#GPUZen
In #GPUZen 3, William Bussière and I explain how we render so many instances with Anvil in "GPU-Driven Rendering in Assassin's Creed Mirage" www.amazon.com/dp/B0DNXNM14K
November 24, 2024 at 8:32 PM
I have a chapter on the next #GPUZen
"IBL-BRDF Multiple Importance Sampling for Stochastic Screen-Space Indirect Specular"
- IBL-MIS-SSSIS -
www.amazon.com/dp/B0DNXNM14K
November 24, 2024 at 8:05 PM
🎮Graphics Programmers! Ready to shape the future of advanced rendering?

Submit your proposal for GPU Zen 5, the next volume in the acclaimed GPU ZEN series, today!

📅 Deadline: July 5, 2026
📩Submit to: gpuzen@theforge.dev
🔗 gpuzen.blogspot.com

#GraphicsProgramming #Rendering #GameDev #Authors #GPU
June 4, 2026 at 7:07 PM
🚀 Unleash your creativity with GPU Zen 4!

📖 Dive into cutting-edge techniques from industry experts to tackle complex graphics challenges and elevate your projects.

Available now on Amazon!
📔 Standard Edition: a.co/d/0cvhJuSU
⭐️ Deluxe Edition: a.co/d/07t0MZGz

#GPUZen #GameDev
February 19, 2026 at 11:02 PM
Have an idea that could help advance real-time rendering, graphics programming, tools, or engine development?

GPU Zen 5 is accepting chapter proposals. Don't miss your chance to make an impact on the industry!

Submissions close July 5th.

📨: gpuzen@theforge.dev

#GPUZen #GameDev #GPU
June 25, 2026 at 6:58 PM
We are now accepting proposals for GPU Zen 5!

This is an opportunity to share your expertise with the rendering community.

Proposal Deadline: July 5, 2026
Submit to: gpuzen@theforge.dev
More Info: gpuzen.blogspot.com

Don't hesitate to DM me for more details
June 5, 2026 at 6:45 PM
Build your library with GPU Zen. 📚

Featuring production-proven techniques and insights behind modern graphics, from real-world rendering pipelines to optimization strategies used across today’s biggest games. 🎮

📖 Get your copy today: www.amazon.com/dp/B0885VHW5...

#GPU #GPUZen #GameDev
May 13, 2026 at 7:43 PM
🎮 Graphics Programmers! Ready to shape the future of rendering?

Submit your proposal today for GPU Zen 4, the next volume in the acclaimed GPU Zen series!

📅 Deadline: May 17, 2025
📩Submit to: wolfgang.engel@gmail.com
🔗 gpuzen.blogspot.com

#GraphicsProgramming #Rendering #GameDev #GPUZen #GPU
May 1, 2025 at 8:31 PM
Looking for your next essential read? 📖 GPU Zen 3 is packed with advanced techniques and real-world case studies that stand the test of time. 📚

Learn directly from the developers behind Cyberpunk 2077, Assassin’s Creed, and more. Available on Amazon: a.co/d/gIarV6j

#GameDev #GPUZen #GPU
September 25, 2025 at 10:31 PM
✨ Final call for GPU Zen 4 Submissions! ✨

Share your groundbreaking GPU programming work with the community today!

🚨 Deadline: May 17, 2025
📧 Submit to: wolfgang.engel@gmail.com
🔗 Details: gpuzen.blogspot.com
🦋 For updates, follow @wolfgangfengel.bsky.social

#GPUZen #GPU #GameDev #Programmer
May 14, 2025 at 7:30 PM
Coding meets relaxation! 🌊📚

Dive into GPU Zen 3 and sharpen your rendering skills while soaking up the sun.

The perfect mix of knowledge and Zen. 🖥️🌞

Grab your copy now! 👉 www.amazon.com/GPU-Zen-Adva...

#GPUZen #GameDev #GPU #SanDiego #Zen #TheForge #Developers #GameEngine
February 6, 2025 at 8:35 PM
Celle de GPU Zen 1 (avec quelques tweaks maison en plus par dessus) : github.com/wolfgangfeng...
GPUZen/04_Screen Space/03_Practical Gather-based Bokeh Depth of Field at master · wolfgangfengel/GPUZen
contains the source code accompanying the book GPU Zen. - wolfgangfengel/GPUZen
github.com
September 20, 2025 at 7:32 PM
GPUZenや
January 3, 2025 at 1:31 AM