#toolsdev
Keep your cards close with our graph shortcuts - one for different node types, another for your entities. The default card for an entity can be customised as well, so they're ready to go with a click.

Added or removed entities from this board? Sync up!

#narrativedesign #uiux #toolsdev #gamedev
October 1, 2026 at 9:15 AM
Been diving into 2D Dev with UE, using itch.io assets and having trouble navigating the deep folder structures. So I created this simple WPF App to recursively find and display all images under a folder structure.

#gamedev #unrealengine #pixelart #toolsdev

github.com/Cheesemanxl/...
December 13, 2024 at 8:27 PM
We wanted to share a bit of our development process today, specifically our custom level editor!

Thread time!

#indiegames #gamedev #unitytips #leveldesign #toolsdev #tacticsgame #kickstartergames #wip #kingdominpieces
1/4
July 30, 2025 at 10:48 PM
In my custom editor #LSGE, I resolved an issue with selecting overlapping elements by dynamically shrinking the bounding box when the mouse move hovers over elements

#GameDev #DevLog #Programming #UI #UX #ToolsDev #EditorDev #IndieDev #SoftwareEngineering #GamedevTools
February 12, 2026 at 11:38 PM
Visualization is a pain. Here's my attempt to make things a little better for visualizing my state machines:

#indiedev #gamedev #solodev #toolsdev
May 5, 2025 at 11:59 PM
Almost finishing my 2nd year of BSc in Game Development, so here's a celebratory showreel of the projects made so far :)
youtu.be/3j1cC5yVp0c

#gamedev #development #dev #unity #3d #gaming #shaders #programming #toolsdev
ETIC Showreel - VJ 24/26
YouTube video by Leote
youtu.be
April 10, 2026 at 3:39 PM
Thanks to our demos and user feedback, we've been getting a lot of new questions about what Tarinoi is - and isn't. Let's clear up a few things and, if we aren't quite the right fit for your project, look at the alternatives.

#gamedev #toolsdev

tarinoi-works.com/blog/what-ta...
What Tarinoi is Not
We've talked a lot about what Tarinoi is. Now that early users are exploring the platform, we want to clear up some misconceptions and talk about what it's not.
tarinoi-works.com
September 14, 2026 at 1:38 PM
It's not perfect and right now it relies on property scanning to determine if the transition happens, so if you have a base class that defines transitions as properties and you override it, it can be a bit inaccurate.

#indiedev #gamedev #solodev #toolsdev
May 5, 2025 at 11:59 PM
Ooooh right I forgot about Halo. Interesting! I don't really have any insight in this, but is the increase due to high overhead on toolsdev and maintenance?
November 27, 2024 at 12:51 AM