I lied! Here's some violent dancing!
I lied! Here's some violent dancing!
All right, final boss for #thelegallydistinct first campaign so bit of a spoiler.
Oh no, the evil king betray us in the end? Who could have predicted this?
All right, final boss for #thelegallydistinct first campaign so bit of a spoiler.
Oh no, the evil king betray us in the end? Who could have predicted this?
Releasing the third demo for The Legally distinct. It features the first 4 levels and a hidden boss. 5
gamejolt.com/games/TheLeg...
blackblooms.itch.io/the-legally-...
Releasing the third demo for The Legally distinct. It features the first 4 levels and a hidden boss. 5
gamejolt.com/games/TheLeg...
blackblooms.itch.io/the-legally-...
mostly finished work on the sound effects of level 1 for #thelegallydistinct I ended up forgetting a few, but this is a nice start id say
mostly finished work on the sound effects of level 1 for #thelegallydistinct I ended up forgetting a few, but this is a nice start id say
Please only download my games on Gamejolt from now on and give your money to the creators who lost revenue from this. (not me)
gamejolt.com/games/irrede...
Please only download my games on Gamejolt from now on and give your money to the creators who lost revenue from this. (not me)
gamejolt.com/games/irrede...
Struggled a bit to find ideas for platforming elements that would fit the level aesthetic, but i came up with these hands that move up and down.
Struggled a bit to find ideas for platforming elements that would fit the level aesthetic, but i came up with these hands that move up and down.
I realised that having to jump and hit him while in the air was a bit too high skill for being the only way to do good damage to the first boss, so i added the ability to knock away his pants
I realised that having to jump and hit him while in the air was a bit too high skill for being the only way to do good damage to the first boss, so i added the ability to knock away his pants
Took me a bit to figure out what the second phase of campaign 1 final boss would be (the vilain power being "get big" makes for a limited moveset) but i managed to work something out.
So here the full fight
Took me a bit to figure out what the second phase of campaign 1 final boss would be (the vilain power being "get big" makes for a limited moveset) but i managed to work something out.
So here the full fight
Welp, i just updated the demo so it now contains the 3rd level. (the train one) The thumbnail and title screen was updated accordingly.
gamejolt.com/games/TheLeg...
blackblooms.itch.io/the-legally-...
Welp, i just updated the demo so it now contains the 3rd level. (the train one) The thumbnail and title screen was updated accordingly.
gamejolt.com/games/TheLeg...
blackblooms.itch.io/the-legally-...
I added some backup dancers to Minty Mike fight. I think they do a good job of keeping things engaging during the gaps in his moveset and synergise well with phase 2
I added some backup dancers to Minty Mike fight. I think they do a good job of keeping things engaging during the gaps in his moveset and synergise well with phase 2
Update on the new boss for #thelegallydistinct
Went and closed-off the arena, replacing the lava pits with giant sawblades.
Much of the sprites and attacks are missing so fight still got lots of work to do.
Update on the new boss for #thelegallydistinct
Went and closed-off the arena, replacing the lava pits with giant sawblades.
Much of the sprites and attacks are missing so fight still got lots of work to do.
Okay, currently working on the second secret boss for the knight campaign.
hes the father of Dunmo Dufric, the campaign main antagonist and is locked up in the basement of the mansion.
Okay, currently working on the second secret boss for the knight campaign.
hes the father of Dunmo Dufric, the campaign main antagonist and is locked up in the basement of the mansion.
One more Update on the new boss for #thelegallydistinct
This one adds a few more tweaks, such as better communicating that regular attacks only push the boss and dont damage it, but also incorporate phase 2 with the conveyer belt
One more Update on the new boss for #thelegallydistinct
This one adds a few more tweaks, such as better communicating that regular attacks only push the boss and dont damage it, but also incorporate phase 2 with the conveyer belt
little update on stage 6 of #thelegallydistinct
Decided to adapt the elevator section of pacman revenge 1-4 into this game.
Its interesting to see how i end up dealing with all the janks.The solutions may not always be elegant...but they are solutions.
little update on stage 6 of #thelegallydistinct
Decided to adapt the elevator section of pacman revenge 1-4 into this game.
Its interesting to see how i end up dealing with all the janks.The solutions may not always be elegant...but they are solutions.
I thought the level needed at least one more platforming based hazards so i made those hands that sink in the lava when stepped on
You can "crowdsurf" on them if you dont stop
I thought the level needed at least one more platforming based hazards so i made those hands that sink in the lava when stepped on
You can "crowdsurf" on them if you dont stop
Started working on the level design for the suspended forest yesterday. This level focuses a lot more on platforming and properly introduce the rope/whip which allows you to grab onto the ceiling.
Started working on the level design for the suspended forest yesterday. This level focuses a lot more on platforming and properly introduce the rope/whip which allows you to grab onto the ceiling.
Okay so here are some ennemies for the lava factory level of #thelegallydistinct
They are simple, but should fit into the level which will have a bigger focus on environnemental hazards like sawblades, flame geysers and conveyer belts.
Okay so here are some ennemies for the lava factory level of #thelegallydistinct
They are simple, but should fit into the level which will have a bigger focus on environnemental hazards like sawblades, flame geysers and conveyer belts.
Been pondering a bit over what id want from the secret bosses and i came up with a concept for the first that would be a combination of these two fights from revenge.
Been pondering a bit over what id want from the secret bosses and i came up with a concept for the first that would be a combination of these two fights from revenge.
Did a bit more work on my side project with some background elements for level 4.
I' m planning to add more animations for the giant dancing skeletons so they dont all do the same thing.
Did a bit more work on my side project with some background elements for level 4.
I' m planning to add more animations for the giant dancing skeletons so they dont all do the same thing.
okay, managed to recover enough to do a tiny bit of work on #thelegallydistinct
Here my early prototype of the second fight with Dunmo Dufric. The main difference with the first encounter is that you have to use these grapple-missiles to chase after him.
okay, managed to recover enough to do a tiny bit of work on #thelegallydistinct
Here my early prototype of the second fight with Dunmo Dufric. The main difference with the first encounter is that you have to use these grapple-missiles to chase after him.
yet another Update on the new boss for #thelegallydistinct
the sprites and attacks are now mostly done. Just need to do some tweaks and balancing.
Its currently easy to trick yourself into a loop of safe but innefectual attacks.
yet another Update on the new boss for #thelegallydistinct
the sprites and attacks are now mostly done. Just need to do some tweaks and balancing.
Its currently easy to trick yourself into a loop of safe but innefectual attacks.
The boss didn't quite feel right to me on replay so i adjusted the fight to be more engaging.
The boss didn't quite feel right to me on replay so i adjusted the fight to be more engaging.
Another update for #thelegallydistinct
Ive been reworking the first boss a bit. I was getting a bit bored when fighting him since you kind of just spammed the one move. So this should be more dynamic.
Another update for #thelegallydistinct
Ive been reworking the first boss a bit. I was getting a bit bored when fighting him since you kind of just spammed the one move. So this should be more dynamic.
Welp, i think the next build for #thelegallydistinct is finally ready
It contains the entire first campaign, including 7 levels, and 10 bosses (2 secret ones)
blackblooms.itch.io/the-legally-...
gamejolt.com/games/TheLeg...
Welp, i think the next build for #thelegallydistinct is finally ready
It contains the entire first campaign, including 7 levels, and 10 bosses (2 secret ones)
blackblooms.itch.io/the-legally-...
gamejolt.com/games/TheLeg...
And here some more progress. It feels a lot more dynamic and fair now since ive added the new arena and several options to deal with the energy balls (such as reflecting or destroying them)
And here some more progress. It feels a lot more dynamic and fair now since ive added the new arena and several options to deal with the energy balls (such as reflecting or destroying them)