fabrithedev
fabrithedev.com
fabrithedev
@fabrithedev.com
Indie Game dev. Rust, Elixir and Godot Enthusiast.
Making small games (well, trying to)
Posting in 🇧🇷🇬🇧 PT/EN

#indiedev | #elixir | #ElixirLang | #godot | #rust | #games | #gamedev
Pinned
Devlog 01 for Project Bellinha is now live!

This time I wrote about building the game’s first real area: Denial.

It is still a rough blockout with placeholder assets, but the core idea is starting to take shape.

#gamedev #indiedev #GodotEngine #devlog #indiegames

fabrithedev.com/posts/2026/5...
Devlog 01: Designing Denial
Building the first playable area: the "Denial" area.
fabrithedev.com
My prototype wasn’t fun.

I’m going back to the drawing board with a clearer idea of what the next version needs to prove. It failed as a game, but succeeded as a prototype.

New blog post: Devlog 02: Back to the Drawing Board

#gamedev #indiedev #godot

fabrithedev.com/posts/2026/7...
Devlog 02: Back to the Drawing Board
The prototype didn't work as a game, and that is exactly why it was worthwhile.
fabrithedev.com
July 27, 2026 at 10:27 PM
New website logo by @nananyan.bsky.social !
June 4, 2026 at 2:39 AM
New blog post: Invisibility, Exhaustion, and Loneliness.

A reflection on making indie games in the age of infinite feeds, algorithms, and the fight for attention.

fabrithedev.com/posts/2026/5...

#gamedev #indiedev #godot #godotengine #games
Invisibility, Exhaustion, and Loneliness
In the age of infinite feeds and algorithms, the journey of creating an indie game can be lonely and, at times, cruel.
fabrithedev.com
May 31, 2026 at 3:41 PM
Reposted by fabrithedev
One more for the road! 🚙

#GodotEngine 4.7 beta 4 arrives, setting the stage for a Release Candidate in the near future!

godotengine.org/article/dev-...
Dev snapshot: Godot 4.7 beta 4 – Godot Engine
Locked and loaded
godotengine.org
May 29, 2026 at 11:28 PM
Reposted by fabrithedev
A demo de Vem, Exu já está disponível.

Depois de mais de um ano de desenvolvimento, finalmente chegou a hora de compartilhar o início dessa jornada.

Um conto interativo sobre orgulho, medo e uma arraia perdida.

Experimente a demo
Wishlist na Steam

store.steampowered.com/app/4605020/...

#gamedev
May 29, 2026 at 8:54 PM
After a busy week at my full-time job, I finally have a few hours to dedicate to my game!
May 30, 2026 at 2:40 PM
May 25, 2026 at 8:50 PM
Reposted by fabrithedev
New trailer and updated Steam page for my supernatural game Psych Rift.

#GameDev #Horror #Godot
May 25, 2026 at 12:28 PM
Preciso de indicação de profissional que crie um pacote inicial para identidade em redes sociais (avatar, banner, paleta de cores, tipografia, etc)?

Se tiverem alguém pra me indicar me mandem msg por favor.
May 25, 2026 at 8:16 PM
Devlog 01 for Project Bellinha is now live!

This time I wrote about building the game’s first real area: Denial.

It is still a rough blockout with placeholder assets, but the core idea is starting to take shape.

#gamedev #indiedev #GodotEngine #devlog #indiegames

fabrithedev.com/posts/2026/5...
Devlog 01: Designing Denial
Building the first playable area: the "Denial" area.
fabrithedev.com
May 25, 2026 at 1:47 AM
Small update: I added a new hero section to my personal site and published the initial page for Project Bellinha.

A short narrative 3D game about memories, grief, and learning to say goodbye.

#godot #indiedev #gamedev #games #godotengine

fabrithedev.com/games/bellinha
Project Bellinha · Blog
A small narrative game about a boy trying to save his cat while learning to cope with saying goodbye.
fabrithedev.com
May 23, 2026 at 12:24 AM
Placeholders everywhere, but the idea is already alive in my head!

#indiedev #indiegame #godot #godotengine #games #gamedev
May 20, 2026 at 12:39 AM
The goal? Dark Souls-level design... but make it cozy.

#godot #indiegame #indiedev #godotengine #gamedev
May 18, 2026 at 5:39 PM
Now it's possible to send comments on my blog posts!

fabrithedev.com
Fabri Damazio · Blog
Indie gamedev • Elixir, Rust and Godot experiments
fabrithedev.com
May 5, 2026 at 12:28 AM
Agora é possível enviar comentários nos posts meu blog!

fabrithedev.com
Fabri Damazio · Blog
Indie gamedev • Elixir, Rust and Godot experiments
fabrithedev.com
May 5, 2026 at 12:25 AM
Devlog 00 do Projeto Bellinha no ar!

Um pequeno jogo narrativo 3D sobre memória, cuidado e o vínculo entre um garoto e sua gata.

Do papel ao protótipo, feito na Godot.

fabrithedev.com/posts/2026/4...

#gamedev #indiedev #Godot
Devlog 00: Projeto Bellinha, do papel ao protótipo
Tirando a ideia do meu "primeiro" jogo do papel.
fabrithedev.com
May 1, 2026 at 12:42 AM
Devlog 00 for Project Bellinha is out.

A small 3D narrative game about memory, care, and the bond between a boy and his cat.

From paper to prototype, built in Godot.

fabrithedev.com/posts/2026/4...

#gamedev #indiedev #godot
Devlog 00: Project Bellinha, from paper to prototype
Getting the idea for my "first" game off the ground.
fabrithedev.com
May 1, 2026 at 12:40 AM
Come to Brazil, and the caipirinhas are on me!

#elixirlang #elixir #erlang

www.elixirconf.com.br/
ElixirConf Brasil 2026 - Novembro, Curitiba & Online
A primeira conferência Elixir & Erlang no Brasil, em novembro de 2026 no Museu Oscar Niemeyer, Curitiba.
www.elixirconf.com.br
April 29, 2026 at 10:25 PM
Reposted by fabrithedev
Poderiam me indicar onde posso encontrar Concept Artists brasileiros ou alguma plataforma que possa ver portifólios? É para um trabalho freelance para um futuro próximo.

#gamedev #indiegame #art #artist #freelance
April 27, 2026 at 12:35 AM
Running Qwen3.6-27B locally all day. Frontier-level quality on a single RTX 4090. No limits, no token anxiety. Just freedom.

45 tok/s average. Not bad at all!

#localllm #qwen #ai #rtx4090 #llm
April 24, 2026 at 1:06 AM
From Claude to a Local LLM.

I tested Claude Pro for a month and ended up choosing a local LLM with OpenCode.

🚨 New blog post alert!🚨

fabrithedev.com/posts/2026/4...

#ia #llm #claudecode #claude #dev #programming #opencode #qwen #lmstudio
From Claude to a Local LLM
I tested Claude Pro for a month and ended up choosing a local LLM with OpenCode.
fabrithedev.com
April 22, 2026 at 9:57 PM
Reposted by fabrithedev
Our paper “Mind the gap: Linking refactorings and code smells in Elixir” has been accepted for publication in the Journal of Software: Evolution and Process. It will soon be open access (thanks to CAPES + Wiley), meaning free and legal access for everyone! #ElixirLang #Refactoring #CodeSmells
April 1, 2026 at 2:25 AM