#LuaScript
People literally have Luascript set for this shit it's crazy
May 16, 2026 at 10:03 PM
Ah! It appears that these “mods” will be contained by elusive “LuaScript” files, according to the previous trends
December 9, 2024 at 12:35 PM
If the goal is reached, then the Principia LuaScript cheatsheet will be released for free, as promised. I have already prepared a new page on the website for it, available here:

https://principia-web.se/luascript-api-cheatsheet

#foss #opensource #lua #game
September 1, 2026 at 9:33 PM
With this announcement, I would also like to ask for your financial support to help me do what I keep on doing and cover costs for the community site. For this month I have set a donation goal of 1000 SEK (approx. $100 USD).

If we hit the goal, the Principia […]

[Original post on hachyderm.io]
August 6, 2026 at 10:09 PM
Today, another batch of fixes to the Principia web port were made.

One of the things I fixed was rendering LuaScript sprites, making levels such as this rendition of the beginning of Star Wars ch. IV now fully playable in your browser without glitches:

principia-web.se/archive/leve...

#gamedev
December 28, 2025 at 10:33 PM
browsers would then be running luascript, and we can only imagine what horrors that counterfactual language may contain
January 22, 2025 at 12:45 AM
💸 Build your own Robux store inside any Roblox game—no frameworks, no fluff! Drop in 3 Lua scripts and start selling boosts, coins & VIP access in minutes. Monetize like a pro! 👉 panfurwarellc.gumroad.com
#RobloxDev #GameDev #RobloxStudio #Robux #IndieDev #LuaScript #MonetizeYourGame #GameAssets
Subscribe to PanfurWare LLC on Gumroad
PanfurWare LLC is a Philadelphia-based tech and creative brand building tools and media for digital-first thinkers. From smart planners to viral downloads, we blend design, culture, and function to he...
panfurwarellc.gumroad.com
August 6, 2025 at 6:57 PM
Aqui tá a mais nova (e há muito esperada) funcionalidade de #Lua #GDExtension: escolha se código Lua deveria ser executado automaticamente ou não!

Assim usuários podem evitar que o editor execute código Lua quando ele não deveria fazê-lo \o/

#gamedev #indiedev #indiegamedev #Godot #GodotEngine
August 23, 2025 at 6:02 PM
Hate to say it but LuaScript
November 4, 2025 at 8:40 PM
Or if Star Wars is not your thing, you can now LET'S GO GAMBLING! in Principia from the comfort of your web browser:

https://principia-web.se/archive/level/10665/play

*loud incorrect buzzer* AW DANGIT

#gamedev #foss #opensource #web
December 28, 2025 at 7:56 PM
Here's the newest (and long awaited) addition to #Lua #GDExtension: choose if Lua code should be automatically evaluated or not!

With this users can avoid the editor running Lua code when it's not supposed to \o/

#gamedev #indiedev #indiegamedev #Godot #GodotEngine
August 23, 2025 at 6:01 PM
The source for the LuaScript API cheatsheet is also available under CC-BY 4.0 now. It's written in HTML+CSS and converted to PDF with #weasyprint, and the buildscript also creates the alternate greyscale version using some substutions and a different CSS […]

[Original post on hachyderm.io]
September 6, 2026 at 7:40 PM
New video out on the Principia YouTube channel! Showcasing a Lua Mandelbrot renderer in Principia rendering to a LuaScript sprite. You can pan, zoom and change the resolution of the render:

https://www.youtube.com/watch?v=CjlPUJqu838

#foss #opensource #video #math #fractal
July 6, 2026 at 7:50 PM
🌟 Automate your Neovim workflow! 🌟

Learn how to create macros and Lua scripts to insert header comments effortlessly.

Enhance your productivity and streamline your coding tasks. 🚀

#Neovim #Vim #LuaScript #Automation #Productivity

byteshiva.medium.com/automating-t...
Automating Tasks in Neovim: Creating a Macro and Script to Insert Header Comments
From Macros to Scripts: Automating Header Comments in Neovim
byteshiva.medium.com
January 22, 2025 at 9:51 AM
I made a small easy-mode Ring Racers mod that people can DOWNLOAD AND PLAY RIGHT NOW!

It was my first time writing anything in Lua. It was fun to learn! ^w^

mb.srb2.org/threads/ring...

#RingRacers #DrRobotniksRingRacers #Lua #LuaScript
[Open Assets] - Ring Racers Debt Relief Program
Girlstink submitted a new resource: Ring Racers Debt Relief Program - An "easy-mode" mod that changes the rings into a glorified boost bar! WELCOME TO THE RING RACERS DEBT PREVENTION PROGRAM! Ring R...
mb.srb2.org
March 31, 2025 at 6:56 AM
been workin on scripting and such

I didn't make it from scratch, just edited,added, and debugged it because I know the basics I just can't remember much from scratch so I frankenstein scripts :P

#lua #luascript #luascripting #roblox #robloxdev #robloxcoding
March 19, 2025 at 5:59 PM
Big thanks to Supporter on Ko-Fi for putting in the final donation for the campaign, hitting the funding goal 2-3 minutes before the final deadline!

As promised, the Principia LuaScript API cheatsheet has now been released for free to celebrate the funding goal […]

[Original post on hachyderm.io]
September 6, 2026 at 7:30 PM
It's involved, but I've been managing learning how to use it. Luascript is a kind language as it turns out. I can send ya all sorts of helpful reference material if ya want ^^
September 30, 2024 at 2:47 AM
Due to the Principia August 2026 Donation Drive originally starting a bit late into August I've decided to extend the deadline until the 6th September. We are close to the goal and I want every chance for it to be reached! […]

[Original post on hachyderm.io]
September 1, 2026 at 9:25 PM
The Principia LuaScript API Cheatsheet is available in two different versions - one normal colour version and one greyscale version with high black-and-white contrast optimised for greyscale printers.

Here is an old picture of me holding the greyscale version […]

[Original post on hachyderm.io]
September 6, 2026 at 10:09 PM
Another batch of fixes have been made to the Principia web port today that are now live.

One of the things I fixed was the rendering of LuaScript sprites, making levels such as this rendition of the beginning of Star Wars chapter IV fully playable in your web […]

[Original post on hachyderm.io]
December 28, 2025 at 7:53 PM
I'm currently revisiting some old #principia adventure levels I originally made as part of a bigger level package that I never ended up completing. Going to upload the good ones as separate levels once I have finished up them.

The times I get to spend fully […]

[Original post on hachyderm.io]
May 15, 2026 at 6:58 PM
It always feels intimidating to ask for donations but I ended up going through with the donation drive with a goal idea I mentioned the other day. I hope it will be successful.

https://hachyderm.io/@Principia/117050844438543355
Principia (@Principia@hachyderm.io)
Attached: 1 image With this announcement, I would also like to ask for your financial support to help me do what I keep on doing and cover costs for the community site. For this month I have set a donation goal of 1000 SEK (approx. $100 USD). If we hit the goal, the Principia LuaScript API cheatsheet will be released freely (CC-BY 4.0) as a bonus to everyone. https://principia-web.se/august-2026-donation-drive #foss #opensource #gamedev #sandbox
hachyderm.io
August 6, 2026 at 11:09 PM
Big thanks to Sagnik and Lauri on Ko-Fi for donating to the Principia August 2026 Donation Drive! This brings us very close to the goal, and there are still three days left to reach it. Let's do this!

https://principia-web.se/august-2026-donation-drive

#foss #opensource #physics #sandbox #game
August 29, 2026 at 3:06 PM
I love it how GitHub's webhooks have a special message for when a previously private repository becomes public. Makes it all the more eventful when it happens.
September 6, 2026 at 7:13 PM