#gumui
Gum November 2026 is out including:

* Shaders with live-editable parameters
* New Project sets up a full game project
* Hot reload that keeps values set in code
* Math functions in variable references

Check it out: github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
November 2, 2026 at 8:08 PM
New Gum release is out! The Gum UI tool now runs natively on Mac and Linux, no more Wine. Also new: live preview in a real game window, Stride support, a search box in the Variables tab, and Slang shaders.

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
October 1, 2026 at 2:49 PM
Gum September 2026 is out including:
* 6 themes available for new projects
* SVG rendering (no Skia needed)
* Dynamic font sizing and atlas growth
* In-tool support for color picker control
Check it out: github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
September 2, 2026 at 9:50 AM
Working in FlatRedBall editor while having the game's CRT effect on makes me feel all retro inside.😎

#indiedev #gumui #monogame #gamedev #opensource #retro
March 1, 2025 at 5:29 PM
Here's a look at some UI featuring the gang looking super cute!

✨Wishlist: buff.ly/CZGRCkJ
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#WishlistWednesday #indiegames #GumUI #gamedev
January 21, 2026 at 12:03 PM
Game Over!!

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#WishlistWednesday #indiegames #GumUI #gamedev
January 14, 2026 at 5:06 PM
Here's another work-in-progress showing our Main Menu screen UI <3

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#WishlistWednesday #indiegames #GumUI #gamedev
January 7, 2026 at 12:02 PM
Here's a look at our battle UI being worked on in Gum!
So many Erika clones

#TurnBasedThursday #indiegames #GumUI #gamedev #RPG
September 24, 2025 at 7:06 PM
I've just competed code for 4 #monogame #gumui videos.

The first has a script already.

Recording today, release first video tomorrow.

Stay tuned!
January 17, 2026 at 7:36 PM
How to use the new V3 visuals for Monogame UI creation

@monogame.net , @flatredball.bsky.social

#gumui, #momogame, #gamedev

youtu.be/36RuxK4qF74
Stop using V2, Do this instead!
YouTube video by Jeremy Swartwood
youtu.be
December 14, 2025 at 7:13 AM
New MonoGame UI video about Styling using Gum Global Styling

youtu.be/AelsoQ0X9vo

#monogame #gumui @monogame.net @flatredball.bsky.social
Styling your MonoGame UI (Global Styling)
YouTube video by Jeremy Swartwood
youtu.be
August 5, 2025 at 7:28 PM
New (short) video!

Setup a UI in MonoGame in Minutes using Gum!
(Code only, no tool needed!)

@monogame.net #monogame

@flatredball.bsky.social #gum #gumui

youtu.be/tvanOY5pLF0
MonoGame UI in Minutes using Gum (Code Only)
YouTube video by Jeremy Swartwood
youtu.be
April 27, 2025 at 11:45 PM
5th Gum Tool UI video about Code Generation and use in Monogame is out. (Cross Posted)

youtu.be/QwSkR8IsfA4

#indiedev #gumui #monogame #gamedev #opensource
GUM: Part 5 - Gum Code Generation (Monogame)
YouTube video by Jeremy Swartwood
youtu.be
January 15, 2025 at 8:21 AM
Fourth Gum Video out!

This shows how to get Gum tool UI elements into your Monogame project.

youtu.be/9G4EFGTY2iI

@monogame.net

#indiedev #gumui #monogame #gamedev #opensource

(Cross posted)
GUM: Part 4 - Importing your UI to Monogame
YouTube video by Jeremy Swartwood
youtu.be
December 27, 2024 at 3:51 AM
Third Gum Video out!

This one covers 4 concepts:
1. Components
2. State and Categories
3. Nineslice
4. Sprites

youtu.be/pI8yxdaGSVU

Thanks to FlatRedBall for making and updating Gum!

#indiedev #gumui #monogame #gamedev #opensource
GUM: Part 3 - States, Categories, Components, NIneslices
YouTube video by Jeremy Swartwood
youtu.be
December 12, 2024 at 7:58 AM
New Quest to Compile episode is out! Vic from @flatredball.bsky.social walks us through GUM, an engine agnostic UI layout tool that works with MonoGame, raylib, Skia, and really anything .NET.

www.youtube.com/watch?v=GeFY...

#QuestToCompile #indiedev #gumui #monogame #gamedev #OpenSource #dotnet
Build Game UI Without the Pain: Gum Layout Tool for .NET | .NET Game Development
YouTube video by Microsoft Developer
www.youtube.com
June 11, 2026 at 5:04 PM
The new Quest to Compile episode is out! Vic from @FlatRedBall walks us through GUM, an engine agnostic UI layout tool that works with MonoGame, raylib, Skia, and really anything .NET.

Watch the latest episode: youtube.com/watch?v=GeFY...
#gumui #monogame #gamedev #dotnet
June 18, 2026 at 7:06 PM
Gum August 2026 is here including:
* Optional JSON instead of XML file format
* New Color Picker in xnalike/silk.net/raylib
* More variable reference properties available such as AbsoluteWidth and Left

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
August 2, 2026 at 5:26 PM
The 2nd July Gum Release includes full Silk.NET , SkiaSharp-based font rendering improvements, per-corner radius on the Rectangle object in the Gum UI tool, and [State=] BBCode tags in Text
github.com/vchelaru/Gum...
#indiedev #gumui #monogame #gamedev #OpenSource
July 22, 2026 at 11:49 AM
July Gum release includes:
* Raylib improvements on render targets, shaders, bbcode, and codegen
* Dropshadow support on TextRuntime
* Full restyling support on all 8 themes
* new standard type UI

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
July 6, 2026 at 2:11 PM
June's Gum release is here:
• HSLS shader support
• raylib code-only themes + KernSmith fonts
• Convert an instance + children into a component
• Export of your live UI to a Gum project for diagnostics
github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
June 20, 2026 at 1:14 PM
May 2026's Gum release adds font and rendering improvements. Gum now uses KernSmith for faster font generation github.com/kaltinril/Ke... Also, check out the new 8 custom themes. More info here: github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
June 2, 2026 at 3:02 PM
Gum April 2026 is out including:

* Sokol.NET runtime support
* Apos.Shapes + GumBatch fixes
* DialogBox Control
* ToolTip Support
* Sticky Header in ScrollViews and more: github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
May 2, 2026 at 1:12 PM
Gum March 2026 is here with:

* Hot reload in game from Gum tool
* NineSlice middle sprite tiling support
* New Gum CLI tool
* New Grid control
* New Width/Height Unit value for more layout control

github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
March 28, 2026 at 9:44 PM
Gum Feb '26 is out with over 100 fixes and improvements - our biggest yet! This includes new "Slots" feature, rectangle multi-select, texture coordinate selection improvement, and ListBox multi-select.
github.com/vchelaru/Gum...

#indiedev #gumui #monogame #gamedev #OpenSource
March 1, 2026 at 3:21 PM