#multithreaded
Just a single threaded boy in a multithreaded world.
January 14, 2025 at 5:52 PM
multithreaded cooking
October 21, 2024 at 12:16 PM
Multithreaded process 🪢
5/5

#NSFW #RealCouple #AmatriceFR #intimacy #intimite
June 10, 2026 at 8:28 AM
me: i want multithreaded eval for nix for this christmas
them: honey, be realistic

SIGHHHHH
December 24, 2025 at 10:09 PM
omg my hotspot UV + curvature vertex color baker finally doesn't fuck up stairs! took several code rewrites, but now it's feeling OK and it's all multithreaded too
January 11, 2026 at 9:41 AM
Multithreaded voronoi gen 🍳

#webgpu #creativecoding #generative #procedural #webgl
November 19, 2024 at 11:12 PM
Can we please give it up for Handbrake?

handbrake.fr
HandBrake: Open Source Video Transcoder
HandBrake is an open-source, GPL-licensed, multiplatform, multithreaded video transcoder.
handbrake.fr
January 10, 2025 at 4:18 AM
multithreaded coding is the worst. glad I’m working in an age before quantum computing
July 2, 2025 at 12:30 AM
The first multithreaded computer was a loom
August 20, 2025 at 8:01 AM
@naelstrof.bsky.social and I have our first stable version of our new multithreaded version of Jiggle Physics for Unity!

I am excited to be able to offer this free and open source under the MIT license. If you use it to make something cool I'd love to see!

#unity3d #indiedev #gamedev #opensource
September 16, 2025 at 11:48 PM
A cross to handle our new dimensions of pain && sorrow
#salvation #multithreaded
July 27, 2025 at 5:14 AM
I gotta say, I'm really enjoying my multithreaded breaks here in Bluesky. From talking about politics, Netflix documentaries to how to properly peel hardboiled eggs...

And not one death threat. It's kinda nice.
December 4, 2024 at 12:58 AM
multithreaded chunk gen
April 28, 2025 at 5:24 AM
I haven’t started implementing it yet. But I’ve been reading through the docs about this and I’m very excited about it

github.com/geofmureithi...
GitHub - geofmureithi/apalis: Simple, extensible multithreaded background job and message processing library for Rust
Simple, extensible multithreaded background job and message processing library for Rust - GitHub - geofmureithi/apalis: Simple, extensible multithreaded background job and message processing libra...
github.com
October 14, 2025 at 1:24 AM
imagemagick why no multithreaded, it's 2024
January 2, 2025 at 2:42 AM
In @doctorow.pluralistic.net’s excellent book Enshittification, he talks about how Microsoft made Word suck on a Mac to prevent people from switching.

Microsoft also didn’t make Excel for Mac multithreaded until July 2015, way after Excel for Windows in January 2007. It was stupid slow on a Mac.
May 3, 2026 at 2:28 PM
ok so apparently i was misinformed and shuriken is multithreaded

but still

you don't need to render a single mesh with a particle system
January 29, 2026 at 7:33 AM
Patron art for Anon - Rolled up the AI role or somesuch. #furryart #transfur #tfsky - Give them a moment, multithreaded tasking can make anyone come off as scatter brained.
December 26, 2025 at 4:38 AM
We are seeing some pretty amazing speedups using the multithreaded ESLint prototype. Folks reporting 1.3-3.0x improvement. You can give it a try too, we'd love more benchmarks:

https://github.com/eslint/eslint/pull/19794
June 13, 2025 at 3:22 PM
This happens time and time again in computer science.

Remote NUMA also “sucked”.

GPU scientific computation “sucked” before CUDA.

Multicore CPUs “sucked” before everyone figured out how to write multithreaded code.
August 19, 2026 at 5:55 PM
I am now resorting to printf/log debugging to troubleshoot a random stack multithreaded corruption.
Send prayers.
December 11, 2024 at 10:10 AM
Labyrinth of Doom uses a multithreaded lighting and fog system for interesting effects. Everything is procedurally generated, except for the pixel art.

#indiedev #solodev #gamedev #retrogaming #screenshotsaturday
May 9, 2026 at 1:36 PM
After adding shared-memory multithreading to my ProRes decoder, it now decodes a 130-frame 1080p video in ~200ms, right in the browser.

This is 3x faster than multithreaded NATIVE FFmpeg, and 60% faster than Apple's hardware ProRes decoder.

Relentless optimization pays off :)
June 8, 2026 at 2:41 PM
I believe it is Nlnot compiliing, but rather verifying the pre-existing and already compiled shader cache. It kay Not be a super multithreaded process though hence it being surprisingly slow
November 27, 2024 at 6:39 PM