#pvs-studio
What did PVS-Studio find in GZDoom? Watch the full video and sign up on the new live talks > pvs-studio.com/en/webinar/3...

Full video > youtu.be/dpSsBZCs8fI

#GZDoom #GameDev #Cpp #Debugging
September 23, 2026 at 2:35 PM
"Cosmic Princess Kaguya!" - Character Trailers featuring Kaguya, Iroha Sakayori, and Yachiyo Tsukimi!

The anime will premiere on January 22, 2026 on Netflix.

Studio: Studio Colorido, Studio Chromato

✨More: atani.me/cosmic-princess-chara-pvs
November 10, 2025 at 4:30 PM
Good news for game developers. The PVS-Studio integration into Unreal Engine is now available in the Team license!
You can try it here: pvs-studio.com/en/pvs-studi...

#UnrealEngine #GameDev
July 15, 2026 at 12:57 PM
"Victoria of Many Faces" has released new trailers featuring Victoria and Jeffrey!

The anime is scheduled for July 7, 2026.
Studio: Studio DEEN

✨More: atani.me/victoria-2-pvs
June 20, 2026 at 7:45 AM
The "GROW UP SHOW -Sunflower Circus-" original TV anime has released new character trailers!

The anime is scheduled for July 2026.
Studio: A-1 Pictures, Psyde Kick Studio

✨More: atani.me/growupshow-chara-pvs
May 31, 2026 at 1:00 AM
PVS is back in the studio. 🎧🎤🎙️
March 27, 2025 at 6:37 PM
It's time for our weekly weekend challenge: find the bug with PVS-Studio! Today, your challenge is to spot the error from S&Box project.

Wanna answer? Grab it here: pvs-studio.com/en/blog/post...

#Csharp #Dotnet #Gamedev #Debugging
June 13, 2026 at 10:01 AM
Well, now PVS-Studio came to the JavaScript code and the React project. Can you find the error here?

Full article: pvs-studio.com/en/blog/post...

#PVS_Task #JavaScript #NodeJs #Debugging
May 30, 2026 at 10:00 AM
PVS-Studio 7.43 is out!

- Unreal Engine integration is now available in the Team license
- Expanded support for MISRA C++2023
- Added support for the New Zephyr SDK
- More analyzer enhancements

Read more in the press release!

#UE5 #GameDev #MISRA #ZephyrSDK
PVS-Studio 7.43: Unreal Engine support in Team license, extended MISRA C++ 2023, Zephyr SDK support, and more
PVS-Studio 7.43 has been released. This version features expanded support for MISRA C++ 2023, Unreal Engine integration in the Team license, Zephyr SDK support and much more.
pvs-studio.com
June 19, 2026 at 11:28 AM
PVS-Studio found this error in the OpenDiablo2 project. What do you see here?

Full article: pvs-studio.com/en/blog/post...

#PVS_task #golang #debugging #gamedev
May 23, 2026 at 10:00 AM
"Whoever Steals This Book" anime film has released two new trailers!

The film is scheduled to premiere in Japan on December 26, 2025.
Studio: KAGOKAN

✨Cast & More: atani.me/kononusu-new-pvs
October 30, 2025 at 9:00 PM
How can you use PVS-Studio in your game development processes? We show you!

Promo link for 30-day trial: pvs-studio.com/gamedev_blsk...

#gamedev #gaming #development #unity #ue #unrealengine
April 18, 2026 at 10:01 AM
LLM-explanation is now live in @compiler-explorer.com - An example: compiler-explorer.com/z/rvvx7MxKq

* LLMs make mistakes and are overconfident
* We'll never force LLMs or AI on you, it's opt in (like clang-tidy, PVS Studio or other tools)
* It is *beta* quality

Initial results are promising(1/3)
Compiler Explorer - C++ (x86-64 clang 21.1.0)
// setup constexpr auto valid_chars = "0123456789abcdef"; bool is_valid_id(std::string_view maybe_id) { if (maybe_id.size() != 16) { return false; } if (maybe_id.find_first_not_of(valid_ch...
explain.compiler-explorer.com
September 21, 2025 at 10:54 PM
Nostalgia just crept into your feed: today, we recall the Street Fighter legendary bug that became a feature.
Throw an ultimate K.O. punch to code bugs with PVS-Studio.

Promo link for 30-day trial: pvs-studio.com/street_fight...

#gamedev #bugs #features #gaming #development #streetfighter
April 11, 2026 at 3:03 PM
We talk about the OWASP Top Ten 2021 categories through the lens of PVS-Studio Java analyzer warnings. So, if you want to peek at patterns of potential vulnerabilities in Java code or learn about the OWASP Top Ten, this article is for you!

#OWASP #java #TopTen

pvs-studio.com/en/blog/post...
OWASP Top Ten 2021 explained with simple Java examples and SAST insights
In this article, we talk about the OWASP Top Ten 2021 categories through the lens of PVS-Studio Java analyzer warnings. So, if you want to peek at patterns of potential vulnerabilities in Java code...
pvs-studio.com
September 22, 2025 at 11:17 AM
I was recently interviewed by PVS Studio about my book C++ Brain Teasers, @cppquiz.bsky.social, career tips for programmers and more: pvs-studio.com/en/blog/post...
Brain debugging. Interview with Anders Schau Knatten, author of C++ Brain Teasers: Exercise Your Mind
Dear readers, the PVS-Studio team is here to bring you an interview with Anders Schau Knatten, the author of C++ Brain Teasers: Exercise Your Mind. In this article, you′ll get an inside look at his...
pvs-studio.com
December 5, 2024 at 8:20 PM
Can you spot the error that we detected in ESLint?

Share your thoughts in comments.

Wanna try PVS-Studio? Follow the link: pvs-studio.com/what_pvs_can...

#Task_PVS #JavaScript #TypeScript
July 11, 2026 at 10:02 AM
PVS-Studio's Unreal Engine project analysis is now a better fit for small & mid-sized game studios. Lower barrier to daily static analysis of your game projects. Read more in the article!

#Gamedev #UnrealEngine #Cpp
PVS-Studio brings Unreal Engine support to Team licenses
Good news for Unreal Engine developers: we′ve made PVS-Studio more accessible! You can now analyze UE projects in PVS-Studio with a Team license, not just an Enterprise license. We′ll explain below...
pvs-studio.com
July 20, 2026 at 2:28 PM
Dudes, this is a cool study of the open-source code of Unity VR games. In this article, devs checked the RocketMan game. What do you think? Did they find any errors there?

#RocketMan #csharp #Unity #Gamedev #VRGame #StaticCodeAnalysis

pvs-studio.com/en/blog/post...
Digging into open-source Unity VR Games. Part 1: RocketMan
This is the first article in a short series exploring some intriguing VR games while examining code issues found with PVS-Studio. Meet RocketMan!
pvs-studio.com
August 29, 2025 at 2:47 PM
Specialized diagnostic rules are being developed by PVS-Studio for Unity projects during their development phase

##gamedev##gamedevelopment##indiedev##unity3d
PVS-Studio in development of Unity projects: new specialized diagnostic rules
pvs-studio.com
March 14, 2025 at 9:01 AM
It's Friday, a good excuse to take a break (and to take a quiz).

PVS-Studio for #JS and #TS is right on the way. For now, try to beat the analyzer and find 10 real bugs from open-source repos.

pvs-studio.com/en/blog/ques...

#quiz #JavaScript #TypeScript
PVS-Studio’s challenge: can you spot an error in JS & TS code?
Code analyzers can easily find not-so-obvious errors. Want to compete? Try to beat PVS-Studio! We chose 10 code fragments where the analyzer found errors. These fragments are from well-known open-sour...
pvs-studio.com
August 21, 2026 at 11:57 AM
This article covers the main settings of the analyzer, explains why they're important, and details where to start when running an analysis on a new project for the first time.

pvs-studio.com/en/blog/post...

#programming #staticanalisys #java #cpp #freeliscence #key
How to get and use a free PVS-Studio license. Part 2: initial run and configuration
We′re continuing to explore ways of using PVS-Studio for free projects and more. This article covers the main settings of the analyzer, explains why they′re important, and details where to start when....
pvs-studio.com
September 30, 2025 at 7:18 AM
PVS‑Studio Atlas Viewer, an app for working with analyzer reports, enters Early Access Program.

- JSON and PLOG reports
- warning table navigation
- comments & marking up
- export to PDF
- one interface for Windows, macOS, and Linux (AppImage)

See more: pvs-studio.com/en/pvs-studi...

#DevTools
April 13, 2026 at 3:01 PM