#GameMakerStudio2
For day 1343 of coding; I was trying to find a way to setup an easier way to adjust item drops and chances, but no success yet

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #GMS #gamemakerstudio2
November 4, 2026 at 6:49 AM
For day 1342 of coding, I'm still working on the rework. My plan is to have an array with each slot holding the spawn item and their chances

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
November 3, 2026 at 4:12 AM
For day 1344 and 1345 of coding, I've been readjusting what I have set up for the rework since I couldn't set up the array like I thought I would

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
November 5, 2026 at 6:57 PM
For day 1341 of coding, I have started working on reworking part of the resource spawn function in order to account for items that may have the same drop chance

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
November 2, 2026 at 6:10 AM
For day 1339 and 1340 of coding; I have created a quartz sprite, and have implemented it as an item pickup

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #GMS #gamemakerstudio #gamemakerstudio2
November 1, 2026 at 3:39 AM
For day 1338 of coding, I have given the items in the storage menu different display scaling for better visibility within its given space

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
October 30, 2026 at 9:54 AM
October 28, 2026 at 8:58 PM
For day 1335 and 1336 of coding, the tool no longer has an item count. I've also been making adjustments (as a variable) to the count position

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
October 28, 2026 at 5:02 AM
For day 1332 and 1333 of coding, I've been adjusting the storage menu sprite and the locations the cursor will be on

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #GMS #gamemakerstudio2
October 26, 2026 at 5:55 AM
For day 1334 of coding, I have given an outline to the item counts in the storage menu. I still need to get rid of the count for the axe

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #gamemakerstudio2
October 26, 2026 at 5:56 AM
🍌🦖 A Banana Satellite?! A T-Rex Hat?! A JELLYFISH HAT?! 🤯😂

I'm creating the CRAZIEST fashion level in my game using #GameMakerStudio2! 🎮🔥

Which ridiculous accessory would YOU wear? 👇

youtube.com/shorts/akp_U...

#GameDev #IndieGame #Gaming #funny #fashion
Craziest Nonsense Fashion Parade Game in GMS2! #indiegame #creativecoding #gamedevblog
YouTube video by me_me-IT
youtube.com
October 26, 2026 at 5:34 PM
For day 1332 and 1333 of coding, I've been adjusting the storage menu sprite and the locations the cursor will be on

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #gamedesigner #gamedesigning #coding #dailycoding #dailycodingchallenge #dailycodinghabit #GMS2 #GMS #gamemakerstudio2
October 24, 2026 at 9:47 AM
October 22, 2026 at 1:43 PM
October 21, 2026 at 5:01 AM
October 20, 2026 at 7:27 AM
For day 1382 of coding, the tool no longer displays an item count and the other items have been scaled to be a bit bigger on the menu. I'll need to do the item bar scaling later

#gamedev #gamedeveloper #Gamedevelopment #gamedesign #coding #dailycoding #dailycodinghabit #GMS2 #gamemakerstudio2
October 19, 2026 at 4:15 AM
October 17, 2026 at 7:48 PM
October 17, 2026 at 6:01 AM
October 15, 2026 at 5:44 PM
October 15, 2026 at 11:09 AM
Update for #BeastsofMystery

Finished Skunk Ape's last command normal with 6L (➡️+L) where it flicks a tick off it's fur. The move can be charged a bit to make it deal a wallsplat.

#FGC
#IndieGameDev
#indiegames
#GameMakerStudio2
#indiedev
#fightinggame
#cryptid
#cryptids
#cryptozoology
#FGCPulse
🕹💪
October 14, 2026 at 3:18 PM
October 13, 2026 at 7:16 AM
Here's my GMS2 project. It takes rp/text files, loads it, & can: read rp, grab character names, give line count for them & single out their lines. It's gonna have editing & a visual novel mode where you assign sprites to character names. Its for fun :)
#GamemakerStudio2 #Coding #RP #VisualNovel #Dev
October 13, 2026 at 8:43 AM
October 12, 2026 at 3:10 AM