#flowfield #creativecoding #algorithmicArt #programming #postprocessed #java #abstractart
#flowfield #creativecoding #algorithmicArt #programming #postprocessed #java #abstractart
#RTS #SteelCommand #ShowMeSunday #IndieGame #Godot
#RTS #SteelCommand #ShowMeSunday #IndieGame #Godot
⊹₊⟡ ⋆. ݁₊ ⊹ . ݁˖ . ݁⋆✴︎ ˚。 ⋆
⋆˙⟡ ⋆.˚ ⊹₊⟡ ⋆. ݁₊ ⊹ . ݁˖ . ݁⋆✴︎ ˚ 。 ⋆
˖ ࣪⭑~
˚ ✦ . . ˚ . . ✦ ˚ . ★⋆. ࿐࿔
. ˚ *✦ .✦ ˚ ˚ .˚ ✦ . . ˚ . ੈ✧̣̇ ˳· ˖ ✶
#art #processing #particle #noise #netart
⊹₊⟡ ⋆. ݁₊ ⊹ . ݁˖ . ݁⋆✴︎ ˚。 ⋆
⋆˙⟡ ⋆.˚ ⊹₊⟡ ⋆. ݁₊ ⊹ . ݁˖ . ݁⋆✴︎ ˚ 。 ⋆
˖ ࣪⭑~
˚ ✦ . . ˚ . . ✦ ˚ . ★⋆. ࿐࿔
. ˚ *✦ .✦ ˚ ˚ .˚ ✦ . . ˚ . ੈ✧̣̇ ˳· ˖ ✶
#art #processing #particle #noise #netart
Visit our #cosyne2026 poster today afternoon (Sat)!
3-161: Dynamics-based alignment across sessions reveals latent neural computation
Visit our #cosyne2026 poster today afternoon (Sat)!
3-161: Dynamics-based alignment across sessions reveals latent neural computation
#generativeart #p5js #creativecoding
#generativeart #p5js #creativecoding
50k undeads, chasing 15 targets, using a flowfield navigation system, across a 500m x 500m map, with ~180k decors, rendered via Unity ECS/DOTS + VATs.
1/2
#indiegame #indiedev #IndieGameDev #madewithunity #unity #vfx
50k undeads, chasing 15 targets, using a flowfield navigation system, across a 500m x 500m map, with ~180k decors, rendered via Unity ECS/DOTS + VATs.
1/2
#indiegame #indiedev #IndieGameDev #madewithunity #unity #vfx
➡️ s.fhg.de/c2Yx
➡️ s.fhg.de/c2Yx
##FlowField ##FluxVisum ##DigitalArt ##Connectivity ##FlowArt
##FlowField ##FluxVisum ##DigitalArt ##Connectivity ##FlowArt
𝗥𝗲𝗰𝗼𝗿𝗱.𝗦𝗲𝘁𝗟𝗼𝗮𝗱𝗙𝗶𝗲𝗹𝗱𝘀([𝗔𝗻𝘆,...]) 𝗠𝗲𝘁𝗵𝗼𝗱
learn.microsoft.com/en-us/dynami...
𝗥𝗲𝗰𝗼𝗿𝗱.𝗦𝗲𝘁𝗟𝗼𝗮𝗱𝗙𝗶𝗲𝗹𝗱𝘀([𝗔𝗻𝘆,...]) 𝗠𝗲𝘁𝗵𝗼𝗱
learn.microsoft.com/en-us/dynami...
#Dynamics365
#Dynamics
#MSDyn365
#MicrosoftDYN365
#MSDyn365BC
#businesscentral
#Dynamics365
#Dynamics
#MSDyn365
#MicrosoftDYN365
#MSDyn365BC
#businesscentral
Patch Notes:
· Revamped how effects are loaded, changed & refreshed.
· Removed "Flowfield" (effect #39) temporarily.
· Fixed more little bugs than I can count...
More to come!
Patch Notes:
· Revamped how effects are loaded, changed & refreshed.
· Removed "Flowfield" (effect #39) temporarily.
· Fixed more little bugs than I can count...
More to come!