#LightningLessons
Lets finish up this weeks #LightningLessons with a look at 'Feels' with thanks to Steve Swink for his amazing book #GameFeel

#Gaas #GameDesign #GameDev #LiveOps
August 29, 2025 at 3:04 PM
More #LightningLessons in #Liveops - In part 2 we look at the components that make up an "Exchange"

#Gamedev #Gamedesign #GaaS
July 31, 2025 at 2:04 PM
Lets end the week making a point is our #LightningLessons in #LiveOps

Escallation is essential... We need to celebrate Whistleblowers!

#GameDev #Liveops #GaaS 

Did you know that you can catch up on all this series on https://www.youtube.com/@Arcanix_ai
September 19, 2025 at 3:05 PM
Ending with week with part 3 of #LightningLessons #Liveops talking about "Exchange" 

This time we are looking into Modifers! 

#gamedev #gamedesign #GaaS
August 1, 2025 at 2:02 PM
When do you approve, reject or waive deliverables?

Find out in Today's #LightningLessons in #LiveOps

#GameDev #Liveops #GaaS 

Did you know that you can catch up on all this series on https://www.youtube.com/@Arcanix_ai
September 18, 2025 at 3:01 PM
Are you waiting for failure?

Treat your risk register as a health check!

If you aren't rescoring you are not managing - you are gambling!

#LightningLessons #Gaas #Gamedev
September 26, 2025 at 3:04 PM
Part 2 of this weeks #LightningLessons on Fun

This time we explore 'Flow'

 #GaaS #LiveOps #GameDesign
August 28, 2025 at 3:05 PM
When your players hit a bug today, will they shrug it off or will they quit screaming their rage to your whole community?

In this episode of #LightningLessons we're looking at how trust can help protect your team

More Lessons:
https://f.mtr.cool/dkgvnhstxb
https://f.mtr.cool/o0ophvcb3q
September 24, 2026 at 3:31 PM
If you think that your players are just one type, you need to think again...

In this episode of #LightningLessons we're looking at why one label is never enough

More Lessons:
https://f.mtr.cool/dkgvnhstxb
https://f.mtr.cool/h1up94ccgw
September 22, 2026 at 3:31 PM
You can't make progression feel meaningful by piling on tasks forever...
In this episode of #LightningLessons we talk about endless progression.

More Lessons on https://www.youtube.com/@Arcanix_ai
February 10, 2026 at 4:31 PM
Your veteran players have been keeping better notes on your game than your production system has...

In this episode of #LightningLessons we're talking about how players remember everything.

More Lessons on https://f.mtr.cool/dkgvnhstxb
July 16, 2026 at 3:31 PM
Going viral is optional, being meaningful isn't. This episode of #LightningLessons is about why socials are storytelling.

More Lessons on https://www.youtube.com/@Arcanix_ai
January 22, 2026 at 4:31 PM
Most LiveOps teams don't actually know how effective they're being...

In this episode of #LightningLessons we're looking at effective impact

More Lessons on https://www.youtube.com/@Arcanix_ai
April 24, 2026 at 3:31 PM
Does your CPI look great, but your game isn't profitable? Find out why in this episode of #LightningLessons

More Lessons on https://www.youtube.com/@Arcanix_ai
January 20, 2026 at 5:05 PM
Does your CPI look great, but your game isn't profitable? Find out why in this episode of #LightningLessons

More Lessons on https://www.youtube.com/@Arcanix_ai
January 20, 2026 at 5:06 PM
Regulators are proposing that game developers show players the real money exchange rate on virtual currency...

In this episode of #LightningLessons we're talking about currency regulation

More Lessons on https://f.mtr.cool/dkgvnhstxb
August 20, 2026 at 3:31 PM
You already had these players, you spent to acquire them, and now you made them feel like strangers...

In this episode of #LightningLessons we're talking about your cheapest acquisition.

More Lessons on https://f.mtr.cool/dkgvnhstxb
July 2, 2026 at 3:31 PM
Breaking into the market is harder than ever...

In this series of #LightningLessons we're exploring the insights from the Game Exectutive Summit Europe brunch during the London Game Festival.

More Lessons on https://f.mtr.cool/ntahjlantm
May 26, 2026 at 3:31 PM
Too often, the biggest risk for a studio isn't the development stage, it's what happens after...

In this series of #LightningLessons we're exploring the insights from the Game Exectutive Summit Europe brunch during the London Game Festival.

More Lessons on https://www.youtube.com/@Arcanix_ai
May 7, 2026 at 3:31 PM
What we're seeing in the games industry right now isn't decline, it's a transition...

In this series of #LightningLessons we're exploring the insights from the Game Exectutive Summit Europe brunch during the London Game Festival.

More Lessons on https://f.mtr.cool/dkgvnhstxb
May 28, 2026 at 3:32 PM
Timers are one of the most common mechanics in games, but are they helping players?

In this episode of #LightningLessons we talk about the pros and cons of timers and they way they can manipulate behaviour...

More Lessons on https://www.youtube.com/@Arcanix_ai
February 24, 2026 at 4:32 PM
Are you really seeing patterns that can help you scale, or are you just seeing ghosts in the noise?

In this episode of #LightningLessons we're looking at how we can see the signal through the noise...

More Lessons on https://f.mtr.cool/dkgvnhstxb
September 15, 2026 at 3:31 PM
Somewhere in your data is a small group of players doing everything right.

In this episode of #LightningLessons we're looking at what your best players can teach you...

More Lessons on https://f.mtr.cool/dkgvnhstxb
September 10, 2026 at 3:31 PM
Your average revenue per user looks healthy, but is it hiding something that could destroy your game?

In this episode of #LightningLessons we're looking at how averages lie...

More Lessons on https://f.mtr.cool/dkgvnhstxb
September 8, 2026 at 3:31 PM
The real question isn't how big a direct-to-consumer market is, but whether it's new spend or just a better margin...

In this episode of #LightningLessons we're playing red team on our own theme

More Lessons on https://f.mtr.cool/dkgvnhstxb
September 3, 2026 at 3:31 PM