#FullTImeGameDev
Studios I used when developing Neyyah. First: my 2018 studio in Mandurah, WA, where Neyyah began, moving onto my studio in Trimley St Mary, England, where a majority of Neyyah's work was made (including my side of music composition).(More below)
#gamedevelopment #fulltimegamedev
September 27, 2026 at 5:03 PM
Here's to Neyyah and the magic it has opened up for so many players (now over 10k copies sold!). Enjoy, and thank you all for being awesome! Don't Dream It. Be It.
youtube.com/watch?v=7Yuk...
#firstpersongames #howtomakeagame #fulltimegamedev #gamestudio #indiedev #DontDreamitBeit
I released my first game a year ago. Here's what I learned ...
YouTube video by GameDev On The Go!
youtube.com
September 2, 2026 at 8:48 AM
Hello everyone!! I am officially kicking off my #FullTimeGameDev journey!

@atmosgames would love if you could give me a follow!
July 26, 2025 at 4:02 PM
July 19, 2025 at 2:03 PM
July 2, 2025 at 2:04 PM
Thank you to those who’ve followed my journey into #gamedev so far. Your support & feedback means a lot! I hope that I provided a little inspiration or a needed distraction over these past few months and am excited to keep sharing!
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#RoadToFullTime #FullTimeGameDev #indiegamedev #indiegamedeveloper
June 17, 2025 at 6:33 PM
The demons are organized! They send their slowest meat shields early. Their overlord sends the elites as frustrations build. Good luck keeping pace!
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#raylib #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #videogame #cpp #MadeWithRaylib #FullTimeGameDev
April 24, 2025 at 6:33 PM
The demons get a little antsy as the level progresses. They may start slow, but soon pick up speed! Dont wait too long to thin out their ranks.
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#raylib #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #videogame #cpp #MadeWithRaylib #FullTimeGameDev #RoadToFullTime
April 22, 2025 at 6:33 PM
I posted a retro-gaming scene I made in #blender last week. I chose the project to give my resized Insta-reels some life. I think it turned out amazing and wanted to share an example here! What do you think?
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#blendercommunity #gaming #3d #digitalart #FullTimeGameDev #RoadToFullTime#indiegamedev
April 19, 2025 at 6:33 PM
Fire has a 100% chance of death. The condition is unfortunately not curable.😢But at least we have 3 lives! Oh, and we can clear the board on respawn too!
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#raylib #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #videogame #cpp #MadeWithRaylib #FullTimeGameDev
April 15, 2025 at 6:33 PM
The enemy’s attacks can get overwhelming. Fortunately for us, we know how to cast 3 magic shields for protection!
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#raylib #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #videogame #cpp #MadeWithRaylib #FullTimeGameDev #RoadToFullTime
April 10, 2025 at 6:33 PM
Just completed #indieDevGameJam6
Here is the submission, feedback is appreciated opengrit-games.itch.io/ugh-time
#indiedev #itchio #GameDev #fulltimegamedev
Ugh, Time by Opengrit Games, keppy_lab
“Get over time, bro”
opengrit-games.itch.io
March 17, 2025 at 5:45 PM
March 1, 2025 at 7:33 PM
I have been working on my art skills, its not much but at least its something. #GameArt #indiedev #art #photoshop #FullTimeGamedev
February 28, 2025 at 5:33 PM
Sword Unwrapped in #Blender, will do unwrapping of sword made in #Maya
Unwrapping in Maya takes longer time, but more satisfying than blender.

#Followup of #FullTimeGameDev #3dArtPro course by @thomasbrush.bsky.social

#indie #indiegames #indiegamedev #gamedev #gamedevelopment
January 28, 2025 at 7:10 PM
Another screen grab from my no-platform platformer! This time my dasher didn’t make it. 😢
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#c++ #raylib #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #videogame #cpp #MadeWithRaylib #FullTimeGameDev #RoadToFullTime 
January 22, 2025 at 7:33 PM
Blade is looking fine now. There are a lot of alternate methods of doing one simple thing. #Followup of #FullTimeGameDev #3DArtPro course of @thomasbrush.bsky.social in #Maya instead of blender

#indie #indiegames #indiegamedev #gamedev #gamedevelopment
January 20, 2025 at 6:16 PM
Re-iteration of Sword in #maya, #Followup of #FullTimeGameDev #3DArtPro by @thomasbrush.bsky.social
Took longer than expected.
Blade seems a bit off, will try to resolve it next.

#indie #indiegames #indiegamedev #gamedev #gamdevelopment
January 19, 2025 at 8:18 PM
Say hello to Tellie! I'm creating this model to work on a walking animation with #blender. I can’t wait to show you!
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#blendercommunity #3d #gaming #gamedev #indiegamedev #videogaming #indiegame #indiedev #gamedevelopment #blenderrender #videogame #digitalart #3dart #FullTimeGameDev #RoadToFullTime
January 18, 2025 at 7:33 PM
Following up on #FullTimeGameDev Course #3dArtPro of @thomasbrush.bsky.social
After completing it, will re iterate it in #maya and make my own unique one for #dungeoner soon.

#indie #indiegames #indiegamedev #gamedev #assetbuilding
January 18, 2025 at 6:18 PM
January 7, 2025 at 7:33 PM