#forloop
Also the code above is slightly unoptimized there's a version of the ForLoop that has an index
November 4, 2026 at 11:41 PM
But I did it! It may turn out the vectorised approach doesn't offer performance increases over a standard forloop method but it works

Figured it out on my own with no AI assistance, just a lot of research, Stack Overflow browsing and being stubborn as a mule

Calling it a win
August 21, 2026 at 9:47 PM
FORLOOP lololololololololololololololoolol
December 12, 2025 at 1:32 AM
自称プログラマーはforloop文書いただけで達成感に満ち溢れてるかわいいね
April 21, 2025 at 6:44 AM
???
April 3, 2025 at 10:45 AM
ORIGINAL: {
avg: '1.69',
median: '1.57',
mode: '1.60',
low: '1.33',
high: '4.12'
}
REDUCE: {
avg: '0.79',
median: '0.81',
mode: '0.80',
low: '0.50',
high: '1.54'
}
FORLOOP: {
avg: '0.13',
median: '0.13',
mode: '0.10',
low: '0.11',
high: '0.46'
}
December 6, 2025 at 1:11 PM
Forloop - Using Qdrant for Embeddings Search with C#
forloop.co.uk
November 19, 2024 at 6:48 AM
The code is mega simple but shocked at the amount of particles you can handle with just a little bit of SIMD and a single thread of a forloop even on a crummy laptop.

#zig #gamedev #indiedev
September 21, 2025 at 11:13 PM
"Forloop"? so Forspoken and Deathloop basically. they pay people to come up with these titles you know. i could do better and i'd charge half the price. at any rate this looks shite just like everything else so far and everything else that will appear for the remainder of the show
December 12, 2025 at 1:33 AM
Forloop looks like it could be fun but this game has no visual identity lol
February 12, 2026 at 10:10 PM
She poly on my morph til i ism

I have never seen a kotlin forloop before and thats making my skin itchy i won't lie
December 4, 2025 at 1:01 AM
this forloop game looks great
December 12, 2025 at 1:33 AM
I also finished the Day 5 lesson today. The For loop is logical and clear, but I'm getting tired. That's probably enough for today.

#Python #100DaysOfCode #AngelaYu #udemy #forloop
January 22, 2024 at 8:42 PM
haha i get it
forloop
like coding
and it's a lootershooter with a repetitive gameplay loops
February 12, 2026 at 10:08 PM
"forloop" (2025)
October 3, 2025 at 7:34 AM
Oh no I thought the same thing, my brain dreads itself via overthinking stuff like this when at worst it would be like a forloop that copies a string along but stops for the control characters and does whatever the control character should do like colors or new lines etc etc.
March 7, 2026 at 11:28 PM
Project: golang/go
File: src/cmd/compile/internal/rangefunc/rewrite.go:1022

func (r *rewriter) endLoop(loop *forLoop)

SVG: dark, light
May 1, 2025 at 7:36 PM
'Controlefuncties' zijn niet meteen party business. Of toch wel? In deze video in onze reeks over #RStudio gebruiken we een nieuwjaarsfeestje om if, while en for uit te leggen. www.youtube.com/watc...
#begrepen #programmeren #ifelse #forloop #while #onderwijs #statistiek
💻 Controlefuncties in RStudio | if-else, for-loop, while-loop 📊
Wil je controlefuncties in RStudio onder de knie krijgen? In deze video leer je hoe je ‘if-else’, ‘for-loops’ en ‘while-loops’ gebruikt om slimme en efficiënte scripts te schrijven in R. We leggen elk concept stap voor stap uit met eenvoudige voorbeelden, zodat je meteen begrijpt hoe het werkt. 📌
www.youtube.com
December 30, 2025 at 1:31 PM
The og forloop still out there iterating more reliably than element.childNodes.foreach() when dealing with deep dom manipulation. Afraid to know why
November 20, 2024 at 12:33 AM
Hey @forloop, what's the deal with the @elastic version jump from 2.x to 5.0? Has your team been hiding 3 versions from us the whole time?
November 19, 2024 at 4:48 PM
(basically assuming its a raymarcher, t starts about 0, and dt is stepsize, do t+=dt*((x&1)*0.25 + (y&1)*0.5); before the forloop to take a partial step before you start, based on integer pixel coords x and y
July 9, 2026 at 6:39 PM