NoiseTexture + 2D arrays for procedural maps 🗺️
AStar2D pathfindinh with NavigationRegion2D for grid-based movement 🌐
JSON for lightweight roguelike saves 💾
CanvasItem shaders for fog of war effects 🌫️
#Godot #GameDev #Tips
#MakeGames
NoiseTexture + 2D arrays for procedural maps 🗺️
AStar2D pathfindinh with NavigationRegion2D for grid-based movement 🌐
JSON for lightweight roguelike saves 💾
CanvasItem shaders for fog of war effects 🌫️
#Godot #GameDev #Tips
#MakeGames
The texture is saved in the same location and name as the resource or the .tscn file as fallback.
gist.github.com/nan0m/c28076...
#GodotEngine #Gamedev
The texture is saved in the same location and name as the resource or the .tscn file as fallback.
gist.github.com/nan0m/c28076...
#GodotEngine #Gamedev
http://youtube.com/@tyagar.official
https://unsplash.com/photos/a-close-up-of-a-boy-e3y1DMOvvUU
#portrait #portraitPhotography #girlPortrait #experimentsArt #experimentalPortrait #experimental #portraitBackground #noiseTexture #filmTexture #filmPhotography #head
The blog will be about whatever I'm doing and want to make elaborate posts about. The first topic I've picked is how you convert a #unity #shadergraph into a #godot #shader in their #gdshader language: mads.blog/from-shaderg...
#hlsl #programming #games #indie
The blog will be about whatever I'm doing and want to make elaborate posts about. The first topic I've picked is how you convert a #unity #shadergraph into a #godot #shader in their #gdshader language: mads.blog/from-shaderg...
#hlsl #programming #games #indie
15 second startup+load time is now 2 seconds.
Time to relax and make art. I need a break from code.
15 second startup+load time is now 2 seconds.
Time to relax and make art. I need a break from code.
1️⃣ NoiseTexture filters tiles into playable ranges 🌄
2️⃣ Code cellular automata in GDScript for cohesive regions like lakes/forests 🌲💧
3️⃣ Generate paths with random walks or Perlin worms 🛣
4️⃣ Validate connectivity to ensure playability 🔗
#Godot #GameDev #MakeGames
1️⃣ NoiseTexture filters tiles into playable ranges 🌄
2️⃣ Code cellular automata in GDScript for cohesive regions like lakes/forests 🌲💧
3️⃣ Generate paths with random walks or Perlin worms 🛣
4️⃣ Validate connectivity to ensure playability 🔗
#Godot #GameDev #MakeGames