www.luigiboccherini.org/2023/01/03/g...
x.com/SamNChiet/st...
x.com/SamNChiet/st...
buff.ly/8FYWfH0
buff.ly/8FYWfH0
(Shows how far a stubborn wall-basher can get with modern gametech).
(Shows how far a stubborn wall-basher can get with modern gametech).
Thanks to my Ko-Fi donators: ko-fi.com/weskmods
Scans sponsored by @MatterandForm : matterandform.net
Consider donating to help us grow the 3D scan library👍
Thanks to my Ko-Fi donators: ko-fi.com/weskmods
Scans sponsored by @MatterandForm : matterandform.net
Consider donating to help us grow the 3D scan library👍
gingerbeardman.itch.io/beltrunner
Kinda like Asteroids…or is it?
The game was built using Jinks, also by me, which is a totally new way to make games.
Game ~10 KB
Engine ~0.5 MB
Total Web Bundle ~2 MB
#gmtkjam #gamedev #indiedev #gametech
gingerbeardman.itch.io/beltrunner
Kinda like Asteroids…or is it?
The game was built using Jinks, also by me, which is a totally new way to make games.
Game ~10 KB
Engine ~0.5 MB
Total Web Bundle ~2 MB
#gmtkjam #gamedev #indiedev #gametech
www.gametech.co.jp/products/cat...
www.gametech.co.jp/products/cat...
If you’re into next-gen rendering, indie engines, or experimental graphics tech, this one’s for you 👀
#gamedev #indiedev #pathtracing #voxel #rendering #gametech #devlog
If you’re into next-gen rendering, indie engines, or experimental graphics tech, this one’s for you 👀
#gamedev #indiedev #pathtracing #voxel #rendering #gametech #devlog
waow . imagine if a gametech company did that
waow . imagine if a gametech company did that
At #GDC2026 we’re sharing how AI-enabled tools are helping developers iterate faster and create more immersive, dynamic player experiences.
Built for real pipelines.
#GameDev #GameTech #AI #TencentGames
At #GDC2026 we’re sharing how AI-enabled tools are helping developers iterate faster and create more immersive, dynamic player experiences.
Built for real pipelines.
#GameDev #GameTech #AI #TencentGames
gamerepublic.net/featured-eve...
#gameart #gamedesign #gameanimation #gametech #gamedev #highered #student #courses
gamerepublic.net/featured-eve...
#gameart #gamedesign #gameanimation #gametech #gamedev #highered #student #courses
Part of the push to optimize the most time- and skill-heavy parts of animation.
Sometimes to the dismay of practiced maestros of the craft.
#gamedev #animation #gametech
Part of the push to optimize the most time- and skill-heavy parts of animation.
Sometimes to the dismay of practiced maestros of the craft.
#gamedev #animation #gametech