Statemachine editor
And blendtree editor.
The general UX is really annoying.
- Can't copy/paste stuff around
- You have to repeat a lot of actions to do anything, and it makes iterations really hard...
Statemachine editor
And blendtree editor.
The general UX is really annoying.
- Can't copy/paste stuff around
- You have to repeat a lot of actions to do anything, and it makes iterations really hard...
Próximo passo é criar um StateMachine para o inimigo também.
#gamedev #indiegame #horror #indiedev
Próximo passo é criar um StateMachine para o inimigo também.
#gamedev #indiegame #horror #indiedev
sketchpunk.gitlab.io/linkle/proto...
Handcoded StateMachine for #threejs AnimationMixer
- Transitions: Now, from end, from start
- Marker Events: trigger things from animations
- Handles animation stacks
- Great starting point for any #gamedev to manage animations
sketchpunk.gitlab.io/linkle/proto...
Handcoded StateMachine for #threejs AnimationMixer
- Transitions: Now, from end, from start
- Marker Events: trigger things from animations
- Handles animation stacks
- Great starting point for any #gamedev to manage animations
#godot #gameengine #gamedev #indiegame #statemachine
#godot #gameengine #gamedev #indiegame #statemachine
Noooo.
Noooo.
So here's my first PR: github.com/rust-lang/ru...
Roughly, it changes
match x {
true => foo(1).await,
false => foo(2).await,
}
to
match x {
true => foo(1),
false => foo(2),
}.await
This means the future will only have 1 state instead of 2
So here's my first PR: github.com/rust-lang/ru...
Roughly, it changes
match x {
true => foo(1).await,
false => foo(2).await,
}
to
match x {
true => foo(1),
false => foo(2),
}.await
This means the future will only have 1 state instead of 2
Itch
refreshertowel.itch.io/statement
Docs
refreshertowel.github.io/docs/stateme...
#gamemaker #indiedev #gml #finitestatemachine #statemachines
Itch
refreshertowel.itch.io/statement
Docs
refreshertowel.github.io/docs/stateme...
#gamemaker #indiedev #gml #finitestatemachine #statemachines
#indiegame #indiedev #GodotEngine
#indiegame #indiedev #GodotEngine
Enemies now have a vision field that triggers the chase behavior in the state machine.
They’ll also respawn à la Clair Obscur — only after reaching a safe place.
#TheRunicEdda #Godot #GameAI #StateMachine #GameDev #BuildInPublic
Enemies now have a vision field that triggers the chase behavior in the state machine.
They’ll also respawn à la Clair Obscur — only after reaching a safe place.
#TheRunicEdda #Godot #GameAI #StateMachine #GameDev #BuildInPublic
Any tips?
#GameDev #Unity3D #IndieDev #Arkanoid #RetroGaming #StateMachine #GameDevelopment #IndieGame #MadeWithUnity #Coding #Programming #GameDesign
Any tips?
#GameDev #Unity3D #IndieDev #Arkanoid #RetroGaming #StateMachine #GameDevelopment #IndieGame #MadeWithUnity #Coding #Programming #GameDesign
#unrealengine #gamedev #gaming #statemachine #inventory #arrays #UE5 #game #developer #programing #chaos #metahuman #openworld #datatable #structs #enum #widget #UI
#unrealengine #gamedev #gaming #statemachine #inventory #arrays #UE5 #game #developer #programing #chaos #metahuman #openworld #datatable #structs #enum #widget #UI