#Raygui
raygui 5.0, controls and styles showcase example

github.com/raysan5/raygui
July 22, 2026 at 9:05 AM
Small weekend project: TreeView UI control

#raylib #raygui
June 1, 2026 at 8:13 AM
Just created a new raygui style to be used on my tools! I called it "Genesis"! 😄

`rGuiStyler 6.0` is almost ready, the definitive tool to create UI styles for raygui!
March 25, 2025 at 5:37 PM
Hi! Just published raygui 5.0, my C single-file header-only immediate-mode UI library for tools development, used by all my raylibtech tools. 🛠️

This release includes new controls, up to 512 icons, 6 new UI styles and many more improvements! 💯

Free and open-source: github.com/raysan5/rayg...
July 21, 2026 at 11:29 AM
Late night coding - why not to use dark theme to engine editor? :)

#game #indie #indiegamedev #gamedev #gameengine #learning #raylib #raygui #cpp #cplusplus #indiedev #platformer #2d #linux
January 2, 2026 at 1:03 AM
made a ray tracer in c. and i want your opinions on the ui.
left (raygui) or right (nuklear)?
August 18, 2025 at 6:43 PM
raylib and raygui is nice
May 9, 2025 at 4:42 PM
2019: "I don't want to learn Blender: I'm going to write my own renderer in R, so I never have to use a GUI and can write all my scenes as code!"

2026: "... and then you call raygui(), and you can explore and change your scene without writing any code at all!"

🤷‍♂️

#RStats #rayrender
September 20, 2026 at 3:34 AM
Yesterday I updated my raygui icons editor tool, I enjoy working in these small tools... this one can be probably used as a pixelart/tile editor if I add a couple more features! 😅

Free and open source! 💯
June 16, 2026 at 10:33 PM
A simple todo app written in Odin and Raylib github.com/GCodergr/tod... #odinlang #raylib #raygui #programming #coding
October 24, 2024 at 4:28 PM
Just spent a few days creating a small set of advance raygui controls to be used on my raylibtech tools. Immediate-mode, fully configurable, optimized for performance, single-file header-only, C, 300-500loc each.

Can AI do it faster/better? Maybe. I don't know, I don't care.
September 8, 2026 at 7:25 AM
Hey! **rGuiStyler 6.0** is out! 🚀

A complete redesign for this raygui styles designer tool! I also created this new style called "Genesis"! I really like it, I think I'm using it with all my other tools! 😄

The tools is free and open-source!
Try it online: raylibtech.itch.io/rguistyler
March 27, 2025 at 6:59 PM
Hey! Working on NEW rGuiStyler release! My raygui styles editor tool! 🚀

New version allows configuring the font atlas and provides multiple new sample styles to start designing your custom tools style!

rGuiStyler is free and open source! 😄
March 25, 2025 at 7:26 AM
hi! Just released rGuiIcons v4.0!!! 🔥

Create 16x16 icons or fonts or tilesets for your 1-bit games! 💯

Use it online or download! 1 file, 1MB, 2K locs! Made with #raylib and #raygui!

Free and open-source! Get it now! ❤️‍

raylibtech.itch.io/rguiicons
September 5, 2026 at 6:54 PM
Behold my awesome drawing made with my own #pixelart editor program (Work-in-progress), #BauriPixel.

Made with #Raylib, #Raygui and C
July 30, 2025 at 3:04 PM
“I don't need raygui, how hard can it be to make UI elements?”

Answer: Much more work than I thought! Slider elements in particular are somehow complicated! Checkboxes not so much...

#gamedev #raylib #odin
October 10, 2025 at 10:22 AM
🌧️🌧️ Weather app MVP built with C++ and Raylib
#cpp #raylib #raygui #weather #app #opensource
January 9, 2026 at 5:27 PM
Wanted a sprite slicer without opening unity or something.

So once again, raygui!

Lol. Some day I'll get back to an actual game.

#gamedev #raylib
February 26, 2025 at 4:07 AM
rTexPacker v5.0 code insights

- 1 main C file, 6249 locs, 1250 comments
- 10 headers, mostly UI panels/windows code, 3118 locs
- 6 external files (raygui, rini, rpng...), not included in the count, 11918 locs
- Includes full UI and Command-line

Do you think code should be smaller or bigger?
April 30, 2025 at 1:20 PM
Simple 3D in #raylib seeing it in action ⚡
#cpp #raygui #3d #programming #dev #indiedev
January 6, 2026 at 9:33 AM
My first try on writing Editor for game engine. It does only basic stuff, but it is important for me as I can remove some debug stuff from game build.

#game #indie #indiegamedev #gamedev #gameengine #learning #raylib #raygui #cpp #cplusplus #indiedev #platformer #2d #linux
December 28, 2025 at 9:29 PM
Adding 3D transitions to the UI in my Monopoly engine using standard raygui elements.
March 12, 2026 at 2:21 AM
Has anyone actually tried using raygui?

So far I'm having an annoying time getting text input from the user. Just learned you can't ctrl-v paste text into text boxes.

#raylib #raygui #gamedev
November 20, 2024 at 12:46 AM
Little more polish and bug fixes. Added a visual notification for what happens on each turn now with some custom raygui elements and some basic UI animations. Probably making this harder than it needs to be doing it all in C. But then how else would I port to Dreamcast later 😅
March 6, 2026 at 4:23 AM
Look at my proof of concept, amazing super-duper pixel art editor. Made with #C, #Raylib and #Raygui.
July 9, 2025 at 2:04 PM