i probably should just get Sub Painter soon, but maybe i should take a few more comms before i consider....
i probably should just get Sub Painter soon, but maybe i should take a few more comms before i consider....
The only issue I've run into in my own tests is lighting:
The only issue I've run into in my own tests is lighting:
#Godot #gamedev #indiegame #topdown #pixelart
#Godot #gamedev #indiegame #topdown #pixelart
#normalMaps #pixelArt #lightDesign
#normalMaps #pixelArt #lightDesign
Our citizens aren't just Half-Life 2 citizens. They use hi-res facemaps and unique facial normalmaps.
They also have extended anim sets, especially the gestures.
Our citizens aren't just Half-Life 2 citizens. They use hi-res facemaps and unique facial normalmaps.
They also have extended anim sets, especially the gestures.
gonna try do up some fancy renders for examples and then make a little page or two of info for it! showin off normalmaps and specular and whatnot..
gonna try do up some fancy renders for examples and then make a little page or two of info for it! showin off normalmaps and specular and whatnot..
4K normal map (8k output). could theoretically go down to 2k if needed but she's medium even with the 4k body normal map x3
4K normal map (8k output). could theoretically go down to 2k if needed but she's medium even with the 4k body normal map x3
I know for example that normalmaps while not quite right, are also quite pretty. This is why I prefer working with depth maps. normalmaps are too stimulating to look at for long periods of time.
I know for example that normalmaps while not quite right, are also quite pretty. This is why I prefer working with depth maps. normalmaps are too stimulating to look at for long periods of time.