##VFX
One of my first Genshin VFX i have made as a practice!
#aftereffects #vfx
October 20, 2024 at 5:57 PM
Another experimental custom vfx volume modifier for meshes + custom particle processor.

selective particle emission + light on any mesh shape by intersecting the modifier volume sdf w/ random ptx spawn points on geometry data fetched in particle processor

#gamedev #godotengine #vfx #rtvfx #wip
April 22, 2025 at 11:14 PM
October 17, 2024 at 8:21 AM
I added a new shader to my portal asset. Now you can use a texture combined with a mask texture to create more cool portals!

nojoule.itch.io/pixel-portals

#godotengine #vfx #gamedev #indiedev
April 19, 2026 at 1:34 PM
I made Barbara's effect from Genshin impact!
#vfx #aftereffects
October 21, 2024 at 7:19 PM
New dithering method dropped

I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.

Explainer video:
www.youtube.com/watch?v=HPqG...

Source repository:
github.com/runevision/D...

#gamedev #vfx
January 23, 2025 at 3:28 PM
A dissolve effect I made in Unreal Engine

#unreal #VFX #indie
October 20, 2024 at 7:02 PM
Post your most popular art from Twitter

mine is definitely this stylized water shader for ABYSS X ZERO

#axz #gamedev #vfx #rtvfx
November 19, 2024 at 1:36 AM
Well holy heck I can actually participate in a Portfolio Day for once!

I'm Hazel! I'm a realtime tech & VFX artist with plenty of experience using Unreal, Unity, Godot, & more.

(you can see more of my stuff at hazelstagner.gay)

#gamedev #vfx #porfolioday
April 9, 2025 at 4:20 AM
stylized anime explosion testing time using #wip custom particle process shader for dissolve based emission from a mesh.
Individual particle animating shapes, coloring and shading done with math. no textures/flipbook

#godotengine #gamedev #vfx #rtvfx
April 18, 2025 at 11:55 AM
Its time to cook ( the #godotengine plushie ! )

#wip of a combination of several custom systems I've been working on for special particle emission + particle processing, occlusion + sdf + stylized materials + optimized local light

#gamedev #vfx #rtvfx
May 1, 2025 at 5:31 PM
A #vfx experiment I did a while back. #GodotEngine
It still makes me thirsty watching it. 🌊🤤🥛
November 21, 2024 at 12:19 PM
—✦ 📗 the basics of scholar
September 24, 2026 at 7:09 AM
Learning to fulfil a vision!
We’re also going on tour in the USA this September! Tickets here:
bnds.us/u2d48h

#vfx #altmetal
August 15, 2025 at 2:59 PM
My erosion filter is out! Video, blog post, and shader source.

It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.

Explainer video:
www.youtube.com/watch?v=r4V2...

Companion blog post:
blog.runevision.com/2026/03/fast...

#ProcGen #vfx #GameDev
March 30, 2026 at 1:38 PM
Vehicle explosion VFX done in @unity3d.bsky.social 🔥

All done in VFX graph with custom shaders, sims in EmberGen, and keyframed animation directly in Unity.
#realtimeVFX #madewithunity #vfx #gamedev
October 24, 2024 at 10:30 AM
Taking the chance to repost some useful stuff I made in the past

There is a secret Volumetric Painting tool I hid in the #UE5 Valley of the Ancient demo project (free)

You can paint how wind flows, affecting fog, sand and small debris

#gamedev #techart #vfx #realtimevfx
November 14, 2024 at 7:11 PM
Check out this real-time Ivy growing and branching across the surface, all running on the GPU using Niagara, U5. 🌿

Here's how it works: jettelly.com/blog/real-ti...

#unrealengine #vfx #realtimevfx #gamedev #niagara
July 18, 2026 at 1:02 PM
another stylized aesthetic explosion experiment.

still challenging myself to only use default sphere mesh + vtx warp + fragment fx, no particles.

stylized discard instead of alphablend in fragment shader for a sharp contrast + glitchy pixel look.

#gamedev #godotengine #wip #vfx #rtvfx #procgen
April 15, 2025 at 5:32 PM
custom particle processor with special emission mesh data.

selects randomized spawn positions on tris, then fetches uv mapped albedo texture texel on the tri, + inherits src tri lighting +bakes it into the particle at spawn time.

makes a neat stylized effect

#godotengine #gamedev #wip #vfx #rtvfx
April 29, 2025 at 9:02 PM
22 years of animation in 60 seconds ✨
#animation #gamedev #vfx
November 26, 2024 at 8:14 AM
#Frankenstein will have its world premiere at #Venezia82, followed by its North American premiere at #TIFF50, before debuting on @netflix.com this November. Herne Hill is proud to serve as lead VFX partner on this film with Dennis Berardi serving as Overall VFX Supervisor. #VFX @realgdt.bsky.social
July 29, 2025 at 8:43 PM
If you can believe it, a new issue of Technically Art is here, and it's all with bsky posts =]

There's a bunch of insightful and inspiring posts in there, about shaders, VFX, tools, tech art and more ✨

Check it out here: halisavakis.com/technically-...

#gamedev #vfx #indiedev #shaders
November 22, 2024 at 10:04 AM
Did some game mechanics work
▶️ The "shout" reveals nearby interactable objects
▶️ Wisps follow you once you run into them
▶️ You can put wisps into lanterns to activate them

#ScreenshotSaturday #GameDev #IndieDev #GodotEngine #VFX
April 18, 2026 at 10:24 AM
September 29, 2024 at 5:04 AM