#PunchThrough
Break Everything, Build Your Freedom — Punch Through Punches Its Way to Steam on December 8th techmash.co.uk/2026/10/28/b... via @techmashcouk #PunchThrough #MasterStudio #IndieDev #IncrementalGame #DestructionGame #PCGaming #SteamComingSoon #WishlistNow #FirstPersonGame #TechMash
October 28, 2026 at 10:27 AM
the Nunchasa definitely prefers grouping, but the payoff can be quite big, thanks to the insanity of Longbow Sharpshot

also, a new bow with a Nataruk-esque projectile is a good time to remind people that infinite body punchthrough =/= infinite punchthrough!!! (Primed) Shred > Vile Accel for altfire
September 26, 2026 at 4:53 PM
NAT Punchthrough is one step closer to release letting players begin a game in singleplayer, and click “invite friend” to have anyone from their friends list seamlessly join their game and begin playing.

Check out the full Dev Blog: pathoftitans.com/blog/dev-blo...

#pathoftitans #dinosaur #devblog
September 18, 2026 at 8:33 PM
We've just released a new dev blog!
This community update features the upcoming food volumes, dino AI progress, NAT Punchthrough, a server manager app and much more. Watch our summary video, and check out our blog post!

pathoftitans.com/blog/dev-blo...

#pathoftitans #dinosaur #devblog
Upcoming Krill and Dino AI - Path of Titans Community Update
YouTube video by Path of Titans
www.youtube.com
August 30, 2026 at 11:19 PM
That kind of depends on your connection scope. LAN? General direct connection on the internet? Is this on Steam? For direct connection, you almost certainly still have hosting costs for a central server to deal with NAT punchthrough.
December 30, 2024 at 6:31 PM
I did not realize this gun had an infinite punchthrough arca plasmor type projectile with thousands of blast damage. I didn’t recognize its game
March 23, 2025 at 4:57 PM
Could one of those buffs be giving all projectiles controlled by Navigator infinite body punchthrough? So that it doesn't just arbitrarily end at a certain point?
April 9, 2025 at 9:23 PM
Here is my sell on Yareli:

- two damage buffs, her sea snares and her free Primed Pistol Gambit from any minor amount of moving
- free damage reduction that isnt damage reduction with Merulina
- great grouping with Riptide, lets her maximise AoE or punchthrough weapons
- strong CC with snares
June 22, 2026 at 10:00 AM
I guess the biggest criticism is to some the greatest praise: Much like Vaxis I and Vaxis II, if you played any of these tracks for me in a vacuum I'm not confident I could say they were Coheed.

But then each track has that moment of punchthrough where they find themselves all over again????
March 14, 2025 at 5:31 PM
been doing void cascade in warframe again, cyte might be kind of wild. need to get a clip

seek + acid shells + elec resupply means you have 20m punchthrough and explode dudes who explode into explosions

but the need to maintain evade is what makes it feel insane. like 20min feels like 1h insane
February 24, 2026 at 2:04 PM
Now there's some interesting capabilities Steam has. When NAT punchthrough fails, it falls back to using datagram relays, so you don't even make a direct cnxn. From what I understand, you can just force the networking API into always using SDR mode. (cont'd, 5/)
December 2, 2025 at 4:49 AM
Feed: "Alien Buddha Press"
By: alienbuddhapress on Tuesday, August 26, 2025
SPOTLIGHT: Oceans/Waves/Goodbyes by Aaron K. Crocker
He loved herdevotedly lustfully,excitedly,earnestly,with obsession that might be toxichad words not beenpenned by stars,bleeding to earth indrops of ink that punchthrough ephemeral wings of paper&#…
alienbuddhapress.wordpress.com
August 27, 2025 at 7:34 AM
presumably NAT traversal/punchthrough happens as part of the "generate a code -> join with code" process
June 24, 2026 at 10:25 AM
Think I finally found the sniper rifle for me in Warframe.

It's a Corpus Amalgam weapon. Komorex.

Has 3.5x zoom max, and does a special viral explosion on hit at that magnification. At 2.0x zoom it has lower recoil and extra punchthrough but no explosion.

Good magazine size.

I like it. :3
April 16, 2025 at 11:14 PM
it's SO good and it feels fun to use. pinnacle of shotguns. I run it on my XakuP to combine Xata's Whisper, blast procs and the Exergis's infinite punchthrough against enemies to turn folks into exploding meat grinders
May 18, 2026 at 1:09 PM
like, fucking NAT punchthrough. all this complexity, and still you have something that doesn't work all the time: tailscale.com/blog/how-nat...
How NAT traversal works
Learn how NAT traversal works, how Tailscale can get through and securely connect your devices directly to each other.
tailscale.com
March 14, 2025 at 3:17 PM
Nyu, like, I'm not asking for his 4 to ignore all walls, but like, maybe it should have a meter of punchthrough so it's not blocked by decoration in the room.
December 22, 2023 at 5:32 PM
Projectile based attacks working again, now with GAS. Configurable firerate, accuracy, bounce, punchthrough, and multishot. Ever since BL2's Gaige, I've wanted to be able to have that stupid accuracy be an option in something I made.

I think that will do for now.

#CherubDev #UE5
April 8, 2026 at 9:01 AM
I SAW & LOVE THIS!! im still dying to play it, nat punchthrough is so tough youre the goat for doing that, i think i dropped doing it because it's not 100% compatible with everyone's nat type so i just used 1 central server and it's way fast enough
April 19, 2025 at 7:21 PM
Did you end up doing NAT punchthrough? How painful was it?
December 1, 2025 at 1:26 AM
So I'm at the point where I'm giving up on using Fishnet w/ Unity because NAT punchthrough is just miserable/impossible, and using Unity's servers or whatever just seems like a recipe for your thing dying randomly one day.
February 22, 2025 at 11:34 PM
I probably should get on rerolling mine... 80% recoil reduction and 2m punchthrough is nice utility, but I need more stopping power.
April 15, 2025 at 10:06 PM
absolutely a physical. if you have a maxed melee doughty arcane, do a puncture with jugulus and push base damage high. if you have the deimos slash proc mod, do a max slash ele with elementalist.

puncturemaxxing gives range and punchthrough, while slashmaxxing gives 100% stat chance
March 23, 2025 at 5:03 PM
Good clear punchthrough.

Maybe we're not here to fuck spiders needs to change to we're not here to eat dead cats (mate).
July 10, 2026 at 4:32 AM
'You either build or you beg. Choose.

History rewards heretics. Not believers.

And certainly not civilizations too scared to offend their own ghosts. '

But this kind of great, punchthrough writing style appeals too.
June 20, 2025 at 4:37 AM