#QuestToCompile
New episode of #QuestToCompile is out! We're getting into version control for game dev, why binary assets make it harder, and how you can set up Git to handle it.

#unity3d #godot #monogame #gamedev #versioncontrol #github #indiedev

youtu.be/MB5U9Rh4pJo
Getting Started with Git for Game Dev | Quest to Compile
YouTube video by Microsoft Developer
youtu.be
June 25, 2026 at 4:42 PM
This week on #QuestToCompile we’re digging into version control for game dev, why binary assets make it more complex, and some of the ways teams have historically tried to work with it. Episode is out Thursday.

#gamedev #indiedev #unity3d #godot #monogame #github #versioncontrol
June 23, 2026 at 3:09 PM
New Quest to Compile episode is out! Vic from @flatredball.bsky.social walks us through GUM, an engine agnostic UI layout tool that works with MonoGame, raylib, Skia, and really anything .NET.

www.youtube.com/watch?v=GeFY...

#QuestToCompile #indiedev #gumui #monogame #gamedev #OpenSource #dotnet
Build Game UI Without the Pain: Gum Layout Tool for .NET | .NET Game Development
YouTube video by Microsoft Developer
www.youtube.com
June 11, 2026 at 5:04 PM
Our first ever guest on Quest to Compile! Join us Thursday where Vic from @flatredball.bsky.social walks through GUM, his engine agnostic UI layout tool.

aka.ms/quest-to-compile

#QuestToCompile #gamedev #indiedev #monogame #godot #dotnet
June 9, 2026 at 4:01 PM
New episode of #QuestToCompile is out! Andy and I cover Dear ImGui and how to use it to build debug tooling that runs inside your game. No more stopping just to check a variable. aka.ms/quest-to-compile

#gamedev #indiedev #unity3d #godot #monogame #csharp #dotnet #programming #imgui
May 21, 2026 at 6:26 PM
Had some fun playing around with drag and drop in IMGUI....

Join us Thursday where we'll walk through the basics of using IMGUI for debugging on the next episode of Quest to Compile.

aka.ms/quest-to-compile

#QuestToCompile #gamedev #indiedev #monogame #godot #unity #IMGUI
May 20, 2026 at 4:14 PM
Version control for game dev is messier than for regular software.

In today's Quest to Compile, we dig into how version control works in game studios, walk through setting up git for a real Godot project in the terminal, and cover Git LFS.

Watch here 👉 buff.ly/vwYWNR1
July 7, 2026 at 5:04 PM
Breakpoints? Over it 😅
Dear ImGui lets you debug your .NET game live — tweak values, build custom panels, and watch changes instantly.
MonoGame + ImGui = chef’s kiss 🎛✨

Watch the episode → buff.ly/XWrJwR9
May 27, 2026 at 9:01 PM