#BuildSystems
This has been my biggest headache, fixed!
Now we can undo accidental deletes in our ship builder.
#gamedev #indiedev #Exosolar #RTS #Space #Strategy #Unreal #BuildSystems #Spaceships #indiegame
August 15, 2026 at 3:13 AM
I don't understand how CMake can be the de-facto standard for C/C++ buildsystems with such godawful syntax highlighter support. Nobody is even ATTEMPTING such an extension in VSCode.
April 3, 2025 at 6:34 PM
#screenshotsaturday I wanted to show what a Neu-xol carrier could look like. This design could launch 12 ships.
Also wanted to show off the color customization.
#gamedev #indiedev #Exosolar #RTS #Space #Strategy #Unreal #BuildSystems #Spaceships
August 2, 2026 at 12:26 AM
> bespoke build system written in rust
> looks inside
> std::process::Command::new("perl") ...

can't make this shit up
July 8, 2026 at 10:34 PM
🔵🔵🔵🔵🔵 Is NixOS truly reproducible?

luj.fr/blog/is-nixo...

#software #os #buildsystems #reproducibility #technology
January 27, 2025 at 2:53 PM
Just nailed the M1 Build System for Bad Cat: Void Frontier! 🚀 Set up CMake with cross-compilation, built Linux and Windows versions from WSL, implemented modular target selection, and streamlined intelligent DLL deployment.

#GameDev #VulkanEngine #BuildSystems #IndieGameDev #CatGame #badcatgame
August 28, 2025 at 9:50 PM
New ship parts, new ship look for the Neu-xol.
The Whirlpool has a battery of lasers but eventually the Neu-xol ships will be carriers that launch fighters.
#gamedev #indiedev #Exosolar #RTS #Space #Strategy #Unreal #BuildSystems #Spaceships
August 1, 2026 at 2:45 AM
Just finished the last adjustments on the new build system. The engine can now rebuild itself, its resources, or any mod on demand. Windows and Linux friendly. Modular automation is definitely the future.

#gamedev #buildsystems #VoidFrontier #automation #ECS #voidengine #catgame #gameengine #indie
September 1, 2025 at 4:30 PM
#screenshotsaturday The Vos like sleek ships that are fragile but make up for it with range and shielding. They use a weapon called a lancer that can punch through multiple ships.
#gamedev #indiedev #Exosolar #RTS #Space #Strategy #Unreal #BuildSystems #Spaceships #indiegame
August 9, 2026 at 1:52 AM
I added some new tech to #Exosolar, #Meshblend
This tech will blend spaces between meshes, smoothing the harsh lines between ship parts
I also fixed z-fighting from overlapping meshes by scaling overlapping models by -.0001
#gamedev #indiedev #RTS #Space #Strategy #Unreal #BuildSystems #Spacehips
August 1, 2026 at 2:31 AM
If I’m somewhat fed up with the complexities of CMake, what are the current hot alternatives? Assume a not huge C++ code base that needs to be buildable on Linux, Mac and Windows. A fair deal of external dependencies but otherwise pretty simple.

#cpp #c++ #cmake #buildsystems
June 18, 2025 at 7:49 AM
New discovery some of VFX packages that are super useful but have a lot of dependencies and scary to compile have vcpkg: vcpkg.io/en/ which make it easy! Compiling openImageIO took me 10 mins yesterday!

#vfx #techart #pipeline #gamedev
vcpkg - Open source C/C++ dependency manager from Microsoft
vcpkg product homepage for C and C++ developers. Download, build, and manage C and C++ libraries for all platforms, buildsystems, and workflows.
vcpkg.io
July 30, 2025 at 8:38 AM
Just published: "Experimenting with Flox's new build and publish"

After seeing Flox's announcement of their new build and publish features, I spent some time exploring!

open.substack.com/pub/thefrida...

#DevTools #BuildSystems
Experimenting with Flox's new build and publish
Trading perfect reproducibility for usability: a pragmatic look at Flox's new features
open.substack.com
July 18, 2025 at 2:10 PM
Stop being the bottleneck. Build systems that multiply output while you sleep. Leverage beats labour every time. Automate research, distribution & refinement. Your absence should strengthen operations, not halt them.
#BuildSystems #Automation #Leverage #Solopreneur
May 31, 2026 at 5:43 PM
Discipline is coding your hustle into systems that never sleep.

#ProcessAutomation #BuildSystems #DisciplineOverMotivation

Check out my site 👉 alexenright.com/automation-business
June 28, 2026 at 9:36 AM
March 2, 2026 at 8:18 AM
Oh, a new release of (software project)! Let's check it out and update the Fedora package! ... Oh, you changed buildsystems and code layout. Fun.
March 18, 2026 at 6:31 PM
Zig 0.14.0 released with expanded cross-compilation support and faster compile times
https://ziglang.org/download/0.14.0/release-notes.html
#programminglanguages #buildsystems #cross-compilation #performance #developertools
March 5, 2025 at 1:45 PM
You’re not “doing marketing.” You’re building a machine that creates motion. Treat it that way. New post and podcast episode out now : buff.ly/q2vxank

#buildsystems #growthmindset #digitalmarketing
September 6, 2025 at 5:55 PM
Your degree gathered dust while systems built reputation. Institutional credentials promised security—they delivered obsolescence. Public execution is the new credential. What's ONE workflow you're automating this week?
#OperatorStatus #BuildSystems #Leverage
May 31, 2026 at 6:06 PM
Gave Once a home. Once is an automation substrate, like Bazel or Buck, but designed to eliminate the costs of those and be interfaced through coding agents.

buildonce.dev

If you’d like to optimize anything in your repo. Shoot me a DM and let’s have a chat.
#buildsystems
Build once. Reuse everywhere.
Once gives every action explicit inputs, outputs, and environment, so results are content-addressed, cached, and reusable across developers, coding agents, CI, and machines.
buildonce.dev
July 28, 2026 at 5:52 PM
🚀 Are Dockerfiles Good Enough? 🤔

Dockerfiles have powered the container revolution, but are they holding us back? From inefficient caching to security pitfalls, managing container builds at scale is getting trickier.

🔗 buff.ly/3CXO9yU

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f="/hashtag/Docker" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#Docker #Containers #DevOps #CloudNative #BuildSystems
March 3, 2025 at 9:00 PM
C++Now 2026 SESSION ANNOUNCEMENT: CMake’s Recent Evolution - Modules, CPS, and Build Optimization by Bill Hoffman

https://schedule.cppnow.org/session/2026/cmakes-recent-evolution/

Register now at https://cppnow.org/registration/

#buildsystems #cplusplus #cpp #tooling
C++Now 2026 Session Announcement: CMake’s Recent Evolution - Modules, CPS, and Build Optimization by Bill Hoffman
schedule.cppnow.org
April 5, 2026 at 1:10 AM