#indiedev #gamedev #fake3d #indieweb #creativecoding #vanillajavascript #HTML5 #indiegames #pseudo3d
#indiedev #gamedev #fake3d #indieweb #creativecoding #vanillajavascript #HTML5 #indiegames #pseudo3d
youtu.be/6yYsE4X8Fsg
youtu.be/6yYsE4X8Fsg
sillinder's somewhat uneventful tuesday is a pseudo3D platformer that follows a silly robot that can hit their head in very beneficial ways, bouncing and sliding
through a surreal and cheap landscape filled with unreasonable people (unlike sillinder)
sillinder does this every day.
sillinder's somewhat uneventful tuesday is a pseudo3D platformer that follows a silly robot that can hit their head in very beneficial ways, bouncing and sliding
through a surreal and cheap landscape filled with unreasonable people (unlike sillinder)
sillinder does this every day.
#racergame #pixelart #HangOn #indiegame
#racergame #pixelart #HangOn #indiegame
#gbstudio #gbdk2020
#gbstudio #gbdk2020
Youtube channel: www.youtube.com/@RPGMakerDev2k
Reddit: reddit.com/user/DevRPG2k/
X: x.com/DevRPG2k/
#JRPG #GameDev #gamedevelopment #Pseudo3D #Raycasting #Mode7 #ModeSeven #HTML5 #Canvas2d #Javascript #rpgmaker #rpgmaker2003 #rpgmaker2000 #RPGツクール
Youtube channel: www.youtube.com/@RPGMakerDev2k
Reddit: reddit.com/user/DevRPG2k/
X: x.com/DevRPG2k/
#JRPG #GameDev #gamedevelopment #Pseudo3D #Raycasting #Mode7 #ModeSeven #HTML5 #Canvas2d #Javascript #rpgmaker #rpgmaker2003 #rpgmaker2000 #RPGツクール
Reddit: reddit.com/user/DevRPG2k/
X: x.com/DevRPG2k/
#JRPG #GameDev #gamedevelopment #Pseudo3D #Raycasting #Mode7 #HTML5 #Canvas2d #Javascript
Also tried to improve my previous attempt at dual pseudo3d chessboards. Still not quite fast enough for real hardware. I have to get better at optimizing.
Also tried to improve my previous attempt at dual pseudo3d chessboards. Still not quite fast enough for real hardware. I have to get better at optimizing.
#retrogamingcommunity #retrogamingcollection #crttv #retrogaming #retrogames #atari #battlezone #atari2600 #atari2600jr #edrotberg #pseudo3d #vintagegaming
www.instagram.com/p/DNvjUTeWq9...
i am thinking about how in the classic pseudo3D visualisation of the tesseract, a move on the fourth dimension might put you in one of six possible places…
i am thinking about how in the classic pseudo3D visualisation of the tesseract, a move on the fourth dimension might put you in one of six possible places…
https://github.com/izabera/pseudo3d
https://github.com/izabera/pseudo3d