substance designer -> speedtree -> UE5
substance designer -> speedtree -> UE5
Giant open worlds like do not happen without some kind of procedural generation. Tech like Speedtree and tools to dynamically place detail and clutter has been part of the basic design tools for ages.
The studio says it's impossible to manually maintain games with 100,000+ assets.
www.videogameschronicle.com/news/monolit...
Giant open worlds like do not happen without some kind of procedural generation. Tech like Speedtree and tools to dynamically place detail and clutter has been part of the basic design tools for ages.
"An horse armor is fine" aged terribly well !!
And once again, no, we are not talking about SpeedTree...
"An horse armor is fine" aged terribly well !!
And once again, no, we are not talking about SpeedTree...
After: "This was about SpeedTree"
The studio says it's impossible to manually maintain games with 100,000+ assets.
www.videogameschronicle.com/news/monolit...
After: "This was about SpeedTree"
SpeedTree which devs use since over a decade is not gen ai.
Speedtree is procedural generated.
Think of a paintbrush which paints trees but the trees are made by hand and devs can license this tool for a fee.
store.steampowered.com/app/2730810/...
SpeedTree which devs use since over a decade is not gen ai.
Speedtree is procedural generated.
Think of a paintbrush which paints trees but the trees are made by hand and devs can license this tool for a fee.