#MissionDesign
Welp, I’m joining the crowd and looking for new work! If you know of any team needing someone with over a decade of experience in #LevelDesign, #EncounterDesign, #MissionDesign, or #WorldDesign and #ActivityDesign, please let me know!

www.JayceDiaz.com
Jayce Diaz
The portfolio site of Jayce Diaz, Video Games Designer
www.JayceDiaz.com
March 5, 2025 at 7:58 PM
Let's talk plans.
#MDev showed me that mission 1 didn't have enough and mission 2 was too much.
Mission 1 has combat and a gather your crew storyline.
New Mission 2 that introduces planets gameplay.
Mission 3 will stay the same.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Missiondesign
December 18, 2025 at 3:31 PM
Mission 1 Revamp - Kuiper Belt
So last time this mission was a move to gate and win.
I expanded the map, added combat, and gathering the team mechanic to make it more interesting.
Top-down attached.
#gamedev #indiedev #Exosolar #RTS #Space #4x #Strategy #Missiondesign
December 11, 2025 at 4:37 PM
If you have GDC Vault access, you can check out my 2024 talk about how we built quests for #DIabloIV. I'm quite proud of how this talk came together. I tried to make sure it was packed with actionable info if you're interested in #NarrativeDesign or #MissionDesign! gdcvault.com/play/1034226...
GDC Vault
gdcvault.com
November 19, 2025 at 10:18 PM
For my 7th Level, we needed to explore the horror theme. I was inspired by dark fantasy stories. We explored a more mission driven level.
#leveldesign #missiondesign #gamedev #leveldesignerinthemaking
November 27, 2024 at 2:11 PM
Been replaying #WatchDogs, #WatchDogs2 and #WatchDogsLegion (Bloodlines) again recently with @tarasophie.dev and it's so disheartening how the third entry has dropped so massively in story, world, missiondesign and general gameplay.
December 19, 2024 at 11:26 PM
You give players freedom but also want them to complete your quests 🤔

Mount and Blade had this issue, and this is how they GENIUSLY solved it!

#gamedev #indiegamedev #questdesign #videogamequest #missiondesign

jambuckett.com/how-to-make-...
How to Make Players Want to Take Quests in Sandbox Games
How Mount & Blade Warband’s merchant quest teaches organic quest design in sandbox games through tension, freedom and reward
jambuckett.com
March 3, 2026 at 7:00 PM
⚡️ NEW: Work on all-new missions for Star Citizen! 🚀

💼 Senior Mission Designer
🏢 Cloud Imperium Games
🇬🇧 Manchester
📃 Full Time
🎚 Senior
🏷 #GameDesign, #MissionDesign, #StarCitizen

Apply here 👇
hitmarker.net/jobs/cloud-...
hitmarker.net
June 8, 2026 at 12:15 AM
Mandates for peacekeeping missions must prioritize civilian protection from the outset to ensure decisive action when threats arise.

Read the full story

#US #CitizenPortal #MissionDesign #SecurityAdaptation #PeacekeepingMissions #CiviliansProtection
Presenter urges mandates adapted to modern conflicts with built-in civilian protection
The speaker recommended that mandates include clear objectives, protection of civilians from the outset, measurable short-term goals and exit strategies so missions can act decisively when civilians are threatened.
citizenportal.ai
September 22, 2026 at 1:33 PM
I have just arrived on this platform and am excited to see what it has to offer. I'm a level and mission designer and my portfolio can be found here: www.jacobryanwheeler.com

#leveldesign #missiondesign #gamedesign #gamedev #gamedevelopment #lookingforwork
Jacob Ryan Wheeler | Level Designer | Portfolio
Jacob Ryan Wheeler | Level Designer | Portfolio
www.jacobryanwheeler.com
September 30, 2023 at 5:54 PM
Na ja, ein klein wenig hat es
schon auch mit dem
NASA-Missiondesign zu tun, dass man einen deutlich höheren Orbit als den ungeplant maximalen Orbit von Apollo 13 anstrebte.
April 7, 2026 at 10:18 PM
🚨 ICYMI: A fully remote project management opportunity at Insomniac! 💼

💼 Project Manager (Missions)
🏢 Insomniac
🇺🇸 Remote US
📃 Full Time
🎚 Intermediate
🏷 #ProjectManagement, #MissionDesign, #RemoteJob, #Insomniac
💵 USD 62 per hour

hitmarker.net/jobs/insomn...
Project Manager (Missions) - Insomniac Games | Hitmarker
Insomniac Games is looking for a Project Manager (Missions). The Project Manager (Mission) will lead and coordinate with vision holders to set Pod goals, ensuring the successful implementation of g...
hitmarker.net
June 28, 2025 at 4:15 PM
⚡️ NEW: Design engaging quests for an brand new CDPR IP! 💪

💼 Senior Quest Designer
🏢 CD PROJEKT RED
🇵🇱 Warsaw
📃 Full Time
🎚 5+ years exp
🏷 #GameDesign, #MissionDesign, #TheWitcher, #Cyberpunk2077

hitmarker.net/jobs/cd-pro...
Senior Quest Designer - CD PROJEKT RED | Hitmarker
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. Want to dive deeper into our company’s culture? Explore our social media and check out ou...
hitmarker.net
July 22, 2025 at 6:15 PM
⚡️ NEW: Lead Borderlands 4's mission design team! 🎮

💼 Senior Mission Designer
🏢 Gearbox Software
🇺🇸 Frisco, TX
📃 Full Time
🎚 Senior
🏷 #GameDesign, #MissionDesign, #Borderlands4

hitmarker.net/jobs/gearbo...
Senior Mission Designer - Gearbox Software | Hitmarker
The Gearbox Entertainment Company is an award-winning creator and distributor of entertainment for people around the world. Gearbox Entertainment develops and publishes products through its subsidi...
hitmarker.net
April 12, 2025 at 1:15 AM
⚡️ NEW: A fully remote project management opportunity at Insomniac! 💼

💼 Project Manager (Missions)
🏢 Insomniac
🇺🇸 Remote US
📃 Full Time
🎚 Intermediate
🏷 #ProjectManagement, #MissionDesign, #RemoteJob, #Insomniac
💵 USD 62 per hour

hitmarker.net/jobs/insomn...
Project Manager (Missions) - Insomniac Games | Hitmarker
Insomniac Games is looking for a Project Manager (Missions). The Project Manager (Mission) will lead and coordinate with vision holders to set Pod goals, ensuring the successful implementation of g...
hitmarker.net
June 24, 2025 at 2:15 PM
⚡️ NEW: Help build high-quality missions for Insomniac's next game! 🔥

💼 Mission Designer
🏢 Insomniac Games
🇺🇸 Remote US
📃 Contract
🎚 5+ years exp
🏷 #GameDesign, #MissionDesign, #Insomniac, #RemoteJob, #PlayStation

hitmarker.net/jobs/insomn...
Mission Designer - Insomniac Games | Hitmarker
Why PlayStation? PlayStation isn’t just the Best Place to Play — it’s also the Best Place to Work. Today, we’re recognized as a global leader in entertainment producing The PlayStation family of pr...
hitmarker.net
May 29, 2025 at 2:15 PM
⚡️ NEW: The home of Days Gone is looking for a mission designer for its next AAA project! 👀

💼 Senior Technical Mission Designer
🏢 Bend Studio
🇺🇸 Bend, OR
📃 Contract
🎚 Senior
🏷 #GameDesign, #MissionDesign
💵 USD 60 per hour

Apply here 👇
hitmarker.net/jobs/playst...
hitmarker.net
May 19, 2026 at 1:15 AM
⚡️ NEW: Design engaging quests for a new Blizzard game! 🤔

💼 Senior Designer, Mission - Unannounced Game
🏢 Blizzard
🇺🇸 Irvine, CA
📃 Full Time
🎚 Senior
🏷 #GameDesign, #MissionDesign
💵 USD 80,800–149,400 per year

Link to apply below 👇
December 10, 2025 at 7:15 PM
⚡️ NEW: Oversee Insomniac's team of mission designers! 💪

💼 Mission Director
🏢 Insomniac
🇺🇸 Remote US
📃 Full Time
🎚 Senior
🏷 #GameDesign, #MissionDesign, #RemoteJob, #PlayStation, #Wolverine
💵 USD 145,100–217,700 per year

Link to apply below 👇
October 8, 2025 at 4:15 PM
The design of a satellite often involves compromises between different mission requirements. For example, maximizing lifespan might require sacrificing some instrument capabilities, or optimizing for fuel efficiency could impact the mission's overall scope. #EngineeringTradeoffs #MissionDesign #...
June 9, 2025 at 2:00 AM
...elliteOrbits #MissionDesign
May 28, 2025 at 10:00 PM
The lifespan of a satellite varies greatly depending on its mission and design. Some are designed for short missions lasting only a few months, while others are built to operate for over 15 years, sometimes even longer! #SatelliteLifespan #MissionDesign #SpaceTechnology
April 15, 2025 at 11:00 PM
In vista del gioco di miniature, il nostro Nicolò si è rilanciato sul primo #Starcraft, riscoprendo un #missiondesign che difficilmente riesce a trovare nel panorama odierno, anche in confronto ad altri caposaldi del passato. Ecco le sue riflessioni.
www.thegamesmachine.it/facce-da-tgm...
Non ci sono più le missioni di una volta | TGM L'Opinione | The Games Machine
Non ci sono più le missioni di una volta | Editoriale | Alcuni capolavori del passato, come StarCraft di Blizzard, hanno un mission design impareggiabile
www.thegamesmachine.it
November 22, 2025 at 4:42 PM