#RustGPU
Naive pathtracing needs a high number of samples per pixels to get an acceptable result, and shooting too many rays drastically affects FPS. But then look at the result once it starts importance sampling the light! 💡
#vulkan #raytracing #rust #rustgpu
November 15, 2024 at 12:42 PM
June 15, 2025 at 1:06 PM
the sooner rustgpu matures and we can stop writing shaders in joke languages, the better
July 23, 2026 at 11:52 AM
4/15 Comparison to Existing Frameworks: CubeCL aims to enable algorithm development in Rust with runtime integration into compilers for dynamic graph fusion. 🔥 This is its unique value! #DynamicGraphs #Compilers #RustGPU
April 27, 2025 at 12:26 PM