#flowField
A new version of 2022.005, for the fourth Genuary 2022 prompt: the next next Fidenza. Over 10,000 boxes move along a flow field, where noise gives every point on the screen a direction.

S/N: 2026.021

#creativeCoding #generativeArt #dailySketch #ollin #flowField
October 15, 2026 at 1:42 PM
Generative-art fans, this one's for you. Flow Field Lines rebuilds a photograph through an organized pattern of flowing lines. Preview the strength, then download.

pixoate.com/photo-effect...

#FlowField #GenerativeArt
Flow Field Lines Line Art Effect Online | Pixoate
Flow Field Lines rebuilds the photograph through an organized line pattern. Preview the strength and download the result.
pixoate.com
October 8, 2026 at 6:21 AM
Feature the flowfield yet
October 7, 2026 at 3:00 AM
September 30, 2026 at 8:50 AM
1144 particules lâchées au pif sur la toile. À chaque pas, l'angle dans lequel elles repartent vient d'un sinus multiplié par un cosinus, plus une harmonique pour casser la régularité. Elles avancent de 6,8 pixels et recommencent, jusqu'à …

#flowfield #generativeart #abstractart #orangeart #mathart
September 26, 2026 at 3:59 PM
📦 schtzie/laravel-flowfield v1.0.0

Cache-backed computed aggregate fields for Eloquent — inspired by Navision's FlowField concept.

🔗 https://github.com/schtzie/laravel-flowfield
September 4, 2026 at 5:58 AM
Ce Proies & prédateurs existait pas hier, et il repassera pas demain.

🎨 Génération n°69 · Proies & prédateurs · seed #3F09D · vintage_rose

Six prédateurs, pas plus, suffisent à t…

Abonne-toi pour celle de demain. Tirages en bio.
#generativeart #dailyart #codeart #emergence #flowfield #abstractart
September 2, 2026 at 4:00 PM
Ce Proies & prédateurs existait pas hier, et il repassera pas demain.

🎨 Génération n°69 · Proies & prédateurs · seed #3F09D · vintage_rose

Six prédateurs, pas plus, suffisent à t…

Abonne-toi pour celle de demain. Tirages en bio.
#generativeart #dailyart #codeart #emergence #flowfield #abstractart
September 2, 2026 at 8:00 AM
Navmesh visualization using the new Flowfield vs using the old Navigation Mesh from Godots built in libraries. I'm liking this a lot better!

#RTS #SteelCommand #ShowMeSunday #IndieGame #Godot
August 9, 2026 at 9:03 PM
"Just make it exists first, you make it good later"

50k undeads, chasing 15 targets, using a flowfield navigation system, across a 500m x 500m map, with ~180k decors, rendered via Unity ECS/DOTS + VATs.

1/2

#indiegame #indiedev #IndieGameDev #madewithunity #unity #vfx
February 20, 2026 at 5:47 PM
#Deutschland! #Österreich! #Schweiz! #Belgien! Besuchen Sie meinen lieben Freund, die New Yorker Anti-Folk-Legende Seth Faergolzia, bei einem Auftritt in Ihrer Nähe!
May 30, 2024 at 2:07 AM
December 15, 2025 at 5:15 AM
Correct. If my 'image' you mean 'flowfield', then yes. Every destination will need its own flowfield. Basically: 1 move command = 1 flowfield.
August 3, 2026 at 8:01 PM
It should be pretty light on memory. They all share a path, which makes it very performant. You can also 'cache' a flowfield path as well. So every time a user clicks on a destination, you save that generated flowfield to the cache. So next time you move units to the same spot, it uses the cache!
August 3, 2026 at 7:07 PM
There are a couple of ways to handle this. @gamebrief.bsky.social might have better insight as well.

One method is to store each destination flowfield in a cache. So future requests to that destination would just take the existing flowfield from the cache (instead of generating a new one)
August 3, 2026 at 3:52 PM
RTS Pathfinding 🧭

It's not perfect, but it's a great start! I was able to create a Flowfield pathfinding + avoidance prototype.

Next step will be integrating it into Steel Command.

#RTS #RTSGame #IndieGame #Godot #IndieDev #GameDev
August 2, 2026 at 3:19 PM
February 10, 2025 at 2:06 PM
February 10, 2025 at 2:06 PM
February 10, 2025 at 2:06 PM
February 9, 2025 at 7:25 PM
Want to match neural representations from different days and get more trials for analyses? Interested in multi-scale neural dynamics in decision variability?
Visit our #cosyne2026 poster today afternoon (Sat)!
3-161: Dynamics-based alignment across sessions reveals latent neural computation
March 14, 2026 at 8:13 AM
We brought a control theoretic perspective to understand what kinds of readouts/behaviors are easy to learn and generate. We can differentiate desired neural _trajectories_ based on alignment with underlying flowfields and controllability, even when all trajectories lie in the same subspace.
April 2, 2025 at 3:23 PM
Added a customizable 2D vector field plot function for https://thi.ng/viz. Some example outputs attached, code examples forthcoming...

#thingumbrella #dataviz #visualization #flowfield #vectors #svg
July 17, 2025 at 3:17 PM
depleted after they are sampled compared to the freestream conditions, and heavier ones are enriched, due to the high pressure gradients present in the flowfield. Finally, we observe that, in general, the numerical parameters do not have a major [6/8 of https://arxiv.org/abs/2505.05593v1]
May 12, 2025 at 6:07 AM