RESOLVED: Make the color interpolation space of color-mix() to OKLab
This means you'll no longer have to type color-mix(in oklab, color1, color2), just color-mix(color1, color2)
RESOLVED: Make the color interpolation space of color-mix() to OKLab
This means you'll no longer have to type color-mix(in oklab, color1, color2), just color-mix(color1, color2)
Introducing:
klab -- it's shorter than oklab
#generative #genartclub #codegolf #glsl
Introducing:
klab -- it's shorter than oklab
#generative #genartclub #codegolf #glsl
More: mini.gmshaders.com/p/oklab
More: mini.gmshaders.com/p/oklab
all of these slices have the same gradient:
linear-gradient(#00ffff 0%, #ff00ff 100%)
each one is just using a different colour interpolation
#b3d #GeometryNodes #SciArt 🧪 🧬🧶
#b3d #GeometryNodes #SciArt 🧪 🧬🧶
Oklab was developed by @bottosson.bsky.social. 🙏
Oklab was developed by @bottosson.bsky.social. 🙏
- OKLAB blending (no more chroma dips between ramps)
- Full Euclidean distance for ramp matching
- sRGB gamut mapping
- Hue offset preservation
- Flexoki 1.0 added to demo
meodai.github.io/dittoTones/
- OKLAB blending (no more chroma dips between ramps)
- Full Euclidean distance for ramp matching
- sRGB gamut mapping
- Hue offset preservation
- Flexoki 1.0 added to demo
meodai.github.io/dittoTones/
In the future it could be used to create more hues and emulate watercolor pigment types within the Flexoki color space.
In the future it could be used to create more hues and emulate watercolor pigment types within the Flexoki color space.
These are created with my free #Figma plugin: "MM Color Interpolation Grid" (Link below).
These are created with my free #Figma plugin: "MM Color Interpolation Grid" (Link below).
📝 Learn more about new custom color functions in the Desmos Help Center: help.desmos.com/hc/en-us/art...
📝 Learn more about new custom color functions in the Desmos Help Center: help.desmos.com/hc/en-us/art...
- command invokers
- field-sizing: content
- sibling-index() & sibling-count()
- anchor improvements like position-try-fallbacks affecting psuedos
- oklab default in color-mix()
- scrollbar-color
webkit.org/blog/17640/w...
- command invokers
- field-sizing: content
- sibling-index() & sibling-count()
- anchor improvements like position-try-fallbacks affecting psuedos
- oklab default in color-mix()
- scrollbar-color
webkit.org/blog/17640/w...
More: www.reddit.com/r/Unity3D/co...
Learning shaders in Unity? This might help you: jettelly.com/bundles/unit...
#unity3d #technicalart #gamedev
More: www.reddit.com/r/Unity3D/co...
Learning shaders in Unity? This might help you: jettelly.com/bundles/unit...
#unity3d #technicalart #gamedev
That’s it. That’s the post.
That’s it. That’s the post.