selective particle emission + light on any mesh shape by intersecting the modifier volume sdf w/ random ptx spawn points on geometry data fetched in particle processor
#gamedev #godotengine #vfx #rtvfx #wip
selective particle emission + light on any mesh shape by intersecting the modifier volume sdf w/ random ptx spawn points on geometry data fetched in particle processor
#gamedev #godotengine #vfx #rtvfx #wip
nojoule.itch.io/pixel-portals
#godotengine #vfx #gamedev #indiedev
nojoule.itch.io/pixel-portals
#godotengine #vfx #gamedev #indiedev
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
www.youtube.com/watch?v=HPqG...
Source repository:
github.com/runevision/D...
#gamedev #vfx
I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.
Explainer video:
www.youtube.com/watch?v=HPqG...
Source repository:
github.com/runevision/D...
#gamedev #vfx
I'm Hazel! I'm a realtime tech & VFX artist with plenty of experience using Unreal, Unity, Godot, & more.
(you can see more of my stuff at hazelstagner.gay)
#gamedev #vfx #porfolioday
I'm Hazel! I'm a realtime tech & VFX artist with plenty of experience using Unreal, Unity, Godot, & more.
(you can see more of my stuff at hazelstagner.gay)
#gamedev #vfx #porfolioday
Individual particle animating shapes, coloring and shading done with math. no textures/flipbook
#godotengine #gamedev #vfx #rtvfx
Individual particle animating shapes, coloring and shading done with math. no textures/flipbook
#godotengine #gamedev #vfx #rtvfx
#wip of a combination of several custom systems I've been working on for special particle emission + particle processing, occlusion + sdf + stylized materials + optimized local light
#gamedev #vfx #rtvfx
#wip of a combination of several custom systems I've been working on for special particle emission + particle processing, occlusion + sdf + stylized materials + optimized local light
#gamedev #vfx #rtvfx
We’re also going on tour in the USA this September! Tickets here:
bnds.us/u2d48h
#vfx #altmetal
We’re also going on tour in the USA this September! Tickets here:
bnds.us/u2d48h
#vfx #altmetal
It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.
Explainer video:
www.youtube.com/watch?v=r4V2...
Companion blog post:
blog.runevision.com/2026/03/fast...
#ProcGen #vfx #GameDev
It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.
Explainer video:
www.youtube.com/watch?v=r4V2...
Companion blog post:
blog.runevision.com/2026/03/fast...
#ProcGen #vfx #GameDev
All done in VFX graph with custom shaders, sims in EmberGen, and keyframed animation directly in Unity.
#realtimeVFX #madewithunity #vfx #gamedev
All done in VFX graph with custom shaders, sims in EmberGen, and keyframed animation directly in Unity.
#realtimeVFX #madewithunity #vfx #gamedev
There is a secret Volumetric Painting tool I hid in the #UE5 Valley of the Ancient demo project (free)
You can paint how wind flows, affecting fog, sand and small debris
#gamedev #techart #vfx #realtimevfx
There is a secret Volumetric Painting tool I hid in the #UE5 Valley of the Ancient demo project (free)
You can paint how wind flows, affecting fog, sand and small debris
#gamedev #techart #vfx #realtimevfx
Here's how it works: jettelly.com/blog/real-ti...
#unrealengine #vfx #realtimevfx #gamedev #niagara
Here's how it works: jettelly.com/blog/real-ti...
#unrealengine #vfx #realtimevfx #gamedev #niagara
still challenging myself to only use default sphere mesh + vtx warp + fragment fx, no particles.
stylized discard instead of alphablend in fragment shader for a sharp contrast + glitchy pixel look.
#gamedev #godotengine #wip #vfx #rtvfx #procgen
selects randomized spawn positions on tris, then fetches uv mapped albedo texture texel on the tri, + inherits src tri lighting +bakes it into the particle at spawn time.
makes a neat stylized effect
#godotengine #gamedev #wip #vfx #rtvfx
selects randomized spawn positions on tris, then fetches uv mapped albedo texture texel on the tri, + inherits src tri lighting +bakes it into the particle at spawn time.
makes a neat stylized effect
#godotengine #gamedev #wip #vfx #rtvfx
There's a bunch of insightful and inspiring posts in there, about shaders, VFX, tools, tech art and more ✨
Check it out here: halisavakis.com/technically-...
#gamedev #vfx #indiedev #shaders
There's a bunch of insightful and inspiring posts in there, about shaders, VFX, tools, tech art and more ✨
Check it out here: halisavakis.com/technically-...
#gamedev #vfx #indiedev #shaders
▶️ The "shout" reveals nearby interactable objects
▶️ Wisps follow you once you run into them
▶️ You can put wisps into lanterns to activate them
#ScreenshotSaturday #GameDev #IndieDev #GodotEngine #VFX
▶️ The "shout" reveals nearby interactable objects
▶️ Wisps follow you once you run into them
▶️ You can put wisps into lanterns to activate them
#ScreenshotSaturday #GameDev #IndieDev #GodotEngine #VFX