#VideoGameDesign
Exploring the Vale of Pnath for #ScreenshotSaturday
Sometimes running away is the best choice...
#VideoGameDesign #GameDev
May 17, 2025 at 1:39 PM
My game design document for Cyclopean...
#VideoGameDesign #GameDev #CRPG
December 29, 2024 at 6:46 PM
Working a sanity mechanic into my game is starting to feel very wrong...
#GameDev #VideoGameDesign #Sanity
January 7, 2025 at 4:20 PM
This has to be one of my favorite interactions ever...
#GameDev #RetroGaming #VideoGameDesign
December 30, 2024 at 10:24 PM
What you leave out of a game can be as important as what you put into a game #VideoGameDesign #GameDesign
December 4, 2024 at 4:50 PM
I am adding a bunch of new effects to the game, where combinations of alliances will provide the player with unique bonuses. #ScreenshotSaturday #Bonus #VideoGameDesign
June 7, 2025 at 10:48 AM
Major Update! I am starting to dig into the mechanics and functionality of the game engine a bit. #GameDev #VideoGameDesign #CRPG

store.steampowered.com/news/app/295...
Steam :: Cyclopean :: Update 0.9.83
"Major" Update!
steamcommunity.com
January 30, 2025 at 8:30 PM
Two weeks ago I announced my game was “feature complete” so of course I decided to go back in and add roguelike mode.
#videogamedesign
July 10, 2025 at 12:18 AM
Remember: For every new feature you add to your game, make sure you don't forget to add the toggle button to turn it off in the options menu. #GameDev #VideoGameDesign #GameDesign
February 9, 2025 at 10:31 PM
I found a nice, tidy and elegant solution for searching multiple corpses on the same tile. Now if there's more than one dead enemy on the same tile, it will cycle through each time you search...

#VideoGameDesign #GameDev #SearchingCorpses
June 16, 2025 at 8:39 PM
Walk cycles are my least favorite.

#gamedev #animation #3danimations #videogamedesign #3dwip
June 15, 2026 at 2:17 AM
September 18, 2025 at 9:02 AM
Making a scroll-able menu, and truncating long strings in my inventory feels more like "software" development than #VideoGameDesign

This was oddly satisfying to figure out. Give me a few weeks and I will be making my own spreadsheets!
#SoftwareDevelopment #UIDesign
December 27, 2024 at 9:55 PM
A little 3D Model; i modelled the Siege mech of #IntoTheBreach

#3d #3DAsset #Blender #VideogameDesign #VideogameDevelopement
January 6, 2026 at 6:00 PM
May 21, 2026 at 6:27 PM
Check out the latest thread of turn based games!
#TurnBasedThursday #VideoGameDesign
Temple of the Roguelike is honored to officially host #TurnBasedThursday today! Developers, share your #turnbased game as a reply to this post (all genres are welcome!). Everybody, if you enjoy turn-based games, repost this message to get more people playing these great games!
April 24, 2025 at 4:19 PM
Should a game be full screen by default? My instinct is to make it in a window, and allow players to decide to go full screen or not. #videogamedesign #ui #ux
January 29, 2025 at 1:17 PM
Meet Crackers Quackers, the fastest and craziest kart racer in the whole galaxy!
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#teamgalactoon #gamedesign #Cartoonist #gameconcept #videogamedesign #videogameconcept #oc #originalcharacter #3dplatformer #platformer
July 2, 2025 at 7:29 PM
Even if you look at a game like Doom, there was a distinction between John Carmack's and John Romero's roles (not to dismiss the other folks but you get the idea). Not everyone can do everything, nor should they have to.

Not every game developer needs to make their own engine. #VideoGameDesign
February 1, 2025 at 2:17 PM
designing a modular set for wood fortress

#3d #3DAsset #Blender #VideogameDesign #VideogameDevelopement
October 29, 2025 at 2:27 AM
Had an injury that made sitting in a chair painful so it's been a slow while. Starting up some attack animations to get the gameplay code figured out.

#gamedev #unrealengine #videogamedesign #animation #sologamedev
July 8, 2026 at 1:34 AM
Cyclopean is going "High Resolution" (possibly) out of necessity. I am still not settled on this, but there are some real benefits. I am still brainstorming possible ways to solve some of these issues...

#GameDev #HighRes #VideoGameDesign

steamcommunity.com/games/295879...
Steam :: Cyclopean :: Testing Branch Updated to Version 0.9.84 (Hi Resolutuion Test)
Big things underway....
steamcommunity.com
January 31, 2025 at 11:05 PM
I've been stuck trying to figure out how to start this game, but created some new characters in the meantime.
#gamedev #rpg #javascript #indiedev #jsdev #coding #indiegamedev #videogamedesign
December 1, 2024 at 3:12 AM
Innovative game mechanics are great and all, but that is really not my main interest. I am more drawn to games with a unique aesthetic and atmosphere. In fact I like it when games use a relatively well known gameplay mechanic, and just do an interesting spin on that. #videogamedesign #gamedesign
December 21, 2024 at 3:41 PM
Just thinking about this a bit. I remember settling on maps that were visible from the beginning, and thinking ... hey, it's okay. I didn't like it, but it was too much to think about making it work the way I wanted... 🧵
#VideoGameDesign #GameDev
Cyclopean has been updated to version 0.9.0! Maps are now empty until the player explore the dungeons. I used a brand new system to accomplish this, so it should not produce the kinds of bugs I had in Islands of the Caliph (hopefully!).
#GameDev #Maps #CRPG

store.steampowered.com/news/app/295...
Cyclopean - Demo Updated to Version 0.9.0 - Steam News
Maps are Incomplete! It was a major overhaul of the way dungeons are loaded, so old save files will no longer work with the new version. Before I go into the changes, if you want to continue playing y...
store.steampowered.com
December 24, 2024 at 8:30 PM