#CombatDesign
Masterful action design doesn't simplify combat—it demands rapid-fire re-evaluation across all four dimensions in the blink of an eye.

#GameDesign #DOOM #CombatDesign #GMTK #GameOveranalyzer #IndieDev #TheSynapticVoyage
September 28, 2026 at 3:59 AM
So I'm trying to shoot and need to reload and then I try again and the gun jams and I have to reload again

How would you solve this problem or is it more of a me problem? (3/3) #gamedesign #combatdesign #gamedev
August 23, 2026 at 2:46 PM
I've been getting back into writing lately & have just wrapped up a deep dive into Clair Obscur: Expedition 33's combat system!

In the article, I dive into how it works, the thinking behind it, and what we can learn from it. 💡

👉 bit.ly/4e2kCSW

#gamedesign #combatdesign #gamedev #clairobscur
Clair Obscur: Expedition 33 - Redrawing the Rules of RPG Combat
New to some of the combat terms? I've put together a handy Glossary to help you follow along. Clair Obscur: Expedition 33 isn’t just a painterly RPG; it’s a bold experiment in hybrid combat. By fus...
design-sync.ghost.io
June 10, 2025 at 11:42 PM
⚔️ Is combat too easy? Too brutal? Too slow?

Here are 7 GM tricks to balance your fights without turning them into spreadsheets.

🏹 Keep the action fast, fun, and cinematic.

📖 Full post on Patreon!

#DnD #GMtips #CombatDesign #TTRPGEncounters #TTRPG #gaming #nerd #geek #patreon
How to Balance Combat Without Making Every Fight a Math Puzzle | Tabletop Roleplaying James
Get more from Tabletop Roleplaying James on Patreon
www.patreon.com
June 16, 2025 at 7:17 PM
🐟 My First Game Jam 🐟

Last month I joined the @entrylvldev.bsky.social Summer Game Jam.

Here’s some concepts I made and more I for below. (1/15)

#art #gameart #gamejam #entrylvlsummergamejam #summergamejam #itchio #fish #conceptart #combatdesign #uidesign #ui #visdevelopment #visdev
September 10, 2025 at 6:38 PM
⚡️ NEW: Design enemy archetypes and combat systems for Naughty Dog's next project!

💼 Senior Game Designer (Combat)
🏢 Naughty Dog
🇺🇸 Santa Monica, CA, USA
📄 Full Time
🎚️ Senior (5+ years)
💵 $145,100–$181,400/year
#CombatDesign, #NaughtyDog, #GameDev

Apply here 👇
hitmarker.net/jobs/naught...
hitmarker.net
July 17, 2026 at 11:15 PM
⚡️ NEW: Design combat systems for an upcoming Blizzard title! ⚔️

💼 Senior Combat Designer, Unannounced Project
🏢 Blizzard
🇺🇸 Irvine, CA
📃 Full Time
🎚 Senior
🏷 #CombatDesign, #GameDesign
💵 USD 97,200–179,900 per year

Apply here 👇
hitmarker.net/jobs/blizza...
hitmarker.net
May 28, 2026 at 7:15 PM
⚡️ NEW: Design combat systems for the next BioShock title! 👊

💼 Combat Designer (Gameplay)
🏢 Cloud Chamber
🇺🇸 Novato, CA
📃 Full Time
🎚 Intermediate
🏷 #GameDesign, #CombatDesign, #BioShock
💵 USD 78,900–116,760 per year

Apply here 👇
hitmarker.net/jobs/2k-com...
May 6, 2026 at 3:15 PM
⚡️ NEW: Design combat systems for Intergalactic: The Heretic Prophet! ⚔️

💼 Senior Game Designer (Combat)
🏢 Naughty Dog
🇺🇸 Santa Monica, CA
📃 Full Time
🎚 Senior
🏷 #GameDesign, #CombatDesign
💵 USD 145,100–181,400 per year

Apply here 👇
hitmarker.net/jobs/naught...
hitmarker.net
May 1, 2026 at 12:15 AM
⚡️ NEW: Improve combat systems for the biggest MMO of all time! ⚔️

💼 Combat Designer, Systems - World of Warcraft
🏢 Blizzard
🇺🇸 Irvine, CA
📃 Full Time
🎚 Intermediate
🏷 #CombatDesign, #GameDesign
💵 USD 29.81–55.14 per hour

Apply here 👇
hitmarker.net/jobs/blizza...
hitmarker.net
April 22, 2026 at 9:15 PM
⚡️ NEW: Design and improve combat systems for For Honor! 💪

💼 Game Designer (Fight) – For Honor
🏢 Ubisoft
🇨🇦 Montréal, QC
📃 Full Time
🎚 Senior
🏷 #GameDesign, #CombatDesign, #ForHonor, #Ubisoft

Link to apply below 👇
December 5, 2025 at 1:15 AM
⚡️ NEW: A game design role focused on The Division 2's PvP modes! 🔫

💼 Lead PvP Game Designer [The Division 2]
🏢 Ubisoft
🇷🇴 Bucharest
📃 Full Time
🎚 Senior
🏷 #GameDesign, #MultiplayerDesign, #CombatDesign, #TheDivision

Link to apply below 👇
October 30, 2025 at 6:15 PM
⚡️ NEW: Design combat systems for a new Witcher game! ⚔️

💼 Expert Combat Designer
🏢 CD PROJEKT RED
🇺🇸 Boston, MA or Remote US
📃 Full Time
🎚 Senior
🏷 #GameDesign, #CombatDesign, #RemoteJob, #UnrealEngine, #TheWitcher

Link to apply below 👇
October 22, 2025 at 3:15 PM
⚡️ NEW: Design combat systems for The Witcher 4! 👊

💼 Senior Gameplay Designer (Player Combat)
🏢 CD PROJEKT RED
🇵🇱🇪🇺 Warsaw or Remote Europe
📃 Full Time
🎚 5+ years exp
🏷 #GameDesign, #CombatDesign, #UnrealEngine, #RemoteJob, #TheWitcher4

Link to apply below 👇
October 14, 2025 at 4:15 PM
⚡️ NEW: Design combat encounters for a AAA game! ⚔️

💼 Game Designer - Encounters
🏢 That’s No Moon
🇺🇸 Los Angeles, CA or Remote US
📃 Contract
🎚 Intermediate
🏷 #GameDesign, #CombatDesign, #UnrealEngine, #AI, #RemoteJob
💵 USD 89,000–111,000 per year

Link to apply below 👇
October 10, 2025 at 2:15 PM
🚨 ICYMI: Remotely design combat systems for Wolverine and more! 👊

💼 Combat Designer
🏢 Insomniac
🇺🇸 Remote US
📃 Contract
🎚 Intermediate
🏷 #GameDesign, #CombatDesign, #RemoteJob, #Insomniac, #PlayStation
💵 USD 56–84 per hour

Link to apply below 👇
September 21, 2025 at 2:15 PM
⚡️ NEW: Remotely design combat systems for Wolverine and more! 👊

💼 Combat Designer
🏢 Insomniac
🇺🇸 Remote US
📃 Contract
🎚 Intermediate
🏷 #GameDesign, #CombatDesign, #RemoteJob, #Insomniac, #PlayStation
💵 USD 56–84 per hour

Link to apply below 👇
September 17, 2025 at 2:15 PM
⚡️ NEW: Design enemy combat systems for a third Star Wars Jedi game! ⚔️

💼 Combat Designer - Enemy (Star Wars Jedi)
🏢 Respawn
🇺🇸🇨🇦 Los Angeles/Vancouver
📃 Full Time
🎚 3+ years exp
🏷 #GameDesign, #CombatDesign, #StarWars
💵 USD 96,400–151,900 per year

Link to apply below 👇
September 1, 2025 at 4:15 PM
⚡️ NEW: Work on NPC combat at the home of The Last of Us! 🥊

💼 Senior Game Designer (Combat)
🏢 Naughty Dog
🇺🇸 Santa Monica, CA
📃 Full Time
🎚 5+ years exp
🏷 #GameDesign, #CombatDesign, #NaughtyDog, #PlayStation
💵 USD 145,100–181,400 per year

Link to apply below 👇
August 28, 2025 at 5:15 PM
⚡️ NEW: Design enemies and bosses for a new title from the studio behind God of War! 🪓

💼 Senior Combat Designer
🏢 Santa Monica Studio
🇺🇸 Los Angeles, CA
📃 Contract
🎚 Senior
🏷 #GameDesign, #CombatDesign, #PlayStation
💵 USD 59.52–89.23 per hour

Link to apply below 👇
August 26, 2025 at 3:15 PM
⚡️ NEW: Help design the combat systems for an upcoming Witcher multiplayer title! ⚔️

💼 Expert Combat Designer
🏢 CD PROJEKT RED
🇺🇸 Boston, MA or Remote US
📃 Full Time
🎚 7+ years exp
🏷 #GameDesign, #CombatDesign, #RemoteJob, #TheWitcher

Link to apply below 👇
August 20, 2025 at 3:15 PM
⚡️ NEW: Remotely design enemies, bosses, combat systems, and more! ⚔️

💼 Senior Combat Designer
🏢 Bluepoint Games
🇺🇸 Remote US
📃 Contract
🎚 5+ years exp
🏷 #CombatDesign, #GameDesign, #RemoteJob, #DemonsSouls

Link to apply below 👇
August 19, 2025 at 3:15 PM
⚡️ NEW: Help design combat systems for a new Blizzard game! 💪

💼 Associate Technical Designer, Combat AI - Unannounced Game
🏢 Blizzard
🇺🇸 Irvine, CA
📃 Temp
🎚 2+ years exp
🏷 #GameDesign, #TechnicalDesign, #CombatDesign
💵 USD 24.04–44.47 per hour

hitmarker.net/jobs/blizza...
Associate Technical Designer, Combat AI - Unannounced Game - Blizzard Entertainment | Hitmarker
At Blizzard, we craft genre-defining games and legendary worlds for all to share.  Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are bel...
hitmarker.net
July 15, 2025 at 5:15 PM
⚡️ NEW: Create responsive AI combat systems on-site or remotely! ⚔️

💼 AI Combat Designer - RuneScape Dragonwilds
🏢 Jagex
🇬🇧 Cambridge or Remote UK
📃 Full Time
🎚 Intermediate
🏷 #GameDesign, #CombatDesign, #UnrealEngine, #AI, #RemoteJob, #RuneScape

hitmarker.net/jobs/jagex-...
AI Combat Designer - RuneScape Dragonwilds - Jagex | Hitmarker
Location: Cambridge, UK – (Remote available within the UK with team onsite days in the Cambridge office approx. 4 times per year) Are you a creative and technically-minded designer with experience ...
hitmarker.net
June 20, 2025 at 9:15 PM