Alias, eu adoro o Tiled, mas vc já testou o LDTK? Talvez ele seja overkill para o GB, mas tou gostanto bastante dele
Alias, eu adoro o Tiled, mas vc já testou o LDTK? Talvez ele seja overkill para o GB, mas tou gostanto bastante dele
Dessa vez mostrando como estruturar classes para representar as entidades criadas dentro do LDtk e facilitar o processo de desenvolvimento.
#love2d #gamedev #indiedev
youtu.be/3NKAMyHgRqU
Dessa vez mostrando como estruturar classes para representar as entidades criadas dentro do LDtk e facilitar o processo de desenvolvimento.
#love2d #gamedev #indiedev
youtu.be/3NKAMyHgRqU
Bring your own tools and define your own workflow.
#gamedev #gameengine #rust
Bring your own tools and define your own workflow.
#gamedev #gameengine #rust
#love2d #gamedev #indiedev #tutorial
youtu.be/1AJGJSyitQ8
#love2d #gamedev #indiedev #tutorial
youtu.be/1AJGJSyitQ8
#love2d #gamedev #indiedev #ldtk
youtu.be/w_pYTwGFd-Q
#love2d #gamedev #indiedev #ldtk
youtu.be/w_pYTwGFd-Q
#gamedev #pixelart
(oh, and still loving @deepnight.net's LDtk editor)
#gamedev #pixelart
(oh, and still loving @deepnight.net's LDtk editor)
- one tset per layer or map with indices
- texel coords instead, allows easy tileset resizes (LDtk)
- many tsets per layer and map, with tile ID remapping (Tiled)
- many tsets exported as one "working set" and texture per map (Wizwag Nim and probably others)
- one tset per layer or map with indices
- texel coords instead, allows easy tileset resizes (LDtk)
- many tsets per layer and map, with tile ID remapping (Tiled)
- many tsets exported as one "working set" and texture per map (Wizwag Nim and probably others)
...and I haven't even compressed the tiles yet. I think I can squeeze this down to 3 megs or less :)
...and I haven't even compressed the tiles yet. I think I can squeeze this down to 3 megs or less :)
but behold, one of the most beautiful glitches I've ever produced
but behold, one of the most beautiful glitches I've ever produced
I thought this was gonna take a week, but I'm 3 hours in and halfway done
I thought this was gonna take a week, but I'm 3 hours in and halfway done