Have you covered "Haxe is the FIRST (existing) language to become self-hosted with AI assistance?"
https://github.com/dimensionscape/hxc
Chris under AI guidance has a number of projects, general ones.
https://github.com/openfl/libhxcpp […]
Have you covered "Haxe is the FIRST (existing) language to become self-hosted with AI assistance?"
https://github.com/dimensionscape/hxc
Chris under AI guidance has a number of projects, general ones.
https://github.com/openfl/libhxcpp […]
https://github.com/openfl/lime/commit/82dccde128ea88474917842120b392c7d6f0bff2
#genai #haxe #haxelime
https://github.com/openfl/lime/commit/82dccde128ea88474917842120b392c7d6f0bff2
#genai #haxe #haxelime
Papervision3D draws its triangles using basic graphics.moveTo() and graphics.lineTo() calls.
Papervision3D draws its triangles using basic graphics.moveTo() and graphics.lineTo() calls.
The CoverFlow component uses #Papervision3D, the first big 3D engine for #AdobeFlash, before Stage 3D.
The CoverFlow component uses #Papervision3D, the first big 3D engine for #AdobeFlash, before Stage 3D.
Hungry Hero was built with Starling 1.8 and the Starling Particle Extension.
Hungry Hero was built with Starling 1.8 and the Starling Particle Extension.
This library sits behind the game I've made between 2008-2019 (Orbital Decay, Born of Fire TD and others).
It's got lots of wheels so you don't need to reinvent them ;)
github.com/stefandee/hx...
#gamedev
This library sits behind the game I've made between 2008-2019 (Orbital Decay, Born of Fire TD and others).
It's got lots of wheels so you don't need to reinvent them ;)
github.com/stefandee/hx...
#gamedev
I recently archived the component's source code on GitHub: github.com/joshtynjala/...
I recently archived the component's source code on GitHub: github.com/joshtynjala/...
First, is the Employee Admin sample app for the #PureMVC library. Built with Flex 3.
First, is the Employee Admin sample app for the #PureMVC library. Built with Flex 3.
This is the "Cafe Townsend" sample for the Cairngorm MVC framework. It demonstrates that I've gotten enough of Flex working to build a fully-functional CRUD-style app.
This is the "Cafe Townsend" sample for the Cairngorm MVC framework. It demonstrates that I've gotten enough of Flex working to build a fully-functional CRUD-style app.
github.com/HaxeFlixel/f...
github.com/HaxeFlixel/f...
I'm 99% sure it's some kind of sanitizing or formatting it's doing to make sure the command runs, but fucking *why* this in particular
I'm 99% sure it's some kind of sanitizing or formatting it's doing to make sure the command runs, but fucking *why* this in particular
Unity is nice, but Haxe/OpenFL is my goto for my personal 2D game projects.
Unity is nice, but Haxe/OpenFL is my goto for my personal 2D game projects.
Took about two days, but I've got everything working with only some minor annoyances.
Took about two days, but I've got everything working with only some minor annoyances.