#flowfield
Une œuvre par jour, une seule. Celle du jour : Proies & prédateurs.

🎨 Génération n°134 · Proies & prédateurs · seed #91BC2 · midnight_purple_sun

Soixante proies dérivent dans un …

Abonne-toi pour celle de demain. Tirages en bio.
#generativeart #dailyart #codeart #emergence #flowfield #abstractart
November 6, 2026 at 9:00 AM
Une œuvre par jour, une seule. Celle du jour : Proies & prédateurs.

🎨 Génération n°134 · Proies & prédateurs · seed #91BC2 · midnight_purple_sun

Soixante proies dérivent dans un …

Abonne-toi pour celle de demain. Tirages en bio.
#generativeart #dailyart #codeart #emergence #flowfield #abstractart
November 6, 2026 at 5:00 PM
A new version of 2022.005, for the fourth Genuary 2022 prompt: the next next Fidenza. Over 10,000 boxes move along a flow field, where noise gives every point on the screen a direction.

S/N: 2026.021

#creativeCoding #generativeArt #dailySketch #ollin #flowField
October 15, 2026 at 1:42 PM
Generative-art fans, this one's for you. Flow Field Lines rebuilds a photograph through an organized pattern of flowing lines. Preview the strength, then download.

pixoate.com/photo-effect...

#FlowField #GenerativeArt
Flow Field Lines Line Art Effect Online | Pixoate
Flow Field Lines rebuilds the photograph through an organized line pattern. Preview the strength and download the result.
pixoate.com
October 8, 2026 at 6:21 AM
Feature the flowfield yet
October 7, 2026 at 3:00 AM
September 30, 2026 at 8:50 AM
1144 particules lâchées au pif sur la toile. À chaque pas, l'angle dans lequel elles repartent vient d'un sinus multiplié par un cosinus, plus une harmonique pour casser la régularité. Elles avancent de 6,8 pixels et recommencent, jusqu'à …

#flowfield #generativeart #abstractart #orangeart #mathart
September 26, 2026 at 3:59 PM
📦 schtzie/laravel-flowfield v1.0.0

Cache-backed computed aggregate fields for Eloquent — inspired by Navision's FlowField concept.

🔗 https://github.com/schtzie/laravel-flowfield
September 4, 2026 at 5:58 AM
Ce Proies & prédateurs existait pas hier, et il repassera pas demain.

🎨 Génération n°69 · Proies & prédateurs · seed #3F09D · vintage_rose

Six prédateurs, pas plus, suffisent à t…

Abonne-toi pour celle de demain. Tirages en bio.
#generativeart #dailyart #codeart #emergence #flowfield #abstractart
September 2, 2026 at 4:00 PM
Ce Proies & prédateurs existait pas hier, et il repassera pas demain.

🎨 Génération n°69 · Proies & prédateurs · seed #3F09D · vintage_rose

Six prédateurs, pas plus, suffisent à t…

Abonne-toi pour celle de demain. Tirages en bio.
#generativeart #dailyart #codeart #emergence #flowfield #abstractart
September 2, 2026 at 8:00 AM
"Just make it exists first, you make it good later"

50k undeads, chasing 15 targets, using a flowfield navigation system, across a 500m x 500m map, with ~180k decors, rendered via Unity ECS/DOTS + VATs.

1/2

#indiegame #indiedev #IndieGameDev #madewithunity #unity #vfx
February 20, 2026 at 5:47 PM
#Deutschland! #Österreich! #Schweiz! #Belgien! Besuchen Sie meinen lieben Freund, die New Yorker Anti-Folk-Legende Seth Faergolzia, bei einem Auftritt in Ihrer Nähe!
May 30, 2024 at 2:07 AM
December 15, 2025 at 5:15 AM
Navmesh visualization using the new Flowfield vs using the old Navigation Mesh from Godots built in libraries. I'm liking this a lot better!

#RTS #SteelCommand #ShowMeSunday #IndieGame #Godot
August 9, 2026 at 9:03 PM
Correct. If my 'image' you mean 'flowfield', then yes. Every destination will need its own flowfield. Basically: 1 move command = 1 flowfield.
August 3, 2026 at 8:01 PM
It should be pretty light on memory. They all share a path, which makes it very performant. You can also 'cache' a flowfield path as well. So every time a user clicks on a destination, you save that generated flowfield to the cache. So next time you move units to the same spot, it uses the cache!
August 3, 2026 at 7:07 PM
There are a couple of ways to handle this. @gamebrief.bsky.social might have better insight as well.

One method is to store each destination flowfield in a cache. So future requests to that destination would just take the existing flowfield from the cache (instead of generating a new one)
August 3, 2026 at 3:52 PM
RTS Pathfinding 🧭

It's not perfect, but it's a great start! I was able to create a Flowfield pathfinding + avoidance prototype.

Next step will be integrating it into Steel Command.

#RTS #RTSGame #IndieGame #Godot #IndieDev #GameDev
August 2, 2026 at 3:19 PM
February 10, 2025 at 2:06 PM
February 10, 2025 at 2:06 PM
February 10, 2025 at 2:06 PM
February 9, 2025 at 7:25 PM
Want to match neural representations from different days and get more trials for analyses? Interested in multi-scale neural dynamics in decision variability?
Visit our #cosyne2026 poster today afternoon (Sat)!
3-161: Dynamics-based alignment across sessions reveals latent neural computation
March 14, 2026 at 8:13 AM
We brought a control theoretic perspective to understand what kinds of readouts/behaviors are easy to learn and generate. We can differentiate desired neural _trajectories_ based on alignment with underlying flowfields and controllability, even when all trajectories lie in the same subspace.
April 2, 2025 at 3:23 PM