them: honey, be realistic
SIGHHHHH
them: honey, be realistic
SIGHHHHH
I am excited to be able to offer this free and open source under the MIT license. If you use it to make something cool I'd love to see!
#unity3d #indiedev #gamedev #opensource
I am excited to be able to offer this free and open source under the MIT license. If you use it to make something cool I'd love to see!
#unity3d #indiedev #gamedev #opensource
#Maxon #C4D #Cinema4D #Redshift #art #cg #cgart #abstract #IT #SensoryArt #Lines #ArtYear #ArtByHumans #CanadianArtist #KBCArtist #BlueskyArtists
And not one death threat. It's kinda nice.
And not one death threat. It's kinda nice.
github.com/geofmureithi...
github.com/geofmureithi...
Microsoft also didn’t make Excel for Mac multithreaded until July 2015, way after Excel for Windows in January 2007. It was stupid slow on a Mac.
Microsoft also didn’t make Excel for Mac multithreaded until July 2015, way after Excel for Windows in January 2007. It was stupid slow on a Mac.
but still
you don't need to render a single mesh with a particle system
but still
you don't need to render a single mesh with a particle system
https://github.com/eslint/eslint/pull/19794
https://github.com/eslint/eslint/pull/19794
Remote NUMA also “sucked”.
GPU scientific computation “sucked” before CUDA.
Multicore CPUs “sucked” before everyone figured out how to write multithreaded code.
Remote NUMA also “sucked”.
GPU scientific computation “sucked” before CUDA.
Multicore CPUs “sucked” before everyone figured out how to write multithreaded code.
Send prayers.
Send prayers.
#indiedev #solodev #gamedev #retrogaming #screenshotsaturday
#indiedev #solodev #gamedev #retrogaming #screenshotsaturday
This is 3x faster than multithreaded NATIVE FFmpeg, and 60% faster than Apple's hardware ProRes decoder.
Relentless optimization pays off :)
This is 3x faster than multithreaded NATIVE FFmpeg, and 60% faster than Apple's hardware ProRes decoder.
Relentless optimization pays off :)