#softimage
getting cyberpunk 1997 up in this bitch
June 13, 2026 at 2:49 AM
TERMINUS
for ų̵̰̰͑n̸̨͓̯̖̹̯̺̔́̓̊͝t̶̻̺̣̪̓̀͜ȉ̸̖̦̮̹̪̙̩͉̒͂̋́̓͑̀t̶̫̹̤̩͙͓̭̋͛̄́͒̒͊l̵̲̙̒̔̅͝e̸̼̋͗̓͜d̵͈̝̥̹͕͎̹̃̇͘

incept date sept 27/2025
#PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday
September 27, 2025 at 6:06 PM
BARRIUS
for ų̵̰̰͑n̸̨͓̯̖̹̯̺̔́̓̊͝t̶̻̺̣̪̓̀͜ȉ̸̖̦̮̹̪̙̩͉̒͂̋́̓͑̀t̶̫̹̤̩͙͓̭̋͛̄́͒̒͊l̵̲̙̒̔̅͝e̸̼̋͗̓͜d̵͈̝̥̹͕͎̹̃̇͘

incept date oct 3rd/2025
#PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday
October 4, 2025 at 1:51 AM
FORMWORK
for ų̵̰̰͑n̸̨͓̯̖̹̯̺̔́̓̊͝t̶̻̺̣̪̓̀͜ȉ̸̖̦̮̹̪̙̩͉̒͂̋́̓͑̀t̶̫̹̤̩͙͓̭̋͛̄́͒̒͊l̵̲̙̒̔̅͝e̸̼̋͗̓͜d̵͈̝̥̹͕͎̹̃̇͘

incept date oct 18/2025
#PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday #necrophone
October 18, 2025 at 4:12 PM
L: Rendered in PlayStation 1.
R: Rendered w/ Softimage 3D hardware renderer.

"Softimage 3D" was the 3D app we used for the developing back then. Also the room is from the Otherworld school I did the modeling & the level design at that time.

I didn't dislike the graphic/resolution of PS1.
November 18, 2024 at 6:07 PM
More images of the mask system and other facial controls in Softimage.
August 28, 2026 at 9:56 PM
NERODEX
for ų̵̰̰͑n̸̨͓̯̖̹̯̺̔́̓̊͝t̶̻̺̣̪̓̀͜ȉ̸̖̦̮̹̪̙̩͉̒͂̋́̓͑̀t̶̫̹̤̩͙͓̭̋͛̄́͒̒͊l̵̲̙̒̔̅͝e̸̼̋͗̓͜d̵͈̝̥̹͕͎̹̃̇͘

incept date nov 15/2025
#PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday #necrophone
November 15, 2025 at 6:18 PM
TERAPLEX
for ų̵̰̰͑n̸̨͓̯̖̹̯̺̔́̓̊͝t̶̻̺̣̪̓̀͜ȉ̸̖̦̮̹̪̙̩͉̒͂̋́̓͑̀t̶̫̹̤̩͙͓̭̋͛̄́͒̒͊l̵̲̙̒̔̅͝e̸̼̋͗̓͜d̵͈̝̥̹͕͎̹̃̇͘

incept date nov 04/2025
#PS2 #softimage #3d #3dmodelling #gamedesign #leveldesign #indiegame #screenshotsaturday #necrophone
November 4, 2025 at 5:32 PM
Some interesting files loading in Softimage, too...
April 23, 2026 at 12:36 AM
Softimage (Modtool) Micromanager
November 12, 2024 at 10:27 PM
new year resolution is to ascend to godhood, kill autodesk and undefile the grave of softimage and alias|wavefront
December 26, 2025 at 5:57 AM
Softimage is very hip
October 21, 2024 at 10:47 PM
Placeholder image from Silent Hill 1 development before the lizard storybook asset was made.

"I'm clueless when it comes to Softimage.
Just imagine there's an open book here.
With a picture of a hunter. And a lizard with its mouth open wide."
July 6, 2025 at 9:00 PM
Original Silent Hill 2 (2001) characters, body and facial animations in Softimage..
November 4, 2024 at 11:11 PM
#TEKKONKINKREET scene 1 shot 92 — mini breakdown showing integration digital elements, rendered in #Softimage w my #ToonShader code. In post, camera shake and Foundry Tinderbox effect (splotches on characters and vehicles, reminiscent of oldschool cel paint splotches)

#anime #鉄コン筋クリート #AmerBeton
January 2, 2025 at 8:18 PM
Wow. Softimage. RIP.
June 12, 2025 at 10:41 PM
3d has a whole bunch of other big expensive suites that people use and even those aren't interchangable, like how Japan got uniquely shot by the discontinuation of SoftImage
February 4, 2026 at 4:14 AM
Daytona USA tech demo made by Yasuo Kawagoshi with Softimage and shown at the 1993 AOU Show:
x.com/makoosa/stat...
youtu.be/sIsYIp3wknY...
July 11, 2025 at 10:39 PM
for the most cutting edge graphics, I develop all of my games using SOFTIMAGE

www.youtube.com/watch?v=JaNg...
SoftImage Game Deveopment Environment DemoReel 1997
YouTube video by chrom
www.youtube.com
September 23, 2025 at 5:21 AM
One of our early experiments in hybrid cinematography — a fisheye/dolly shot (using my toon rendering and fisheye code). Test is from July 2004, about two years before production was complete.

#TEKKONKINKREET #AMERBETON #鉄コン筋クリート #anime #animebg #toonrender #softimage
December 13, 2024 at 7:22 PM
You got it! 🔔

To promote Test Drive 5, for whatever reason, Accolade sent out screenshots of their SoftImage 3D development environments showing the tracks and cars being modeled
October 24, 2025 at 6:52 PM
Wow. Founder of Softimage!
December 7, 2023 at 4:58 AM
Here's another hybrid BG—multiple hand-painted elements cast onto surfaces from "slide projectors" for a completely hand-painted 3d stage. 🏆 Shinji Kimura + CG lead Takuma Sakamoto 🏆

#Softimage had amazing UI for this, still unsurpassed!

#鉄コン #AmerBeton #anime #アニメ #松本大洋 #TaiyoMatsumoto #木村真二 #XSI
March 12, 2026 at 2:07 AM
Left: One of posters for the OG Silent Hill 2 by using the in-game models rendered in a 3DCG app "Softimage 3D" that we used for the development. Of course I retouched it in Photoshop

Right: A screenshot from the real time rendering scene in the 3DCG app. Also for the 1st OG SH2 trailer at TGS 2000
February 22, 2025 at 2:06 PM
a thing i always wondered abt these games - the vast majority of a game's budget goes to asset/content creation manhours.

some of these backgrounds have detail that rivals any modern AAAA game.

what kind of insane workflows did they have going in softimage/etc to make their dev pipeline viable?
May 30, 2025 at 9:42 PM