flame
aeriform.bsky.social
flame
@aeriform.bsky.social
founder of Aeriform
artist / designer / developer
aeriform.io
Reposted by flame
Generating a full ramp for every hue is probably one of the least appropriate technique for design systems I can think of. It assumes every hue can produce a useful set of steps but gamuts are irregular and some hues just can't reach the same chroma and lightness without going dull or distorted
September 16, 2026 at 10:54 AM
continuing my work on my PS1 Thief-like RED VEIL and sometimes other things I'm working on

weekdays 1100 UTC www.twitch.tv/aeriformdotio

come hang out!
#indiedev #gamedev #playstation #ps1 #psx #psxsplash #unity
September 16, 2026 at 10:48 AM
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September 16, 2026 at 2:25 AM
September 16, 2026 at 2:25 AM
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please do not the cats—
September 15, 2026 at 5:26 PM
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We are organizing a Processing Community Day in The Hague. Join us: pcd.rndr.studio

#creativecoding #processing #thehague
Processing Community Day @RNDR
Processing Community Day @RNDR — Saturday 17 October 2026, 14:30–19:00, Paviljoensgracht 20, 2512 BP The Hague. Free admission, RSVP required.
pcd.rndr.studio
September 15, 2026 at 8:19 PM
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We managed to correct all performance issues with MD Engine for Solid-State Soldier!

Now we get a stable 60FPS on all levels!

#megadrive #mdengine #gamedev #homebrew
September 15, 2026 at 5:26 PM
please do not the cats—
September 15, 2026 at 5:26 PM
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Starting more PS1 gamedev stuff if you want to come hang out!
www.twitch.tv/aeriformdotio

#indiedev #gamedev #playstation #ps1 #psx #psxsplash #unity
4 weeks now of streaming and developing Red Veil in public. I feel it's really helped my motivation and mental health. Not without its frustrations of course, but having viewers keep me company, help me talk through things has been wonderful.

Welcome to join me weekdays from 1100 UTC!
September 10, 2026 at 10:52 AM
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I've added a bundle of all my fonts now on aeriform.io
September 15, 2026 at 12:25 AM
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human artist! quote with your cyberpunk art!
September 15, 2026 at 10:04 AM
I've added a bundle of all my fonts now on aeriform.io
September 15, 2026 at 12:25 AM
Reposted by flame
It's totally safe to switch the Megadrive's background plane address mid-frame, testing that out with some hastily scribbled cloud graphics. Combining that with a raster palette swap and some sprite duplication to make a nice water effect.

This console is fun to tinker with.
September 14, 2026 at 3:06 AM
Reposted by flame
working on extra collision and projectile code for one of the #pcEngine project that needs 'fire', so back to the old trick of making 5 source art frames, get a full rotation with horizontal and vertical hardware sprite flips to get a full spin.
precompute addr offsets+flip bits into a LUT for speed
September 12, 2026 at 5:10 PM
Reposted by flame
Version 1.0.5 released for Windows, macOS & Linux! (both steam & our own site)

You can read more about the changes here:
twoblackcatsgames.com/blog/version...

Thank you very much!
Two Black Cats | Version 1.0.5 released for Windows, macOS & Linux
twoblackcatsgames.com
September 11, 2026 at 4:03 AM
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The best Alien game, and the best Aliens game?
September 11, 2026 at 8:44 PM
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I've got some things lined up for early next year but I'm still looking for game audio work for the latter part of the year!

do you know someone making a cool game I might be a fit for? Please put us in touch!

Word of mouth recommendations are how I usually connect w clients

taylorshechet @ gmail
September 11, 2026 at 8:37 PM
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is this anything
September 11, 2026 at 2:21 AM
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Nothing happens?
September 11, 2026 at 5:40 PM
on stream today started on some texture tests and vertex shading, making them in Gaea 2 and crunching down to 4bit 128x textures so I may have some wiggle room to add a couple of variants to break repetition

#indiedev #gamedev #playstation #ps1 #psx #psxsplash #unity
September 11, 2026 at 5:35 PM
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For the first time ever, I teamed up with TWO other tool creators to make the best 3D PIXEL ART TOOL SALE EVER on #itchio >:O

#gamedev #indiedev #gamedevtools #blender
September 11, 2026 at 3:19 PM
Starting more PS1 gamedev stuff if you want to come hang out!
www.twitch.tv/aeriformdotio

#indiedev #gamedev #playstation #ps1 #psx #psxsplash #unity
4 weeks now of streaming and developing Red Veil in public. I feel it's really helped my motivation and mental health. Not without its frustrations of course, but having viewers keep me company, help me talk through things has been wonderful.

Welcome to join me weekdays from 1100 UTC!
September 10, 2026 at 10:52 AM
Reposted by flame
forgot Steam doesn't preview screenshots, just the banner - voops.

Here are a couple from the 1 level demo they have up (steam link in post below)
September 10, 2026 at 10:38 AM
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half-life looks a little rougher than i remembered it being
September 10, 2026 at 6:54 AM
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Surprise! My question about simple SVG editors for macOS was to see if I'd missed any apps whilst making my own.

Introducing Scalpel: surgical/atomic edits, changes shown as diffs against original, sync selection across canvas/nodes/layers/code…plus a bunch more unique stuff!
September 9, 2026 at 11:19 PM