#githubgameoff
Issue #628 of Gamedev.js Weekly newsletter about deterministic randomness in JavaScript, Game Off 2025 winners, and Resokill is out - go check it!

gamedevjsweekly.com/628

#HTML5 #JavaScript #gamedevjs #gamedev #weekly #newsletter #GitHubGameOff
Deterministic randomness in JavaScript, Game Off 2025 winners, and Resokill
Check out issue #628 of Gamedev.js Weekly — the free, weekly newsletter about web game development.
gamedevjsweekly.com
January 16, 2026 at 3:01 PM
My participation to the #GitHubGameOff
A little puzzle game where you send waves to destroy castles. Check it out!
macmist.itch.io/game-off-2025

#GameDev #GameJam #IndieGame #PuzzleGame #Godot
Castle Splash by macmist
Use your waves to destroy the sandcastles
macmist.itch.io
December 18, 2025 at 8:31 PM
youtu.be/2q9wU3jIhp0

Battle waves with light in this oddly satisfying incremental tower defense.

#indiegame #gamereview #Phaser #towerdefense #incremental #idle #GitHubGameOff
Good Games 314 - Waves Are Very Erosive
YouTube video by Fort Kenmei
youtu.be
December 14, 2025 at 12:03 PM
Just started refactoring my massive single script for my #GitHubGameOff entry Nebulite. Time to untangle this spaghetti 🤭
#indiegame #indiegamedev #JavaScript #gamedev
December 5, 2025 at 6:56 AM
Would love it if you wanted to try out my atmospheric #horrorgame Dead Air! It was made for the #GitHubGameOff jam. I'm a full time engineering student and spent a lot of late nights in #Blender and #Godot. It's about 10 min long, and I want your feedback!!!

egeltorp.itch.io/dead-air #indiegames
Dead Air by egeltorp
Every signal has a source.
egeltorp.itch.io
December 3, 2025 at 10:14 AM
My game for the GitHub GameOff Jam is done!

Made a game about digging for water to survive the heat of the desert. And you play as a scorpion-robot-car 😅

Check it out here if you'd like:
tosondevypr.itch.io/over-the-hea...

#GithubGameOff #gamedev #godot
December 2, 2025 at 12:27 PM
Our submission for the #GitHubGameOff jam is released!
Check it out, you can play it on your browser!

Made with @godotengine.org and @github.com

jotanoos.itch.io/winged-anima...
Winged Animals Visit Every Season by jotanoos, victornqueiroz, gurbs
Grow a forest with the help of your bird friends!
jotanoos.itch.io
December 1, 2025 at 11:07 PM
Made a game for the github game off jam. We tried to make a rougelike, ended up with a survivor like.

It's about piracy and building a quaint town in the Caribbean. If that sounds like your thing, give it a try.

jam-bone.itch.io/wave-piracy

#GitHubGameOff #gamedev #pirate #godot
Wave Piracy by jam_bone
A ship battling game where you build a town
jam-bone.itch.io
December 1, 2025 at 10:33 PM
#GitHubGameOff is officially wrapping up! Had a blast and learned a ton. Can’t wait to play some awesome entries! 👾
December 1, 2025 at 9:21 PM
Holy smokes guys!!! DEAD AIR: It's finally released. It's playable, scary, sort of polished, but most important of all: it's finished! I actually made it work and it's fun and cool to play. Play it here: egeltorp.itch.io/dead-air

#indiegames #gamedev #gamejam #GithubGameOff #horrogames #retro #psx
Dead Air by egeltorp
Every signal has a source.
egeltorp.itch.io
December 1, 2025 at 6:00 PM
Just released a new game, Blue Pulse: a sub-zero financial survival simulator inspired by quantum wave function collapse

mattemade.itch.io/blue-pulse

Made solo (started way too late to look for a team, sorry!) in about a week for #PROCJAM and #GitHubGameOff
December 1, 2025 at 2:31 PM
Big playtesting and debugging sesh today. It’s been a blast doing the #GithubGameOff this year and Dead Air is by far my most complex game, and it’s still fairly simple! Releasing in a few hours I think!

#gamedev #indiegame #gamejam #solodev #horror #itchio
December 1, 2025 at 6:13 AM
NEW Update for Holy Signal is LIVE now!
- Added several bug fixes
- New lore content
\(⁀▽⁀ )/

#GithubGameOff #gamedev #gamejam #godot
andrewkeight.itch.io/holy-signal/...
Update 1.1.0 is HERE!
The 1.1.0 Update is LIVE! Here is what’s new: Bug fixes Fixed a Major bug with the Second Control panel Fixed a bug with the AudioStreamPlayer3D position when throwing an object Fixed long text bug...
andrewkeight.itch.io
November 29, 2025 at 6:33 PM
Just found out from a video, that even after testing and 50 downloads, there are still some bugs in my #GithubGameOff submission ヽ( `д´*)ノ
November 29, 2025 at 8:52 AM
Finally submitted 🥳 Still some bugs to be squashed, but unfortunately my dev time is running out for the approaching weekend.

badankan.itch.io/nebulite

There's also a devlog available with some thoughts on my Game Off 2025 journey 🤭

#GitHubGameOff #JavaScript #indiedev #indiegame #indiegamedev
Nebulite by Badankan
Retro Spaceshooter
badankan.itch.io
November 28, 2025 at 9:12 PM
The full model of the “Ä̷̼̩́̔͘n̶͎̆g̴͍̐́̓e̶̖̬͑l̷̩̪̈́” that i created for Game Off 2025 submission called Holy Signal -> andrewkeight.itch.io/holy-signal

#GithubGameOff #blockbench #lowpoly #gamedev #gamejam
November 28, 2025 at 5:56 PM
This is my son, be nice to him 😊

#GitHubGameOff #gamedev #blender #godot
November 26, 2025 at 12:36 PM
Finally added a basic desktop adaptation to my mobile-only game. It’ll do for the jam, but it’s definitely not a real desktop game 😅
Now I’m stuck debugging an awful iOS bug… without having an actual iOS device. This sucks hard.
#JavaScript #indiedev #indiegame #indiegamedev #GitHubGameOff
November 25, 2025 at 7:07 PM
What do you do when you’re tracking score and shots fired anyway?
You show it to the player of course ☺️
#GitHubGameOff #JavaScript #gamedev #indiegame #indiegamedev
November 24, 2025 at 4:17 PM
Finally some #screenshotsaturday shots of the game I've been working on for a few weeks for #GitHubGameOff

It's a 2d, #javascript, physics-based, #p2p game where you frantically fire cannonballs at each other to get the high score. It still needs a name.
November 23, 2025 at 7:13 AM
Came up with an awesome new level… only to realize it didn’t match the colors of my earlier ones. So I ended up implementing sectors! Guess I need to step up my level design game now huh 🫠
#GitHubGameOff #indiedev #indiegame #indiegamedev #JavaScript
November 18, 2025 at 7:43 PM