#heightmaps
Faking erosion on doodled heightmaps is smart, how heavy is the pass?
November 1, 2026 at 4:20 PM
Adding a post-process step in Terrain3D to emulate watershed erosion when we're doodling heightmaps for new landmasses in Fragile Frontier! #terrain3d #godot #leveldesign
November 1, 2026 at 2:36 PM
World Orogen v2.1 is out:

• Ten map projections, from Robinson to Van der Grinten
• Export every map: climate, heightmaps, plates and more, as colour or 16-bit data
• Save Evolution planets to a file
• Evolution's palettes on Generate and Import

orogen.studio
October 26, 2026 at 12:54 AM
Each one as different as a fingerprint. These are heightmaps and the boundaries are round fillets. I now have the software set up to crank them out and will post a Printable soon.
October 16, 2026 at 6:20 PM
also aside from roster gaps (which i can forgive bc we have, yknow, 130 base game animals) i realized a lot of other stuff is missing! no diorama or challenge mode, i haven't seen anywhere to upload .tiffs for custom heightmaps, and the sandbox sculpts just seem to be empty versions of career maps
ok so planet zoo 2 is REALLY good but there's a ton of genuinely roadblocking bugs that still need ironing out

and folks are rightfully pretty upset about it but the first game wasn't much better and it eventually turned into a really polished experience so i'm willing to give it time
October 16, 2026 at 3:25 PM
Working on a new terrain shader for scorching engines, with tesselated snow and stuffs, so this was just a normal flat plane before heightmaps.

Still a good amount of work to do, including trails after the player

#indiedev #gamedev #shaders #snow #graphics
October 15, 2026 at 7:33 AM
Talus, a terrain-diffusion model you can run in your browser

A 23-million-parameter AI trained on fake terrain now draws game heightmaps from noise, entirely in your browser, in 25 steps.
Talus, a terrain-diffusion model you can run in your browser
A 23-million-parameter AI trained on fake terrain now draws game heightmaps from noise, entirely in your browser, in 25 steps.
talus.tersa.tech
October 14, 2026 at 9:45 AM
The problem is there's a million different ways todo terrain. Chunked or non chunke static meshes, heightmaps, marching cubes etc. etc. and that's before you even consider is the terrain 'flat', or 'spherical', or some other shape. Catering to all of the above should not be core....
October 13, 2026 at 12:22 AM
The language part of LLM seems more important to my understanding of what it's doing. I kind of get images. I've converted images to heightmaps in 3D environments, they're just grids of pixels that you can chop up as you like. Words and concepts are harder, I think
October 10, 2026 at 4:04 PM
Last chance to claim USA Real-World Heightmaps - Vol.1 by Matei Ioan Alexandru free.

Code: ALEXANDRU2026.
Recreate high-quality 4K real-world landscapes from 140 USA heightmaps, covering over 9000 square kilometers.
Ends in 12h.

gdd.fyi/NGlC

#gamedev
October 8, 2026 at 3:00 AM
experimenting with importing IRL heightmaps 👀 can you guess which famous area this is? #gamedev
October 4, 2026 at 4:41 PM
This is awesome, thank ye thank ye!

I got lost a bit last night just sort of exploring the map lol. I'm gonna have to revisit this with a plan some day. Bizarre how this did not at all match my expectations of what heightmaps look like in the slightest. Everything's so jagged!
October 5, 2026 at 5:47 PM
its somewhere around Lake Mead specifically, so you are correct👀

I found this tool here for IRL heightmaps tangrams.github.io/heightmapper

also thats a mood tbh 🤣
Tangram Heightmapper
tangrams.github.io
October 5, 2026 at 3:30 AM
Hey #gamedev it's time to get your free #Unity asset of the week with the coupon code 'ALEXANDRU2026' !
This asset will be available for free until 10/8/2025, 3:59:00 PM

Click here : https://assetstore.unity.com/packages/package/id/250947

See you next week !
USA Real-World Heightmaps - Vol.1
Publisher asset giveaway is Unity publisher of the week
assetstore.unity.com
October 3, 2026 at 8:00 AM
i dont have screenshots but im noodling on a blender-to-unity automated pipeline based on "terrain patches" (discussed in dev talks from the games abzu and alba) that basically converts quad meshes into heightmaps to get the best of both worlds
October 2, 2026 at 10:31 PM
Definitivamente este generador de mapas es mejor que el del Workers, importa los heightmaps muchísimo mejor
September 30, 2026 at 9:05 PM
Would you ever go back through the files and add heightmaps? My specific request would be the nature pack, because height map blending is so valuable for terrain shaders.

(After a well deserved rest)
September 30, 2026 at 12:23 PM
Working alongside AI to deep-dive real-world topographic data: dialing in heightmaps, hydrology, glaciers, and coastal bounds to keep the survival sandbox realistic and immersive. I am utilizing QGIS 3.44.12 to make this possible with 500GB+ of data.

#DawnOfRuin #GameDev #IndieGame #AIassisted
September 25, 2026 at 10:40 PM
If you have heightmaps, and 4k versions that would be amazing also. Heightmaps are good for vertex painting.
September 25, 2026 at 8:48 PM
on the technical side it's the joy of generating procedural heightmaps and islands based on elevation. The 2019 map maker was written entire in javascript, and is actually still on itch

oldmanofthefire.itch.io/ascii-island...
ASCII island generator by oldmanofthefire
Play in your browser
oldmanofthefire.itch.io
September 25, 2026 at 4:27 PM
Do you use 3D-Software like #Blender , #C4D or others and you sometimes need #displacment maps?

Please have a look at my free project #HeightSmith

Everything runs in the browser and on your video card, nothing leaves your computer
hs.xanathon.com

#textures #bump #heightmaps #AO #normalmaps
HeightSmith
GPU procedural displacement, normal and AO map generator. Runs entirely in your browser - nothing is uploaded.
hs.xanathon.com
September 22, 2026 at 9:51 AM
This series of map videos is I'm most proud of of all the ones I've made through the years.

In this first episode I go over my process for making landmasses and a cool trick for figuring out a lot of the future steps that looks like a rainbow explosion:
Making Fantasy Maps Episode 1 - Landmasses, Plate Tectonics, Heightmaps & Mountains
In the first episode of this new series I show you the fundamental steps I take to make great looking fantasy maps. Want even more of my homebrew worldbuilding content? Join the channel to get access to exclusive perks: https://www.youtube.com/channel/UC8rYSKAir0_IgvpHn59Tb_w/join Azgaar's map ge
www.youtube.com
September 21, 2026 at 7:40 PM
UPDATE !!!
Unity Terrain Preview & RAW Export v1.5 is now officially live on itch.io!

No more direct Google Drive links! Now you can download the standalone utility safely!

Grab it here: medalhellway.itch.io/unity-terrai...

#gamedev #indiedev #unity3d #solodev #terrain #tools #horrorgame
Unity Terrain Preview & RAW Export by MedalHellWay
Lightweight desktop utility to preview PNG heightmaps and export 16-bit Unity RAW terrains
medalhellway.itch.io
September 20, 2026 at 8:12 PM
if anyone knows what the software or methodology behind creating these heightmaps is I'll fucking uuuuhhh i'll promise to remember you're birthday
September 19, 2026 at 7:21 PM
got heightmaps workin :pray:
September 15, 2026 at 5:35 AM