#gamelevels
Andy gives us a quick look at the level assembly workflow for Project DogWalk - layers, paths and asset scattering. ⛄

#BlenderStudio #OpenProject #game #gamelevels #setdressing
Project DogWalk: Assembling the world - Blender Studio
A quick look at the level assembly workflow for Project DogWalk.
studio.blender.org
March 28, 2025 at 9:12 AM
Kitchen layout is finally finalized

#gamedev #gamedesign #gamelevels
January 27, 2026 at 12:18 AM
Made minimal turnbased game test with randomgenerated gamelevels of increasing difficulty and units leveling up. Change random-seed and get a new campaign. 😀 pl4n3.github.io/anim/arkpark... #javascript
June 5, 2026 at 9:05 PM
We’re entering level 2 of Koschei’s kingdom⚔️

🧟‍♂️Now you'll navigate a maze of massive roots and face undead in the columbarium. The enemies are tougher, so be ready for a challenge

Once you clear this, level 3 awaits — luxury, but in excess.

More to come 😜

#Tsarevna #GameLevels #DarkFantasy
February 27, 2025 at 11:01 AM