#rogueengine
It's #Caturday morning and I need to decide - what should I work on #ArcVenture #RogueEngine version or @technovisualspace.bsky.social - also #RogueEngine - Floki - what say you? #cats #threejs #gamedev #catswithjobs #devswithcats #indiegamedev
January 11, 2025 at 11:32 AM
It's not a water simulation - but I think it's quite pretty - using Quarks in #RogueEngine #threejs #gamedev #indiegamedev
January 31, 2025 at 8:23 PM
And the audio queue is now working (sound on) ... which is nice #gamedev #indiegamedev #solodev #spacegame #threejs #rogueengine #vr #webxr
December 27, 2024 at 9:28 PM
Going to be getting back to this soon - just a quick recap - landing at Outpost Delta One Zero. #gamedev #indiegamedev #threejs #RogueEngine #solodev
February 25, 2025 at 7:07 PM
Got the boarding the spaceship working - needs some transition finesse but it working 😆 #gamedev #indiedev #solodev #threejs #rogueengine #webxr #vr
December 24, 2024 at 2:21 PM
Floor vent steam needs to be subtle ... Ready to launch #gamedev #indiedev #solodev #threejs #rogueengine #vr #webxr
December 27, 2024 at 9:11 PM
Rebuilding #ArcVenture in Rogue Engine - using Drafft for the dialogues - here's Lizzy introducing herself at the digsite. #gamedev #threejs #rogueengine #solodev #archaeology
February 13, 2025 at 8:28 PM
Our resident #Archaeologist , Lizzy has arrived at the dig site - ready to tell us all about the finds in Trench Three. #gamedev #RomanBritain #threejs #RogueEngine #solodev #history #edusky #archaeology
January 20, 2025 at 7:49 PM
First glimpse of the new #VR interface to navigate around a space station - WIP very early concept - viewing Hangar 01 at Lokia Harbour - There will be space ships in here too 😀 #indiedev #gamedev #threejs #rogueengine
November 27, 2024 at 10:21 PM
Lokia Harbour Lounge - first look at ground level. Close inspection reveals the need for more work on texture resolution for some elements. #RogueEngine #threejs #gamedev #indiegamedev #spacegame
January 27, 2025 at 11:28 AM
Sunday morning complete re-write to add first person elevator mechanism to move between rooms in the space stations #indiedev #indiegamedev #threejs #RogueEngine @technovisualspace.bsky.social - this works in #VR too and it's looking pretty groovy 😎
October 5, 2025 at 1:43 PM
Got the dialogue tree code working using Drafft to edit and export to json - plugs straight into the NPC dialogue system - using #RogueEngine and #threejs #solodev #indiegamedev #indiegame
May 8, 2025 at 11:23 AM
Got our first animated character onto the digsite - ARC1 - the helpful flying drone-like robot thingy - Cinema screen size video 😀 #threejs #RogueEngine #gamedev #indiegamedev #arcventure #webxr #vr #mobilegames #superHDVideo
January 18, 2025 at 7:13 PM
I took a little diversion from my usual TechnoVisual Space and ArcVenture devs this week and tried out a little prototype hover race game for mobile, web and desktop - created in #RogueEngine ( #threejs ) using Kenney's amazing space assets - much fun! 😎 #indiedev #solodev
November 9, 2025 at 11:20 AM
More work on the UI - this is the Hangar interface where you can refuel and fix your ship #gamedev #indiegamedev #indiedev #solodev #threejs #rogueengine #VR #spacegame
December 19, 2024 at 8:57 PM
I think this is getting better now - grass following the landscape height and clumping to selected areas - running at 165 FPS (maxed out) in a browser - which is nice 😁 #threejs #RogueEngine #webXR #gamedev #indiedev #solodev
January 2, 2025 at 5:27 PM
News report said pirates sighted near Busters Rest Stop and Greasy Spoon - well the package needs delivering - sure it will be fine 🤨 ... ... urg pirates knackered my chassis! 🚀 #indiegamedev #threejs #RogueEngine #scifigame #gamedev
November 12, 2024 at 1:44 PM
The Digsite is coming together now - random stones with bushes and trees filling the landscape now 😀 #threejs #RogueEngine #gamedev #webXR #ArcVenture still maxing out the FPS - now we need a finds tent! 🤠
January 5, 2025 at 8:17 PM
The dig site is getting quite tasty now - got furniture in and most are shadow texture baked to get max fps - a few more trees and bushes and I think we are ready to get it into the game. #threejs #RogueEngine #gamedev #indiegamedev #webXR #Romans #history #education #historyforschools
January 12, 2025 at 5:07 PM
OK - got the ship flying now - in this mode it auto-navigates via waypoints ... only thing is I think I forgot to plug in the brakes ... eeek 🤣🚀 #gamedev #indiedev #indiegamedev #solodev #threejs #RogueEngine #VR #SpaceAdventure
December 28, 2024 at 4:38 PM
New addition arriving in the TechnoVisual Space Universe - Still in the shipyard but close to being gameworthy - the LSI-505a - catchy name huh? #threejs #RogueEngine #solodev #indiegamedev
March 2, 2026 at 8:31 PM
Real-time lights in a 3D scene are very expensive to the frame rate - this scene here has only one directional light, everything else is texture mapping - for static objects this can make a very efficient scene - vital when developing for #mobile or #VR #gamedev #indiegamedev #threejs #RogueEngine
January 13, 2025 at 7:31 PM
OK - I think the texture resolutions are a bit better now and I've got a security barrier actuator working - the idea is that this will be controlled with your security pass (which happens to go walkies in one storyline) #gamedev #indiedev #indiegamedev #threejs #RogueEngine #b3d
January 29, 2025 at 9:33 PM
OK, while checking out the upper floor of the Lokia Harbour Traveler's Lounge I realised that I had forgotten to put glass in the windows - doh! 🤪😂😱 #gamedev #indiegamedev #solodev #spacegame #threejs #RogueEngine #b3d #rapierphysics
January 30, 2025 at 8:57 PM