#Buildsystems
Dan Bentley on Build Systems a la Carte [PWL NYC] (2020)

https://www.youtube.com/watch?v=NMuKo_Y7w3A

#computerscience #buildsystems #bazel
October 27, 2026 at 12:15 PM
When it got tight, my pay cut came, financial readjustments, savings.

And the signature? The signature IS the receipt.

Build like the outcome has your name on it — because it does.

Share this. Link in bio.

#OwnTheOutcome #OwnerCEO #dBeastco #SmallBusiness #California #BuildSystems
October 1, 2026 at 4:50 PM
Motivation is temporary, but systems help create lasting habits.
Free 7-Day Energy After 30 Checklist: https://energy-after-30-checklist.subscribepage.io
🟢 Website: https://cellularenergyhealth.com/
#BuildSystems #Consistency #DailyEnergy #HealthyHabits #EnergyAfter30 #WellnessLifestyle
September 10, 2026 at 5:00 PM
JetBrains made its Bazel plugin generally available across IntelliJ IDEA, PyCharm and GoLand. Bazel adoption has always been IDE friction as much as build philosophy, and this removes one of the last excuses. If your monorepo was waiting, the timing works. #Bazel #BuildSystems #JetBrains
August 20, 2026 at 3:59 AM
JetBrains made its Bazel plugin generally available across IntelliJ IDEA, PyCharm and GoLand. Bazel adoption has always been IDE friction as much as build philosophy, and this removes one of the last excuses. If your monorepo was waiting, the timing works. #Bazel #BuildSystems #JetBrains
August 19, 2026 at 11:06 PM
What comes after Vite isn’t a faster Vite. It’s the layer above it: builds that remember verified work and know who owns whether it’s still true

Full piece: medium.com/@khaledm.ade...

#TypeScript #Vite #BuildSystems #FrontendInfrastructure
Standard TS Tools in 2026 — What Comes After Vite?
2026 is the year the TypeScript toolchain stopped being an argument.
medium.com
August 17, 2026 at 7:09 AM
> bespoke build system written in rust
> looks inside
> std::process::Command::new("perl") ...

can't make this shit up
July 8, 2026 at 10:34 PM
𝐘𝐨𝐮 𝐜𝐚𝐧’𝐭 𝐫𝐞𝐚𝐜𝐡 𝐚 𝐦𝐢𝐥𝐥𝐢𝐨𝐧-𝐝𝐨𝐥𝐥𝐚𝐫 𝐠𝐨𝐚𝐥 𝐰𝐢𝐭𝐡 𝐚 𝐨𝐧𝐞-𝐦𝐚𝐧-𝐚𝐫𝐦𝐲 𝐦𝐢𝐧𝐝𝐬𝐞𝐭.

Shift from "I do it all" to "The system does it all." Upgrade your tech, deploy AI agents, and build for the future.

Stop playing small. Scale it. ⚡️

#DualSyncAgency #GrowthMindset #BuildSystems #Scalability
February 27, 2026 at 2:43 PM
New discovery some of VFX packages that are super useful but have a lot of dependencies and scary to compile have vcpkg: vcpkg.io/en/ which make it easy! Compiling openImageIO took me 10 mins yesterday!

#vfx #techart #pipeline #gamedev
vcpkg - Open source C/C++ dependency manager from Microsoft
vcpkg product homepage for C and C++ developers. Download, build, and manage C and C++ libraries for all platforms, buildsystems, and workflows.
vcpkg.io
July 30, 2025 at 8:38 AM
March 2, 2026 at 8:18 AM
Your degree gathered dust while systems built reputation. Institutional credentials promised security—they delivered obsolescence. Public execution is the new credential. What's ONE workflow you're automating this week?
#OperatorStatus #BuildSystems #Leverage
May 31, 2026 at 6:06 PM
Stop being the bottleneck. Build systems that multiply output while you sleep. Leverage beats labour every time. Automate research, distribution & refinement. Your absence should strengthen operations, not halt them.
#BuildSystems #Automation #Leverage #Solopreneur
May 31, 2026 at 5:43 PM
A sad state of affairs in the #BuildSystems world for #bootstrapping:

“Which Build Tool For A Bootstrappable Project?”, Jack Kelly (jackkelly.name/blog/archive...).

Via Lobsters: lobste.rs/s/wx1n28/whi...

On HN: news.ycombinator.com/item?id=3989...

#Build #AutoTools #CMake #Meson
Which Build Tool For A Bootstrappable Project? | Blog | jackkelly.name
jackkelly.name
April 2, 2024 at 12:49 PM
Zig 0.14.0 released with expanded cross-compilation support and faster compile times
https://ziglang.org/download/0.14.0/release-notes.html
#programminglanguages #buildsystems #cross-compilation #performance #developertools
March 5, 2025 at 1:45 PM
The examples talked about "Bowerjs" where we had npm already, buildsystems like webpack where not or only partly supported, typescript was on the rise.

So: webcomp authors had to support so much workflows:
Direct JS import, umd-js, node-require, later esm, building from ts directly.
July 8, 2026 at 2:25 PM
🚀 Are Dockerfiles Good Enough? 🤔

Dockerfiles have powered the container revolution, but are they holding us back? From inefficient caching to security pitfalls, managing container builds at scale is getting trickier.

🔗 buff.ly/3CXO9yU

<a hre
f="/hashtag/Docker" class="hover:underline text-blue-600 dark:text-sky-400 no-card-link">#Docker #Containers #DevOps #CloudNative #BuildSystems
March 3, 2025 at 9:00 PM
Just finished the last adjustments on the new build system. The engine can now rebuild itself, its resources, or any mod on demand. Windows and Linux friendly. Modular automation is definitely the future.

#gamedev #buildsystems #VoidFrontier #automation #ECS #voidengine #catgame #gameengine #indie
September 1, 2025 at 4:30 PM
Just nailed the M1 Build System for Bad Cat: Void Frontier! 🚀 Set up CMake with cross-compilation, built Linux and Windows versions from WSL, implemented modular target selection, and streamlined intelligent DLL deployment.

#GameDev #VulkanEngine #BuildSystems #IndieGameDev #CatGame #badcatgame
August 28, 2025 at 9:50 PM
Build machines that outlast your motivation. Automation is simply discipline, compounded.

#ProcessAutomation #DisciplineOverMotivation #BuildSystems
July 5, 2026 at 10:05 PM