#GameEngineDev
Yippee, bullet traces implemented in Revolver Engine!

#indiegamedev #gameenginedev #revolverengine
March 14, 2026 at 9:32 PM
April 2, 2026 at 5:15 AM
Surface dragging
#gamedev (or #gameengine dev? #gameenginedev?)
November 17, 2025 at 1:27 PM
we've got basic lighting and MSAA now! :O

#opengl #gamedev #C #cprogramming #gameengine #gameenginedev
February 12, 2025 at 1:32 AM
I'm developing Perro, a free, open source game engine that can transpile C# to Rust for native performance
#gamedev #gameengine #gameenginedev #rustgamedev #rust
December 14, 2025 at 2:14 AM
Spent a whole day trying to figure out why was the camera twisting around Z axis, then I found out that's just a thing quaternions do.

gamedev.stackexchange.com/questions/13...

Apparently Unity does it too.

Godot doesn't because rotation is stored as a matrix internally.

#gamedev #gameenginedev
August 9, 2026 at 11:25 AM
Bitty Engine v1.8.0 is now live with: new file buttons, native Apple Silicon support, and other improvements
#BittyEngine #GameEngine #GameEngineDev #GameDev #IndieDev #Lua
April 7, 2026 at 11:19 AM
The nCine continuous integration is back to all green! ✅
#gamedev #gameenginedev #GitHub #Opensource #FOSS
December 12, 2024 at 11:27 AM
Improving my motion retargeter. Now it correctly handles neck/forefoot rotation and limb orientation. Also places retargeted limbs more accurately now, so way fewer temporal glitches. If only the feet remain grounded... #IndieGameDev #GameAnimation #3danimations #gameenginedev #gamedev #indiedev
January 30, 2026 at 12:16 PM
Did a small redesign of the interface of my #2D #gameengine. Its still very basic but we vibing! #gameenginedev #gamedev
May 7, 2025 at 9:36 AM
Yep, after rebuilding to correct vertex normals, lighting seems to be more natural now, seems to be : D
#GameDev #GameEngineDev #SoloDev #CPP #Vulkan
January 1, 2025 at 3:23 PM
Bitty Engine v1.7 is now live. With a new DocumentViewer module for viewing markdown (.md) documents, copying code snippets from context menu of assets, and other improvements.
#BittyEngine #GameEngine #gamedev #indiedev #GameEngineDev
March 10, 2026 at 7:21 AM
Finally! The retargeting setup based on my control rig auto generator is now working. Source motion from geno_laforge_ZeroEGGS. Next goal: solve sliding and ground penetration somehow. #IndieGameDev #GameAnimation #gamedev #3danimations #gameenginedev
January 20, 2026 at 6:59 PM
The library of Featherstone, more aesthetic than functional, because it turns out Harpies don't like reading anyways.

And also, Eternity Works' depth-aware 2D lighting engine at work! #gamedev #gameenginedev #shaders #pixelart #indiegames
July 25, 2025 at 2:20 PM
Testing my auto control rig retargeting setup with a much more demanding dancing motion from Geno Motorica. I think it's holding up pretty well. Time to move on to the next goal: train an autoencoder for poses. #IndieGameDev #GameAnimation #gamedev #3danimations #gameenginedev #indiedev
January 21, 2026 at 5:14 PM
Different 3D modeler produce different kinds of vertex normal (ToT), sometimes it's ugly sometimes it's good, I ended up putting recreation of vertex normal on mesh configuration for loading of mesh from a file to make it look good.
#GameDev #GameEngineDev #SoloDev #CPP #Vulkan
January 1, 2025 at 11:18 AM
I suppose this was my main thing of 2025: I started work on not my first, nor my second, but my third and so far best attempt at a game engine. Physics, player character, completely scriptable. C++ and DX12. Jolt physics.
#gamedev #gameenginedev
January 1, 2026 at 8:10 PM
Bitty Engine v1.7.1 now live! Enhancements: TextBox & DocumentViewer improvements, new Engine module, Sprite.animationSpeed property, plus many other improvements. store.steampowered.com/app/1386180/
#BittyEngine #gameengine #gamedev #indiedev #gameenginedev
Save 50% on Bitty Engine on Steam
Bitty Engine is an itty bitty 2D game engine, with built-in editors, programmable in Lua.
store.steampowered.com
March 24, 2026 at 6:16 AM
Spent way more time than I'd like to admit implementing this biped skeleton detector and automatic control rig generator. But now that it's working I feel glad. Next: animation retargeting in control rig space. #IndieGameDev #GameAnimation #gamedev #3danimations #gameenginedev
January 14, 2026 at 6:04 PM
guys help people don't understand my transpile -> Rust architecture for my game engine. I kind of understand the C# attributes guy to an extent (but it was trivial to map that to Rust so idk why he's talking about like adding real reflection in C# libs)

#indiedev #gamedev #gameengine #gameenginedev
December 14, 2025 at 8:30 PM
Tldr: its a tile + tilemap editor for drafting small games. Its's supposed to be small enough for you to get a concept out in a programmable format.

I need to do a serious refactor to get this all working properly tbh, but i hope you can at least see the vision here

#gamedev #gameenginedev
July 26, 2025 at 7:13 AM
Just posting to keep progress on my own game engine I am working on. For now it just a cube with simple camera movement with rotating it being janky ;-;. The engine is a Vulkan 1.3+ game engine and is following the bevy architecture in C++.

#GameEngineDev #EngineDev
June 11, 2026 at 7:10 PM
I find it a little bit tricky to re-create Vulkan swapchain, due to a lot to consider which part should be re-created and what's not in a fastest possible way, when surface form is Resized,Minimized,Maximized,Restored and toggle Full screen on and off. #GameDev #GameEngineDev #SoloDev #CPP #Vulkan
December 31, 2024 at 4:01 AM
Fixed the predictive waiting for low #lag (input-to-photon, average of several presses at random times) #vsync (actually +0 frames on the top of the screen, +1 bottom). It auto-adjusts the margin now. For some reason it needs >4ms in 60Hz, and >2ms in 120 Hz. #SDL2 #OpenGL #gamedev #gameenginedev
June 14, 2026 at 2:20 PM