#Async
Not all code can be rewritten as async overnight. Continuations bridge the gap, wrapping completion-handler-based APIs in a clean async interface so you can adopt modern concurrency incrementally. www.hackingwithswift.com/swift/5.5/co...
Continuations for interfacing async tasks with synchronous code – available from Swift 5.5
Continuations for interfacing async tasks with synchronous code example code from Swift 5.5
www.hackingwithswift.com
November 9, 2026 at 2:46 PM
🙌 Community pick

streamix — Reactive runtime built on async iterators

#indiedev #opensource #typescript #asynciterators #javascript

📮 Submit yours →
streamix · SilentStars
Reactive runtime built on async iterators
silentstars.dev
November 7, 2026 at 2:03 PM
so hyped for yarn 3.3 holyshit async functions and custom object converters are HUGE
New month, new monthly update! Come check out all the latest stuff we’ve been working on - there’s so much and we’re very very tired yarnspinner.dev/blog/monthly... #gamedev
Monthly Update: Oct '26 | Yarn Spinner
Spooky travel, async support, new Unity, new Godot, and more!
yarnspinner.dev
November 5, 2026 at 2:00 PM
.NET 11 ships runtime async, moving async/await from compiler to runtime. No state machine structs, no MoveNext. Locals stay locals, stack traces are clean, debugging is straightforward. Opt in per project. www.isaacl.dev/hda #dotnet #csharp
.NET 11 runtime async: the runtime takes over await - Gérald Barré
In .NET 11 the runtime suspends and resumes async methods instead of the compiler. The IL, the call stacks, and the debugging experience that come with it.
www.isaacl.dev
November 4, 2026 at 1:00 PM
node:net finally gets a promises API, and net.Server is async-iterable.

A TCP server can now be a for await loop.

(Just be careful not to await within the loop otherwise you can only process a connection at a time)
November 8, 2026 at 4:03 PM
Starting Friday with Innovation. Believe it or not, I’ve never played this! (Except some async BGA games many moons ago #bottoscon2026
November 6, 2026 at 4:37 PM
It's returning!!

More info and details coming soon! (This will be a shorter event this time, so no need to plan a full week for the async this time - exact time TBA)
November 9, 2026 at 3:12 PM
One thing I'm excited to have snuck into TypeScript 7.1 pre-RC is experimental Wasm support, both for wasip1 and the browser (and soon, vscode.dev).

The entire TS 7.1 API works!. Sync, async, everything. Only _some_ Wasm executable surgery required! 😅

You can try it at npmjs.com/package/@typ....
Add wasip1 support, enabling CLI, API, browser, sync/async by jakebailey · Pull Request #64174 · microsoft/TypeScript
Fixes #63858 Fixes #63862 For #63813 This is still experimental, but it adds a wasip1/wasm build of tsc. The same tsc.wasm works two ways: As a command. Run it under any WASI host to get the CLI, ...
github.com
November 5, 2026 at 1:08 AM
Alright, day 4 of this Async, and SPIRIT TRACKS IS FINALLY FREE FOR ME TO DO STUFF!! However, we are gonna start with some LEGO HP 5-7 this afternoon.

twitch.tv/doc_rider

Hope to see ya there!
Doc_Rider - Live on Twitch
SPIRIT TRACKS IS OPEN! The DND Hut Fall/Winter 2026 Community Async Day 4! !archipelago !games | Streaming lego harry potter: years 5-7.
twitch.tv
November 8, 2026 at 6:05 PM
no, js uses an async event loop because it was designed for scripting in a browser
November 9, 2026 at 4:02 PM
Maybe with a touch of ADHD on the side, so you can manage a dozen parallel async conversations at once.
November 9, 2026 at 10:43 PM
I put my annual training budget to work on buying some professionally relevant books.
November 9, 2026 at 8:35 PM
Sync vs Async File I/O in .NET: Raw Throughput, Scalability, and Buffer Size

buff.ly/yULvpiw

#dotnet #programming #csharp #performance
Sync vs Async File I/O in .NET: Raw Throughput, Scalability, and Buffer Size - Gérald Barré
Benchmark data shows sync file I/O is often faster for startup and single-file reads, while async improves scalability under concurrent workloads.
buff.ly
November 5, 2026 at 1:00 PM
The weekend project was a rewrite of my minimalist music player -> DiDi. Now in Rust, Slint. No async. Plays with ~40Mb of RAM used on Linux. ~48 on macos.

#rust #slint #linux
November 9, 2026 at 1:33 PM
Six debug rounds on one hang. A Capacitor plugin proxy answers every property, even .then. So returning it from an async function makes JS treat it as a promise and wait on a call that never comes back. No error, just a timeout.

#indietech #IndieDev #BuildInPublic
November 9, 2026 at 9:38 PM
📦 hengebytes/webservice-core-async-bundle v1.3.12

Symfony bundle for using http client as async

🔗 https://github.com/hengebytes/webservice-core-async-bundle
November 7, 2026 at 9:13 AM
Async? Backrooms reference!?!!? /s
Very epic I wish I could draw humanoids that well
November 5, 2026 at 7:56 AM
✨ Discover `tincle_fetch_file_async` in TinCLE! 🚀 Load massive assets and .gguf AI models seamlessly without freezing your game loop! 🎮 Drop-in async simplicity for both Windows and WebAssembly! 🌐
#tincle#gamedev 🌐TinCLE
November 9, 2026 at 3:00 PM
Discover how AI chat frontends manage prompt history and stream responses smoothly without freezing your input. Incremental updates + async iterators keep UI snappy under heavy async loads. #AIUX #Frontend #Performance #JavaScript #Async #WebDev https://blog.mspk.me/posts/mechanics-behind-interactiv
November 9, 2026 at 11:51 AM
CRAN checks are almost never the hero, in any story.

mizu 0.1.1, arrives 4 days after 0.1.0: CRAN's own infrastructure flagged a bug. The fix made R↔Python transfers faster.

So not your typical story. Celebrating the win!

shikokuchuo.net/mizu

#rstats
Thread-Speed Async and Parallel R over Shared Memory
Parallel computation and data exchange between R processes on the same machine: lock-free channels, work-stealing task pools, and a parallel map over POSIX shared memory (Linux, macOS) or Win32 file m...
shikokuchuo.net
November 9, 2026 at 9:53 AM
v1.0.1 of sqlite_system
async and sync sqlite bindings.
pub.dev
November 9, 2026 at 2:19 PM
TIL Hermes does not support async generators natively.

Refactor the code to use callbacks for a 29x speedup!
November 6, 2026 at 6:13 PM
Two November roundups on the Fervo blog:
• Async auto-battlers releasing this month (Ringfort free Demo is live)
fervogame.com/blog/november-2026-async-auto-battler-releases/
• Desktop companion games for your second screen
fervogame.com/blog/november-2026-desktop-companion-games/
#indiedev #gamedev
November 3, 2026 at 2:06 PM
A multi-pronged approach is called for. Async central comms through a plateform like slack is where you start. Timezones can make things super hard to do in real time.

Other web-based technologies like Gather (Gathertown) can work and are popular.

Whiteboard tools like mural or padlet also help.
November 9, 2026 at 6:18 AM