#indiedev #gamedev #gamedesignv#unitt #roguelike #gameart #3ddev #devblog #coding #programming
#indiedev #gamedev #gamedesignv#unitt #roguelike #gameart #3ddev #devblog #coding #programming
The fancy pro made 3D character model I bought just isn't going to work with a mixamo rig.
😭
It has an amazing rig that a #3Ddev would love. But I'm not that. I need to load pre-made animations. I'm a simpleton.
Damn.
Double damn.
Firstworld #GameDev problems
Bought a 3D char to play with.
Came rigged but I dunno how to make animations, so I uploaded the mesh to mixamo & got their skeleton.
Then got their animations.
Looked great on the site, but only some animated well in blender & Godot
WTF do I do with sometimes works?
#gamedev
youtu.be/W-Uwj8ZJWJY
#gamedev #indiedev #programming #videogames #coding #3Dgaming #3Ddev #Godot3D
youtu.be/W-Uwj8ZJWJY
#gamedev #indiedev #programming #videogames #coding #3Dgaming #3Ddev #Godot3D
medium.com/@seacloud9/p...
• Radius: Taper effect (Point/Float)
• Color: Root-to-tip gradients (Vector)
• ClumpID: Procedural variation (Spline/Int)
Precise attribute mapping is the key to realism.
#Blender3D #UE5 #MetaHuman #Grooming #TechArt #3DDev #GroomAttributes
• Radius: Taper effect (Point/Float)
• Color: Root-to-tip gradients (Vector)
• ClumpID: Procedural variation (Spline/Int)
Precise attribute mapping is the key to realism.
#Blender3D #UE5 #MetaHuman #Grooming #TechArt #3DDev #GroomAttributes
Early 3D title
An avalanche of documentation
Mysteries only solved in the 2020s
EVERYTHING was different. Alot made it from begining to end but practically none unchanged.
It's a time capsule of Zelda, Nintendo, Gaming, & 3Ddev.
It's absolutely fascinating, check it out on TCRF.
Early 3D title
An avalanche of documentation
Mysteries only solved in the 2020s
EVERYTHING was different. Alot made it from begining to end but practically none unchanged.
It's a time capsule of Zelda, Nintendo, Gaming, & 3Ddev.
It's absolutely fascinating, check it out on TCRF.