make them strafe as they attack (harder to hit)
2. Give them a loud sound before they attack (introduces the threat, changes player behaviour)
3. Have them attack in groups

Any more?

#gamedev #indiegamedev #enemyai
November 14, 2025 at 7:02 PM
Want to create better hand to hand combat in your game?

Allow "knockdowns" during fights

It's realistic and changes the dynamic of the fight

The player can be winning, but then be knocked down by a lucky punch, putting them on the back foot

#gamedev #indiegamedev #enemyai
November 16, 2025 at 7:01 PM
How to make gun fights more interesting:

1. Use elevation (high ground vs low ground advantages)
2. Enemies "appear" suddenly (immediate threat, changes player behaviour)
3. Aggressive enemies (organically changes fight dynamics)

Any others?

#gamedev #indiegamedev #enemyai
November 15, 2025 at 7:02 PM
This already found few bugs that I probably would've never found otherwise.

EnemyAI valued a 5d6 attack same as 1d6 (avg dmg of 3.5 instead of 17.5). And Elias would never cast his Holy Light because he feared the huge selfdamage. He's immune to holy damage, but his AI didn't know it 🤣
August 12, 2026 at 3:17 PM
The Minecraft Skeleton is a simple but terrifying enemy

It shoots arrows at you, but also strafes making it hard to hit

Both while dealing heavy damage

Lesson: ranged opponents create tension change the players behaviour

#gamedev #indiegamedev #enemyai
November 6, 2025 at 7:03 PM
The most famous enemy in gaming?

Creepers sneak up on you and deal game ending damage

Creating a quick panic and immediate threat

Lesson: An enemy who always keeps the player on their toes creates constant dynamic gameplay

#gamedev #indiegamedev #enemyai
November 7, 2025 at 7:01 PM
Enemies in Kristala are now smarter and deadlier thanks to recent improvements to the game's core combat and stealth systems. 🔥

Save 40% on Kristala - our biggest discount yet! - and experience the challenge for yourself.

#steamearlyaccess #darkfantasy #enemyai #actionrpg #soulslike #arpg
April 8, 2025 at 7:48 AM
one thing i particularly like from studying both pokemon and advance wars enemyai, it seems that the way you make a strategy game enemyai that has to pick through a lot of options is by having it do multiple sweeps through a checklist of things to do
August 7, 2026 at 1:06 AM