#VRResearch
October 9, 2026 at 11:02 AM
2/2
Three perspectives across research, technology and immersive interaction — joining us in Bochum this October.

📅 12–13 Oct 2026
📍 Rotunde Bochum
🎟️ Register: vrs.ruhr-uni-bochum.de/registration...

#VirtualReality #XR #VRResearch
www.eventim-light.com
September 9, 2026 at 12:31 PM
2/2 Her work explores how intelligent systems can understand human emotions and social signals to enable more natural, adaptive interactions.

📅 12–13 Oct 2026
📍 Rotunde Bochum
🎟️ vrs.ruhr-uni-bochum.de/registration...

#HumanCenteredAI #XR #VRResearch
Registration – VR Summit 2026
vrs.ruhr-uni-bochum.de
September 1, 2026 at 10:29 AM
Next confirmed keynote at our #InVirtuo 4.0 symposium next week: Prof. Jonas Zimmer ( Cologne Games Lab, TH Köln).

Join us next Tuesday afternoon at @unibonn.bsky.social ! 🎮

#gamedesign #VRdesign #VRresearch #immersion
August 26, 2026 at 10:21 AM
2/2
Three perspectives from academia, immersive technology and industry — joining us in Bochum for two days of exchange around VR, XR and human–technology interaction.

📅 12–13 Oct 2026
📍 Rotunde Bochum
🎟️ vrs.ruhr-uni-bochum.de/registration...

#VRResearch
www.eventim-light.com
August 22, 2026 at 4:40 PM
“Understanding User Behavior and Attention in Immersive Environments.” - Keynote by Ana Serrano (University of Zaragoza) at our InVirtuo 4.0 Final Symposium.

📅 Sept 1–2 | 📍Bonn

Full preliminary program here: tinyurl.com/mr4hcjws

Register by Aug 24: tinyurl.com/32wcs89x

#XRresearch #VRresearch
August 21, 2026 at 2:32 PM
Next week: Hybrid talk by @martandreatta.bsky.social (University Hospital Tübingen) on “When context matters in shaping defensive responses.”
📅 Thu, Jan 28, 2026 | 13:00
📍 Computer Science @unibonn.bsky.social + online
#aversivelearning #psychophysiology #VRresearch #context
⬇️ More details below
January 20, 2026 at 9:00 AM
Research insights from our team at #MindBrainBody 2026 in Berlin 🧠✨

Master’s students from our Interactive & Cognitive Systems Group presented work on VR, neuroscience & affective computing, from GAN perception to EEG-based proxemics.
Great work 👏

#VRResearch #NeuroAI #HCI
March 21, 2026 at 2:20 PM
Does VR motion sickness predict real-world car sickness? New research tested 22 participants with VR and in-car visual tasks, finding positive correlations between both types of sickness, suggesting common underlying causes.

doi.org/10.1007/s002...

#vrresearch
March 6, 2025 at 6:02 PM
What ethical concerns do users have about VR? New research analysed key issues like privacy and consent, proposing a framework for responsible VR use.

https://doi.org/10.3389/frvir.2025.1451273

#vr #xr #virtualreality #vrresearch
Frontiers | Ethical concerns in contemporary virtual reality and frameworks for pursuing responsible use
ORIGINAL RESEARCH article
buff.ly
February 1, 2025 at 9:10 AM
Can EEG help detect cybersickness in real time? New research examines neural patterns, the role of amplitude modulation features, and the impact of EEG pre-processing.

https://doi.org/10.3389/frvir.2025.1468971

#vr #xr #cybersickness #vrresearch

January 30, 2025 at 9:19 AM
Creating 360° VR environments with AI: new research outlined the design of a new co-creation system that enables speech-based prompts and real-time customisation (preprint).

https://doi.org/10.48550/arXiv.2501.15456

#vr #ai #xr #vrresearch

January 29, 2025 at 6:02 PM
What legal challenges does the clinical metaverse face? Researchers have developed the "LawVerse" framework to navigate legal issues in MedVerse health applications.

https://doi.org/10.1089/jmxr.2024.0028

#vr #metaverse #xr #vrresearch
January 27, 2025 at 6:02 PM
A new VR-ready facial expression model, DAFERM, uses deep learning to track emotional states through real-time mouth segmentation, despite HMDs blocking upper faces.

https://doi.org/10.1007/s44196-024-00729-9

#vr #xr #virtualreality #emotionrecognition #vrresearch

January 25, 2025 at 5:15 PM
Can vestibular stimulation reduce cybersickness in VR? A study using bone conduction showed reduced nausea and longer VR usage with stronger vibrations during a roller-coaster simulation.

https://doi.org/10.3389/frvir.2024.1478106

#vr #xr #virtualreality #vrresearch

January 24, 2025 at 9:07 AM
Can VR aid in detecting unilateral spatial neglect? This proof-of-concept study used eye tracking, EEG, and multimodal data to reveal behavioral and neural changes when the left side of space was occluded in healthy participants.

https://doi.org/10.1007/s10055-025-01103-6

#vr #xr #vrresearch
January 23, 2025 at 6:02 PM
Can VR improve social functioning? A study on the multi-user VR app ROOM found it enhanced real-world social comfort and facial affect recognition in young adults experiencing social discomfort.

https://doi.org/10.1038/s41598-024-84954-4

#vr #xr #virtualreality #vrresearch

January 23, 2025 at 9:19 AM
Can VR improve mental health in pregnancy? New research found a specific VR program reduced depression and anxiety, and enhanced quality of life, especially for high-risk groups.

https://doi.org/10.9758/cpn.23.1127

#vr #xr #virtualreality #vrresearch
January 22, 2025 at 6:02 PM
How can VR enhance animal cognition research? DomeVR, a modular VR system built with Unreal, enables immersive experiments for humans, macaques, and mice in naturalistic settings.

https://doi.org/10.1371/journal.pone.0308848

#vr #xr #virtualreality #vrresearch
January 18, 2025 at 5:15 PM
Does social VR lead to poorer mental health? No, maybe the opposite. New research suggests high social VR may reduce real-life support but increases well-being through stronger support within VR.

https://doi.org/10.1371/journal.pone.0314863

#vr #xr #virtualreality #vrresearch
Problematic social media use in 3D? Relationships between traditional social media use, social virtual reality (VR) use, and mental health
This research expanded on prior work exploring the relationship between social media use, social support, and mental health by including the usage of social virtual reality (VR). In Study 1…
buff.ly
January 17, 2025 at 7:11 PM
How can motion data privacy be protected? New research introduced Pantomime, a technique using motion models to anonymize data, reducing identification accuracy to 10% while preserving naturalness (preprint).

https://doi.org/10.48550/arXiv.2501.07149

#vr #xr #virtualreality #vrresearch
Pantomime: Towards the Anonymization of Motion Data using...
Human motion is a behavioral biometric trait that can be used to identify individuals and infer private attributes such as medical conditions. This poses a serious privacy threat as motion extraction...
buff.ly
January 17, 2025 at 9:07 AM
How is sexual harassment framed in VR spaces? A study of Reddit discourses found users with higher psychological ownership of avatars take incidents seriously, while others trivialise them (paywall).

https://doi.org/10.1016/j.chb.2025.108559

#vr #xr #virtualreality #vrresearch
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buff.ly
January 16, 2025 at 6:02 PM
Generating VR videos from text: New research introduces TexAVi, a system combining generative models and depth estimation to create stereoscopic VR videos from text descriptions (preprint).

https://doi.org/10.48550/arXiv.2501.01156

#vr #xr #virtualreality #vrresearch
January 13, 2025 at 9:19 AM
How do users navigate VR while managing cybersickness? New research links curiosity to exploration choices, showing users balance curiosity and discomfort during virtual navigation (preprint).

https://doi.org/10.48550/arXiv.2501.04905

#vr #xr #virtualreality #vrresearch
January 12, 2025 at 6:13 PM