#matterjs
Slow progress, struggling finding a balance between using ECS and not using it. Today worked on mapping the MatterJS physics world to my visual representation.

#gamedev #indiedev #matterjs
January 20, 2025 at 12:44 PM
I made a landing page for the studio! Sign up for the soon to be released newsletter and play with the little physics sim made with matterjs: bonkinteractive.com

#indiegamedev #indiedev #matterjs #gamedev
BONK! - Interactive Media Studio
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bonkinteractive.com
August 13, 2025 at 5:10 PM
Currently migrating away from MatterJS as my physics engine and swapping to rapier.rs

#gamedev #matterjs #javascript #indiedev
Getting started | Rapier
Installing Rapier from NPM
rapier.rs
April 12, 2025 at 9:50 AM
My beta tester (child) likes to abuse physics... #MatterJS #Javascript #gamedev
March 24, 2025 at 11:33 PM
✅ Actually working platforms 🎉
➡️ Next: Improved platform x game object interactions
#gamedev #indiedev #javascript #matterjs
April 5, 2025 at 12:07 PM
📦 @frtnbach/node-red-contrib-matterjs-bridge@0.8.7

Bumped @matter-server/ws-client to 1.4.0 to track the running matterjs-server (schema 13). @atproto/api moved to devDependencies, unused by the published package.

https://npmjs.com/package/@frtnbach/node-red-contrib-matterjs-bridge
September 27, 2026 at 5:30 PM
Added a FPS visualiser along with some levels to stress test the performance

#gamedev #indiedev #javascript #matterjs
March 23, 2025 at 11:19 PM
✅ Improved camera with smoothing factor, and handles local coop
⚪ Next up: Start building basic level editor & improving player controls
#gamedev #indiedev #javascript #matterjs
March 9, 2025 at 12:04 PM
✅ Improved debug mode
⚪ Next: More gameplay and hopefully some game juice!

#gamedev #indiedev #javascript #matterjs
February 18, 2025 at 12:49 PM
✅ Added local two player local co-op
⚪ Next up: Allowing up to N amount of local players with settings to configure their controls -> then multiplayer 🫣

#gamedev #indiedev #javascript #matterjs
March 2, 2025 at 10:29 AM
repost @mart.villemsaar on IG
Genuary — Use a physics library

Tried Matter JS, and it was super fun! I’m sure I’ll will get back to it at some point.

#genuary #genuary2024 #genuary15 #matterjs
October 10, 2025 at 9:01 AM
✅ Improved debugging panel & basic platform game object
➡️ Next up: building a better system to handle interactions between game objects e.g. button press -> move platform

#gamedev #indiedev #javascript #matterjs
February 23, 2025 at 10:57 AM
Not sure if this is a game yet, but my beta tester (child) is having fun getting stuck. #MatterJS #gamedev
March 22, 2025 at 12:25 AM
Switched to using Tiled as the level editor, with a future goal of letting players create and customize their own levels.

✅ Added a basic level win state
✅ Implemented basic sprite rendering
⚪ Next: More detailed developer mode/debugger

#gamedev #indiedev #javascript #matterjs
February 17, 2025 at 8:02 AM
WIP kind of thing. Wassily Kandinsky inspired composition generator in #p5js . #creativeCoding #generative , lots of ideas, might integrate with matterjs for physics. should be fun.
February 8, 2025 at 10:39 PM
Adjusted my genuary 11 project so it can be plotted. Stabilo Pen 68 on 300G paper. #p5js #genuary2025 #matterjs #idrawpenplotter #plotterart
March 29, 2025 at 6:37 PM
Just JavaScript pretty much and MatterJS for the physics
April 6, 2025 at 12:17 PM
#GamedevJS Jam 2025 progress.

Main mechanics in place, but I don't know if you're catching falling objects, or juggling, or doing tricks.

Still time to explore.

Unicycle & rider is looking a little more phallic than I intended.

7 days, 10 hrs to go...

#gamedev #hobbydev #solodev #matterjs
April 19, 2025 at 4:54 AM
March 8, 2025 at 7:01 PM
Some late night coding 🧑‍💻. Very cool how MatterJS works so well with React Native Skia. This was a lot of fun!!! Maybe I’ll make a video on how to integrate these two sometime soon! @wcandillon.bsky.social we need a Skia page on here so we have a place to tag with fun demos on BlueSky 🙂
May 18, 2025 at 2:50 AM
Finalllly added a basic player controller and collision masks so I can easily define what game objects can collided with others.

Next up: Going to explore using Tiled as a level editor

#gamedev #indiedev #javascript #matterjs
February 7, 2025 at 11:02 AM
'Write “Genuary”. Avoid using a font.'
where I TOTALLY NOT used a font, it first uses Sinkhorn Optimal Transport to find the target locations then injects the particles into @liabru 's MatterJS engine and pure fairy dust is used to "rewind".
#genuary #genuary5 #genuary26
January 10, 2026 at 10:20 PM
Made a little sandbox for fun to see if I could make SNOW work in Phaser
(It's 25C/77F here in NZ, so snow is not happening for me 😂 )

Bit of a challenge to get it working, but I think I made something fun.
phaser.io/sandbox/pP7x...

#gamedev #matterjs
February 8, 2025 at 7:07 PM
Alright I think I finally have a cool example for MatterJS “game” physics and Skia. I have a busy next couple of weeks, once I am free again I am going to get to work on this 🤔
May 22, 2025 at 12:47 PM
I haven't posted my progress for a while now, so I ditched Matterjs and now I'm building a custom Physics engine that lives in the UI thread with the help of @swmansion.com Worklets.

It's promising, but I still have a lot to do.
@expo.dev
November 29, 2025 at 9:41 AM