#hitspark
the first and simplest thing which isn’t simple at all but should happen is DR normals shouldn’t have infinite juggle potential. it’s this reason why so few supers (esp level 3s) let you combo
after. limit it to 2 (indicate w color
hitspark); no more 5LP loops but the alternative has more potential
October 15, 2026 at 6:04 PM
And pink hitspark effects for some reason.
October 8, 2026 at 7:02 PM
All I got out of vid was wondering what and why those weird pink hitspark effects. Like, huh?
October 8, 2026 at 5:14 PM
particles are a visual effect system that kinda describe themselves - great for everything from sparks to dust to fire to bubbles. if it's got a lot of lil ephemeral bits to draw, particles are the way to go - it would be way overkill and way slow to make each spark in a hitspark its own object!
January 29, 2026 at 9:40 AM
Love the Crit Hitspark in Monster Hunter.
March 19, 2025 at 9:29 PM
Neutral jump and back jump are more traditional, albeit slow.
Then, you have **clashes**.
Everything **clashes**, almost like Phantom Breaker Omnia on steroids. If you play this game, you're going to see this hitspark so very often it's unreal.
February 8, 2026 at 7:54 PM
i attribute it to the fact that it's still in "alpha" (or valve alpha, anyway) and just assume they're holding back on a shiny coat of paint and all the sound/hitspark bells and whistles
August 24, 2025 at 10:11 PM
the nintendo switch CANNOT achieve hitspark technology
November 21, 2024 at 5:28 PM
got around to dev again for a bit after givingup/'finishing' romhacking, picking back up on hit vfx; making it so different attacks can have a specific hitspark effect
June 6, 2025 at 11:03 PM
nowhere on the internet does there seem to be a sprite rip for the Z-Saber's hitsparks, which give the awesome impression of slashing through the hitspark itself. so, i threw together my own without a reference to guide me...
September 4, 2025 at 1:43 PM
Bloody Roar 2 would come out the next year and considerably refined the gameplay of the series, however i enjoy how mechanically dense this game is for a first entry

sending your opponent flying through the walls that explode apart is a shared part of this games 3D fighting heritage
June 28, 2026 at 8:18 PM
Now I watch beginners in e.g. Sajam Slam and like... the DP costs resources up-front AND you get the big kahuna hitspark that tells you to go wild (and you probably have autocombos on). It may be scrubbier and easier... but I've never seen somebody question their fairness, which I think is the goal.
August 5, 2025 at 5:05 PM
huh. Why is it so washed out? Or is that like a hitspark
June 23, 2026 at 7:03 PM
this bitch spent like 20 minutes trying to find a hitspark to complete this image and in the process found every single ggxx slash sprite lmao
December 30, 2024 at 9:07 AM
Hitspark
November 29, 2024 at 7:18 PM
Circling back to this shitpost idea.

I actually think it would be really cool if moves got like, a 10% damage buff and/or +1 frame advantage if you didn't cancel or buffer into them.

Let you keep buffering things, but have a different hitspark or something if you hit the just frame without buffer.
Introducing the anti-buffer.

If you press one frame too early, it holds your action until one frame AFTER you could act. Same for 2 frames.

2 frames early becomes 2 frames late.
July 1, 2026 at 9:07 PM
Eu não tinha me tocado que esse é tipo o pior jogo do mundo pra um embed que não roda a 60fps, as hitspark e os efeitos com "transparência" literalmente só desaparedem metade das vezes LOL
October 14, 2025 at 2:00 AM
Update for
#BeastsofMystery

Fixed the code on Chupacabra's forward airdash(➡➡/ Dash+➡) to actually have a hitspark, and to make the down angled version work right. youtu.be/n4oBLOLO3H4

#IndieGameDev
#indiegames
#GameMakerStudio2
#indiedev
#fightinggame
#FGC
#cryptid
#cryptids
#cryptozoology
💪🕹️
Beasts of Mystery - Chupacabra Air Dash Fixup Showcase
YouTube video by Mutraex 923
youtu.be
December 21, 2024 at 8:06 PM
It came to mind for me because my hitstop routines are also where I turn on hitspark particle effects
March 1, 2025 at 3:06 PM
Dunno how I've never noticed before now, but why the hell did any of Electro's hitspark effects have camera control
December 31, 2025 at 4:25 PM