#levelDesign
Pick a target and a cutter in the editor, click, and the boolean runs

Good for level blockouts, doors, windows and anything you'd normally model by hand.

assetstore.unity.com/publishers/...

#unity #gamedev #leveldesign
November 3, 2026 at 4:01 PM
These are some early screenshots of a physics based racer. I am working as the game designer in our group of three; @jamie-cherry.bsky.social is our teams programmer and @msn-ntl.bsky.social is our groups artist. The level is themed around Pluto, any advice is welcome.

#leveldesign #gamedev #games
November 3, 2026 at 10:10 AM
📖 Lesetipp: Søren Ahrensborg Kamper über den Todessterngraben in X-Wing (1993) und Rogue Squadron (1998). Wie wird aus einer Filmszene ein spielbarer Raum? Ein schöner Vergleich über Leveldesign, Spielmechaniken und die Eigenlogik digitaler Spielwelten.

//cc @titel.bsky.social
#gamestudies
Digitalspielkultur: X-Wing und Rogue Squadron
Der Todessterngraben sieht im Kino erstaunlich einfach aus. Zwei hohe Wände, ein schmaler Flugkorridor und am Ende eine Öffnung, die man treffen muss. Eigentlich sollte das auch ein Computerspiel…
titel-kulturmagazin.net
November 3, 2026 at 9:20 AM
KOOK: Retro FPS GameDev day 724: Mapping & Marketing Monday. Trenchbroom, Godot Engine.

twitch.tv/jitspoe

#GameDev #LevelDesign
jitspoe - Live on Twitch
KOOK: Retro FPS GameDev day 724: Mapping & Marketing Monday. Trenchbroom, Godot Engine. | Streaming software and game development.
twitch.tv
November 3, 2026 at 2:55 AM
I created a new map for Quake, DeadStruck. It was going to be a rooftop-to-rooftop kinda thing but that and many other versions got lopped. Overall, conceptualization took 3 days, building the map took an added 5 or so days.

#QuakeMaps #MapMaking #Modding #LevelDesign #GameDesign
November 2, 2026 at 12:57 PM
Added a surface snap feature to my spline mesh deformer! 🛠️🛤️
Now splines automatically conform to any ground mesh or object surface to quickly bring scenes to life.
#gamedev #indiedev #gameengine #leveldesign
November 1, 2026 at 6:10 PM
Adding a post-process step in Terrain3D to emulate watershed erosion when we're doodling heightmaps for new landmasses in Fragile Frontier! #terrain3d #godot #leveldesign
November 1, 2026 at 2:36 PM
Not gonna lie... I think I nailed down the atmosphere in my #indiegame.
#gaming #marble #leveldesign #art
November 1, 2026 at 2:34 PM
Design terrain visually

The Biome Graph editor chains noise, math and climate inputs into height, surface layers and tree or structure spawners. Live top-down preview included.

assetstore.unity.com/publishers/...

#gamedev #unity #leveldesign #procedural
November 1, 2026 at 11:00 AM
November 1, 2026 at 6:47 AM
Last day of Blocktober after a long workday 😅

Blocked off tunnels for future collapses, fixed some Z-fighting, and explored Shader Complexity & Quad Overdraw.

The level's slowly coming together, one lesson at a time.

#ScreenshotSaturday #Blocktober #LevelDesign #UnrealEngine #gamedev #indiedev
October 31, 2026 at 7:10 PM
I'm working on a flooded level for Delving The Depths as an excuse to add some new monsters. #gamedev #dungeoncrawler #leveldesign
October 31, 2026 at 6:21 PM
New York City is an insane map #leveldesign #openworldgame
October 31, 2026 at 12:02 PM
A good map is a promise about the game, not just a floorplan. If the first area already hints at the last boss, I trust the designer. Which game's map sold you early? #leveldesign #indiegames
October 30, 2026 at 2:02 PM
Next i want to try running the albedo through @aseprite.org to palletize it and then use the same pallet in a colorized dither shader.

Also, I do have to design the actual level too :P

#GameDevelopment #leveldesign #Dungeon #environmentArt
October 29, 2026 at 10:53 PM
No AI, just 8 years of experience in level design and world building as a solo game developer.

#indiegame #gamedev #leveldesign #darkfantasy #surreal
October 29, 2026 at 4:16 PM
Behind the scenes of Champion of Lore!

Testing level design tweaks in Tutorial 02—adjusting hex paths and combat encounters for Kanna and Sayri!

🎮 Play the free demo on Steam:

store.steampowered.com/app/4178300/...

#IndieDev #GameDev #ChampionOfLore #LevelDesign #IndieGame
October 29, 2026 at 3:29 PM
Wenn ihr noch mehr von Laura hören wollt, könnt ihr das in unserem Gespräch über Architektur im Leveldesign tun – eine ihrer Kernkompetenzen... (2/3)

behind-the-screens.de/2024/05/16/a...
Architektur im Leveldesign: Virtuelle Räume immersiv gestalten – Podcast E091 - Behind the Screens
Welche umfassende Rolle Architektur beim Leveldesign von Games spielt, besprechen wir mit der Expertin Laura Kaltenmeier.
behind-the-screens.de
October 29, 2026 at 7:42 AM
Just... taking in the ambience.

#indiegame #leveldesign #platformer #Unity3D #physics
October 28, 2026 at 11:12 PM
How do you build a bridge nobody can see? My first try deleted it, and the test body fell almost ten metres. Now the mesh stays and only the paint goes see-through: hidden, but solid. What you see isn't always what you stand on. #GameDev #LevelDesign
October 28, 2026 at 6:03 PM
Shifting to predefined room layouts in The Corrupted Ascent helps maintain visual consistency and player unpredictability. balancing design time better. #gameDev #levelDesign
October 28, 2026 at 5:20 PM
Just posted Devlog #1 for Unimaginable Foundation!

I break down why a game needs a "Test Gym", covering how I use greyboxing to test mechanics, traversal metrics, and enemy AI without loading the full world.
youtu.be/vPNPCMH9evI

#devlog #indiegame #leveldesign #madewithunity
Working Out Your Game | UF Devlog #1
YouTube video by Warped Imagination
youtu.be
October 28, 2026 at 1:46 PM
The game development team introduces Curvature Beziers, a new tool for creating smooth, adaptive curves in level design.

#curvature #gamedev #indiedev #leveldesign #gamedevelopment
Link
acko.net
October 28, 2026 at 12:11 PM
Join 8-bit Funk at Doyle’s Corner for the launch of their debut album, Level Design on Friday 30th - a six-track journey through the music of video games, reimagined through jazz, funk, fusion, neo-soul and more.
@leonlaisnebass.bsky.social
#Jazzef="/hashtag/JazzIreland" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#JazzIreland #Jazz #8bitFunk #LevelDesign #IrishJazz
8-bit Funk - Album release party - Live at Doyle's Corner - Jazz Ireland
Join us to celebrate the release of our first album 'Level Design'!Our classic set at it's paroxysm with your favorite tunes and some more. Experience video game music and a wide variety of genres from Jazz to Funk, Latin, Rock and everything
www.jazzireland.ie
October 28, 2026 at 10:00 AM