#StateMachine
> Updating an older game
> Opens PlayerAnimator
> Cries

#gamedev #indiegame #indiedev
October 21, 2025 at 1:13 AM
December 8, 2024 at 12:36 AM
The animation tree editor :(
Statemachine editor
And blendtree editor.

The general UX is really annoying.

- Can't copy/paste stuff around
- You have to repeat a lot of actions to do anything, and it makes iterations really hard...
March 5, 2026 at 11:46 AM
Statemachine with seamless transitions
#pixelart #animation #indiegame
February 25, 2026 at 9:42 PM
yup. still got it.

wrote a beautiful statemachine dsl in kotlin.
June 30, 2025 at 3:31 AM
Um pouco de como está a movimentação do zumbi no meu jogo.

Próximo passo é criar um StateMachine para o inimigo também.

#gamedev #indiegame #horror #indiedev
July 22, 2025 at 5:34 PM
#opensource demo
sketchpunk.gitlab.io/linkle/proto...

Handcoded StateMachine for #threejs AnimationMixer
- Transitions: Now, from end, from start
- Marker Events: trigger things from animations
- Handles animation stacks
- Great starting point for any #gamedev to manage animations
September 18, 2026 at 4:26 PM
Oh god, implementing a ledge climb was harder and easier than expected all at once 😭 #indiedev #gamedev #statemachine #programming #platformer #animation #pixelart
April 8, 2026 at 1:34 AM
Guess who rolls when the fall is long enough! This guy ⬇️✨! (he doesn't look like himself yet...) #indiedev #gamedev #statemachine #programming #platformer #animation #pixelart
April 6, 2026 at 6:50 PM
Behold! Me, trying to make the state machine work together with the animations, I've been on this the entire day... 😭⛓️✨ #indiedev #gamedev #statemachine #programming #platformer
April 6, 2026 at 4:21 AM
Simplified statemachine
#pixelart #animation #indiegame
March 14, 2026 at 6:25 PM
After a week of learning Godot, I am very proud to present this to you.

#godot #gameengine #gamedev #indiegame #statemachine
February 2, 2025 at 5:19 PM
Building combat scratch: StateMachine, MiniClip, MiniClipPlayer, FixedFrame, In Between Fixed Transform tweening, Keyboard/Gamepad Input, Input Action State & Buffer. FINALLY seeing the beginnings of the 3Hit Combo 🥳
#threejs #gamedev #indiedev
June 6, 2026 at 10:58 PM
StateMachine on sunday ?

Noooo.
August 24, 2025 at 7:01 AM
My async compiler work got funded!

So here's my first PR: github.com/rust-lang/ru...

Roughly, it changes

match x {
true => foo(1).await,
false => foo(2).await,
}

to

match x {
true => foo(1),
false => foo(2),
}.await

This means the future will only have 1 state instead of 2
Add merge yields by diondokter · Pull Request #162429 · rust-lang/rust
Part of Async statemachine optimisation project goal r? dingxiangfei2009 Added a pass that merges functionally identical yields right before the async StateTransform pass. The StateTransform pass c...
github.com
September 7, 2026 at 1:33 PM
Oh yeah, been meaning to show this off. A few projects ago I put together a couple new classes for building state machines. It uses the builder pattern and is quite convenient! Here's the code that constructs part of the state machine for the battle system in my previous post: #gamedev #godot
September 16, 2026 at 3:32 AM
Very complicated StateMachine fixes = broken sneaking. See utter #gamedev 𝗥𝗔𝗚𝗘 at 17 sec. How can code run like this, make it make sense! #godot #madewithgodot #indie #gdscript #Bethesda 🤬🗯️ #goingforthbyday #screenshotsaturday why not?
April 9, 2026 at 4:09 AM
V1.1 of Statement features Statement Lens: A fully interactive advanced visual debugger for Statement! A very powerful debugger for your #statemachine!

Itch
refreshertowel.itch.io/statement

Docs
refreshertowel.github.io/docs/stateme...

#gamemaker #indiedev #gml #finitestatemachine #statemachines
December 11, 2025 at 2:49 PM
This is just a part of one character's statemachine. Sometimes I think my game is speaking to me in tongues
#indiegame #indiedev #GodotEngine
December 15, 2025 at 12:43 PM
New StateMachine is working amazing. Atlas is feeling better too.

Still a lot of work to get back to where we were, but like I said before, as far as our usual business is concerned:

🔥 We're So Back 🔥

Also we have broom steering

#indiedev #gamedev #pixelart
January 30, 2025 at 6:07 AM
Added a new enemy detection scene connected with the battle manager!
Enemies now have a vision field that triggers the chase behavior in the state machine.
They’ll also respawn à la Clair Obscur — only after reaching a safe place.

#TheRunicEdda #Godot #GameAI #StateMachine #GameDev #BuildInPublic
February 21, 2026 at 4:28 PM
Learning about state machines in Unity! I’m testing state changes for the Arkanoid Vaus: extending and laser mode. Here’s my first test!
Any tips?

#GameDev #Unity3D #IndieDev #Arkanoid #RetroGaming #StateMachine #GameDevelopment #IndieGame #MadeWithUnity #Coding #Programming #GameDesign
February 3, 2025 at 10:32 AM
Finally. Weapon equips from inventory and works. Also unequips & state machine switches poses. (small dance around the room)

#unrealengine #gamedev #gaming #statemachine #inventory #arrays #UE5 #game #developer #programing #chaos #metahuman #openworld #datatable #structs #enum #widget #UI
February 3, 2025 at 11:14 AM
Hide Inside a Locker !!! #gamedev #statemachine 🕹️
March 14, 2026 at 9:54 AM