Here is an old picture of me holding the greyscale version […]
[Original post on hachyderm.io]
Here is an old picture of me holding the greyscale version […]
[Original post on hachyderm.io]
[Original post on hachyderm.io]
[Original post on hachyderm.io]
As promised, the Principia LuaScript API cheatsheet has now been released for free to celebrate the funding goal […]
[Original post on hachyderm.io]
As promised, the Principia LuaScript API cheatsheet has now been released for free to celebrate the funding goal […]
[Original post on hachyderm.io]
https://principia-web.se/luascript-api-cheatsheet
#foss #opensource #lua #game
https://principia-web.se/luascript-api-cheatsheet
#foss #opensource #lua #game
[Original post on hachyderm.io]
[Original post on hachyderm.io]
https://principia-web.se/august-2026-donation-drive
#foss #opensource #physics #sandbox #game
https://principia-web.se/august-2026-donation-drive
#foss #opensource #physics #sandbox #game
https://hachyderm.io/@Principia/117050844438543355
https://hachyderm.io/@Principia/117050844438543355
If we hit the goal, the Principia […]
[Original post on hachyderm.io]
If we hit the goal, the Principia […]
[Original post on hachyderm.io]
https://www.youtube.com/watch?v=CjlPUJqu838
#foss #opensource #video #math #fractal
https://www.youtube.com/watch?v=CjlPUJqu838
#foss #opensource #video #math #fractal
The times I get to spend fully […]
[Original post on hachyderm.io]
The times I get to spend fully […]
[Original post on hachyderm.io]
One of the things I fixed was rendering LuaScript sprites, making levels such as this rendition of the beginning of Star Wars ch. IV now fully playable in your browser without glitches:
principia-web.se/archive/leve...
#gamedev
One of the things I fixed was rendering LuaScript sprites, making levels such as this rendition of the beginning of Star Wars ch. IV now fully playable in your browser without glitches:
principia-web.se/archive/leve...
#gamedev
https://principia-web.se/archive/level/10665/play
*loud incorrect buzzer* AW DANGIT
#gamedev #foss #opensource #web
https://principia-web.se/archive/level/10665/play
*loud incorrect buzzer* AW DANGIT
#gamedev #foss #opensource #web
One of the things I fixed was the rendering of LuaScript sprites, making levels such as this rendition of the beginning of Star Wars chapter IV fully playable in your web […]
[Original post on hachyderm.io]
One of the things I fixed was the rendering of LuaScript sprites, making levels such as this rendition of the beginning of Star Wars chapter IV fully playable in your web […]
[Original post on hachyderm.io]
Assim usuários podem evitar que o editor execute código Lua quando ele não deveria fazê-lo \o/
#gamedev #indiedev #indiegamedev #Godot #GodotEngine
Assim usuários podem evitar que o editor execute código Lua quando ele não deveria fazê-lo \o/
#gamedev #indiedev #indiegamedev #Godot #GodotEngine
With this users can avoid the editor running Lua code when it's not supposed to \o/
#gamedev #indiedev #indiegamedev #Godot #GodotEngine
With this users can avoid the editor running Lua code when it's not supposed to \o/
#gamedev #indiedev #indiegamedev #Godot #GodotEngine
#RobloxDev #GameDev #RobloxStudio #Robux #IndieDev #LuaScript #MonetizeYourGame #GameAssets
#RobloxDev #GameDev #RobloxStudio #Robux #IndieDev #LuaScript #MonetizeYourGame #GameAssets
It was my first time writing anything in Lua. It was fun to learn! ^w^
mb.srb2.org/threads/ring...
#RingRacers #DrRobotniksRingRacers #Lua #LuaScript
It was my first time writing anything in Lua. It was fun to learn! ^w^
mb.srb2.org/threads/ring...
#RingRacers #DrRobotniksRingRacers #Lua #LuaScript
I didn't make it from scratch, just edited,added, and debugged it because I know the basics I just can't remember much from scratch so I frankenstein scripts :P
#lua #luascript #luascripting #roblox #robloxdev #robloxcoding
I didn't make it from scratch, just edited,added, and debugged it because I know the basics I just can't remember much from scratch so I frankenstein scripts :P
#lua #luascript #luascripting #roblox #robloxdev #robloxcoding
ろけーる情報を追加(のだとm$のプリセットに Y年(M月)D日を追加 ja-JPロケるの場合 obssoketはうごいてないので保留ry()
github.com/sokudon/tzzo...
2025/02/03 obslua timer
UTCますたのUTCにときえらーがでてたので修正
github.com/sokudon/miku...
#obsplugin
#luascript
ろけーる情報を追加(のだとm$のプリセットに Y年(M月)D日を追加 ja-JPロケるの場合 obssoketはうごいてないので保留ry()
github.com/sokudon/tzzo...
2025/02/03 obslua timer
UTCますたのUTCにときえらーがでてたので修正
github.com/sokudon/miku...
#obsplugin
#luascript
sekai_miku.htmlのjsonstrigfyでmoment/until infinytyがnullになってしまうので変えないで出力するようにした jsをローカルパスに変更 //obsduration_timer_39usa_tz_America_Los_Angeles.lua 上のsekai_miku.htmlで作成 ゾーンパース対応,全部アメリカlaタイム
#obsplugin
#luascript
sekai_miku.htmlのjsonstrigfyでmoment/until infinytyがnullになってしまうので変えないで出力するようにした jsをローカルパスに変更 //obsduration_timer_39usa_tz_America_Los_Angeles.lua 上のsekai_miku.htmlで作成 ゾーンパース対応,全部アメリカlaタイム
#obsplugin
#luascript
Learn how to create macros and Lua scripts to insert header comments effortlessly.
Enhance your productivity and streamline your coding tasks. 🚀
#Neovim #Vim #LuaScript #Automation #Productivity
byteshiva.medium.com/automating-t...
Learn how to create macros and Lua scripts to insert header comments effortlessly.
Enhance your productivity and streamline your coding tasks. 🚀
#Neovim #Vim #LuaScript #Automation #Productivity
byteshiva.medium.com/automating-t...