#CombatDesign
January 18, 2026 at 8:45 PM
Early combat prototype - how's this axe combo feeling?
Still fine-tuning the timing and impact.
#gamedev #indiegame #combatdesign #unrealengine
September 8, 2025 at 2:26 PM
💫✨ Combat update! ✨💫
I've Been deep in spellbooks and code! Added hitstop, camera shake & tweaked some numbers! 🪄💥
Everything’s feeling juicier as I polish the game feel! 🎀 What do you think?

#gamedev #indiedev #pixelart #roguelike #magicalgirl #gamedesign #unity #devlog #combatdesign #gamefeel
June 13, 2025 at 7:12 PM
Adding the first type of QTE mechanic to the game!
Pretty basic for now, I know, but I want to iterate on lots of possibilities and see what feels best.

What do you think about it?

#TheRunicEdda #Godot #GameDev #CombatDesign #IndieDev #BuildInPublic
March 9, 2026 at 8:04 AM
Putting on place a system to spawn and collect rewards! We have coins but it'll be xp, health bubbles and more magical stuff soon! 🎀

This is part of my combat focus this month. Combat design is also about the tension of risk and reward 🫢

#gamedev #combatdesign #indiedev #magicalgirls #combat
June 22, 2025 at 3:51 PM
Smarter combat AI.

Enemies now push for high ground — and it shows.

But smarter AI is exposing new problems:
when both sides are jockeying for position, things can turn into awkward “leapfrog” situations.

Now it’s a design question.

#gamedev #indiedev #CombatDesign #TurnBasedTactics #GameDesign
March 23, 2026 at 9:22 PM
April 1, 2025 at 8:51 AM
You work with what you have, but sometimes you find gold. I switched out the dash I had, which looked more like a dash, with this energetic sprint. It _doesn't_ work great as a dash, but the flow to the suplex looks much better now!
#gamedev #indiegamedev #indiegames #unreal #combatdesign
August 18, 2025 at 10:37 AM
Throw it like you mean it!💥
Heavy Shuriken is for when you want your ranged attacks to REALLY hurt!

本気で投げろ!💥
ヘビー手裏剣は遠距離攻撃でも本気で痛めつけたい時に!

#Indiegame | #ActionAdventure | #CombatDesign | #GameDev | #ゲーム制作
May 30, 2025 at 9:52 AM
Alright guys here’s the current combat in AFMOS. Very basic right now but I think I’m making good progress.

youtu.be/VmqSNowbuN0

#AFireMadeOfSnowflakes #DMFD #fangame #Unity #Unity3D #pixelart #combatdesign #gamedev #indiedev
"A Fire Made of Snowflakes" Combat Demo 1 [10 April 2025]
YouTube video by Gladel (G.R)
youtu.be
April 10, 2025 at 8:40 AM
January 19, 2025 at 2:09 AM
So I'm trying to shoot and need to reload and then I try again and the gun jams and I have to reload again

How would you solve this problem or is it more of a me problem? (3/3) #gamedesign #combatdesign #gamedev
August 23, 2026 at 2:46 PM
Started implementing rally point logic in combat!

Skills now require more strategic thinking: upgraded abilities cost more rally, but can be worth it depending on the situation. You gain rally on your turn or with perfect parries. #TheRunicEdda #Godot #CombatDesign #UI #GameDev #BuildInPublic
February 22, 2026 at 8:14 AM
May 15, 2025 at 7:50 AM
New spike ground attack I'm working on for Project Mayhem game! like that I was able to get it to follow the ground, should be a good base to iterate on. Built in Unreal Engine 5 using GAS. Loving how it’s shaping up! #gamedev #combatdesign #UnrealEngine #gameabilities"
January 16, 2025 at 4:50 AM
Check out the channel tomorrow for Part 3 of the enemy combat design series!

www.youtube.com/watch?v=VtoR...

#Gaming #GameDev #IndieDev #GameDesign #CombatDesign #VideoEssay
April 5, 2024 at 6:22 PM
hay hay! been tweaking hitboxes so they behave with all kinds of attacks, all that good stuff… mostly to save future-me some pain 😅

now I’m tempted to extend melee a bit… finishers? special moves if Mandy’s surrounded? gap-closers? all the fun stuff 👀✨

#IndieGameDev #ActionGame #CombatDesign #UE5
February 9, 2026 at 5:46 PM
Alittle update on what I've been working on / learning.

I've been on my Combat Design journey learning more about game feel and implementing combat. I can say that I'm happy about how I got this 5-hit combo going.

Want to add more features and learn more about enemy AI.

#gamedev #combatdesign
March 1, 2025 at 11:55 AM
Clip #1 from Dev to Dev S01E09 - John ‘Bau’ Bautista explains how Monty Python was his key to breaking into the industry!
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#DevToDev #DevToDevPodcast #GameDev #Videogames #CombatDesign #QATesting #Arcades #Leadership #MontyPython

youtube.com/shorts/h-5DF...
Dev to Dev Clip S01 E09 - Monty Python Interview Question
YouTube video by Dev To Dev Podcast
youtube.com
November 5, 2025 at 9:03 AM
⚡️ NEW: Design enemy archetypes and combat systems for Naughty Dog's next project!

💼 Senior Game Designer (Combat)
🏢 Naughty Dog
🇺🇸 Santa Monica, CA, USA
📄 Full Time
🎚️ Senior (5+ years)
💵 $145,100–$181,400/year
#CombatDesign, #NaughtyDog, #GameDev

Apply here 👇
hitmarker.net/jobs/naught...
hitmarker.net
July 17, 2026 at 11:15 PM
The importance of "The Rule of 3" in context to combat design. Rock-Paper-Scissors is bigger than you may realize...
Where do you see 3 popping up?
sites.google.com/view/nickgoo...

#theruleof3 #gamedev #indiedev #gamedesign #unrealengine #combatdesign #gameMechanics #Counterplay #RockPaperScissors
Rock-Paper-Scissors
Rock-Paper-Scissors, the classic example of balance and counterplay.
sites.google.com
January 18, 2025 at 9:39 AM
Just wanted to clarify this mechanic: when your attack collides with an enemy’s attack, they cancel each other out. No auto counter, no parry button. It’s all about timing and positioning.

#GameDev #IndieDev #CombatDesign #GameMechanics #PixelArt #Unity
December 17, 2025 at 4:46 PM
Clip #3 from Dev to Dev S01E09 - Bau explains why Melee Combat's intimate relationship with your opponent is a draw for him
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#DevToDev #DevToDevPodcast #GameDev #GameDevelopment #Videogames #CombatDesign #QATesting #Arcades #Leadership #MeleeCombat #DevilMayCry

youtube.com/shorts/62v28...
Dev to Dev Clip S01 E09 - Melee Combat An Intimate Connection
YouTube video by Dev To Dev Podcast
youtube.com
November 8, 2025 at 3:37 PM
Dev to Dev S02 E02 Clip #1: Mark Acero outlines the why behind working a 42hr crunch

Find Dev to Dev here: linktr.ee/DevToDev
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#devtodev #DevToDevPodcast #gamedevelopment #gamedev #podcast #patreon
#videogames #CombatDesign #GameDesignLeadership #Evo
youtube.com/shorts/qTu0k...
Dev to Dev S02 E02 Clip - 42hrs Straight
YouTube video by Dev To Dev Podcast
youtube.com
February 28, 2026 at 7:02 AM
Starting to put together something I've always wanted: an enemy design database!

Especially useful for combat designers (me) so enjoy! I will be slowly updating this over time. Questions, comments, feedback welcome!

nhantri132.github.io/enemy-design...

#combatdesign #gamedesign
Enemy Design Database
nhantri132.github.io
October 28, 2025 at 3:32 AM