Good for level blockouts, doors, windows and anything you'd normally model by hand.
assetstore.unity.com/publishers/...
#unity #gamedev #leveldesign
Good for level blockouts, doors, windows and anything you'd normally model by hand.
assetstore.unity.com/publishers/...
#unity #gamedev #leveldesign
#leveldesign #gamedev #games
#leveldesign #gamedev #games
//cc @titel.bsky.social
#gamestudies
//cc @titel.bsky.social
#gamestudies
https://reactorcore.itch.io/doom-2-final-boss-battle-replacement-maps
#doomMod #bossEncounter #levelDesign #gameModding #classicGames
https://reactorcore.itch.io/doom-2-final-boss-battle-replacement-maps
#doomMod #bossEncounter #levelDesign #gameModding #classicGames
twitch.tv/jitspoe
#GameDev #LevelDesign
twitch.tv/jitspoe
#GameDev #LevelDesign
#QuakeMaps #MapMaking #Modding #LevelDesign #GameDesign
#QuakeMaps #MapMaking #Modding #LevelDesign #GameDesign
Now splines automatically conform to any ground mesh or object surface to quickly bring scenes to life.
#gamedev #indiedev #gameengine #leveldesign
Now splines automatically conform to any ground mesh or object surface to quickly bring scenes to life.
#gamedev #indiedev #gameengine #leveldesign
#gaming #marble #leveldesign #art
#gaming #marble #leveldesign #art
The Biome Graph editor chains noise, math and climate inputs into height, surface layers and tree or structure spawners. Live top-down preview included.
assetstore.unity.com/publishers/...
#gamedev #unity #leveldesign #procedural
The Biome Graph editor chains noise, math and climate inputs into height, surface layers and tree or structure spawners. Live top-down preview included.
assetstore.unity.com/publishers/...
#gamedev #unity #leveldesign #procedural
Blocked off tunnels for future collapses, fixed some Z-fighting, and explored Shader Complexity & Quad Overdraw.
The level's slowly coming together, one lesson at a time.
#ScreenshotSaturday #Blocktober #LevelDesign #UnrealEngine #gamedev #indiedev
Blocked off tunnels for future collapses, fixed some Z-fighting, and explored Shader Complexity & Quad Overdraw.
The level's slowly coming together, one lesson at a time.
#ScreenshotSaturday #Blocktober #LevelDesign #UnrealEngine #gamedev #indiedev
Also, I do have to design the actual level too :P
#GameDevelopment #leveldesign #Dungeon #environmentArt
Also, I do have to design the actual level too :P
#GameDevelopment #leveldesign #Dungeon #environmentArt
#indiegame #gamedev #leveldesign #darkfantasy #surreal
#indiegame #gamedev #leveldesign #darkfantasy #surreal
Testing level design tweaks in Tutorial 02—adjusting hex paths and combat encounters for Kanna and Sayri!
🎮 Play the free demo on Steam:
store.steampowered.com/app/4178300/...
#IndieDev #GameDev #ChampionOfLore #LevelDesign #IndieGame
Testing level design tweaks in Tutorial 02—adjusting hex paths and combat encounters for Kanna and Sayri!
🎮 Play the free demo on Steam:
store.steampowered.com/app/4178300/...
#IndieDev #GameDev #ChampionOfLore #LevelDesign #IndieGame
behind-the-screens.de/2024/05/16/a...
behind-the-screens.de/2024/05/16/a...
I break down why a game needs a "Test Gym", covering how I use greyboxing to test mechanics, traversal metrics, and enemy AI without loading the full world.
youtu.be/vPNPCMH9evI
#devlog #indiegame #leveldesign #madewithunity
I break down why a game needs a "Test Gym", covering how I use greyboxing to test mechanics, traversal metrics, and enemy AI without loading the full world.
youtu.be/vPNPCMH9evI
#devlog #indiegame #leveldesign #madewithunity
#curvature #gamedev #indiedev #leveldesign #gamedevelopment
#curvature #gamedev #indiedev #leveldesign #gamedevelopment
@leonlaisnebass.bsky.social
#Jazzef="/hashtag/JazzIreland" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#JazzIreland #Jazz #8bitFunk #LevelDesign #IrishJazz
@leonlaisnebass.bsky.social
#Jazzef="/hashtag/JazzIreland" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#JazzIreland #Jazz #8bitFunk #LevelDesign #IrishJazz